How to make a special monster with a drop for each ppl in grp

Desolation Mir2 (Med Rate Server)

Giovan

Dedicated Member
Dedicated Member
Aug 20, 2003
30
0
82
Hi all, ill try to explain my issue. I would like to make a mob for a quest that when killed it will give a key for each ppl in grp (the ppl that take exp points). So this key should go directly in bag i think.. is it possible? how?
Thanks for ur help :)
 

Far

tinmymouthpl0x
Staff member
Administrator
May 19, 2003
20,708
35
3,349
520
yeah thats simple with mapquests. just look at how anotha one is done and ull soon figure it out.
 
Upvote 0

Giovan

Dedicated Member
Dedicated Member
Aug 20, 2003
30
0
82
Thx mates, looking at the mapquest file:

;µØÍ¼Ãû³Æ ±êÖ¾ ±êÖ¾Öµ ¹ÖÎïÃû³Æ ÎïÆ·Ãû³Æ ½Å±¾Ãû³Æ ±à×éģʽ(GROUP)
12 [401] 1 RootSpider * Q1401

D10031 [403] 1 BigApe * Q1403
D10032 [403] 1 BigApe * Q1403
D1004 [403] 1 BigApe * Q1403
D10051 [403] 1 BigApe * Q1403
D10052 [403] 1 BigApe * Q1403
D10053 [407] 1 RedEvilApe * Q1407
D10071 [409] 1 RedMoonEvil1 EvilApeOil Q14091
D10054 [412] 1 GreyEvilApe * Q1412
D10062 [413] 1 RedMoonEvil * Q14132

I think that for example that the line:

D10071 [409] 1 RedMoonEvil1 EvilApeOil Q14091

Gives you a evilapeoil when u kill the redmoonevil, right? But what if u are in grp? I see that there is the column ±à×éģʽ(GROUP) but nothing written there, what it should be to make so that when u kill for example the redmoonevil1 all the ppl grped take the evilapeoil?

Thx in advance.
 
Upvote 0

Far

tinmymouthpl0x
Staff member
Administrator
May 19, 2003
20,708
35
3,349
520
heres an example...

;map flag state Situation mon nItem qFile qPosition nGroup
;-------------------------------------------------------------------------------------------------------------

;;Oldman Quest
02 [554] 1 [MonDie] HookingCat * [..\Market_Qst\MonQuest_Def\MonDie] [@HookingCat]

in mondie.txt you have...

[@HookingCat]
#IF
check [554] 1
#ACT
goto @hcr
#ELSEACT
break

[@hcr]
#IF
Random 2
#ACT
give carrot 1

#IF
Random 2
#ACT
lineMsg [Local] "Nothing Found"


im honestly not sure what happens when you in a group, but you can always doa checkgroupsize and just give that key amount (as a last resort)

ps. that was from mir3, but it think its the same.
 
Upvote 0

Giovan

Dedicated Member
Dedicated Member
Aug 20, 2003
30
0
82
heres an example...

;map flag state Situation mon nItem qFile qPosition nGroup
;-------------------------------------------------------------------------------------------------------------

;;Oldman Quest
02 [554] 1 [MonDie] HookingCat * [..\Market_Qst\MonQuest_Def\MonDie] [@HookingCat]

in mondie.txt you have...

[@HookingCat]
#IF
check [554] 1
#ACT
goto @hcr
#ELSEACT
break

[@hcr]
#IF
Random 2
#ACT
give carrot 1

#IF
Random 2
#ACT
lineMsg [Local] "Nothing Found"


im honestly not sure what happens when you in a group, but you can always doa checkgroupsize and just give that key amount (as a last resort)

ps. that was from mir3, but it think its the same.

Thx mate but maybe its a bit different from mir3.. there aren't in the server files those dirs (..\Market_Qst\MonQuest_Def\MonDie) and in mapquest.txt theres line like this:


D10031 [403] 1 BigApe * Q1403
D10032 [403] 1 BigApe * Q1403
D1004 [403] 1 BigApe * Q1403
D10051 [403] 1 BigApe * Q1403
D10052 [403] 1 BigApe * Q1403
D10053 [407] 1 RedEvilApe * Q1407
D10071 [409] 1 RedMoonEvil1 EvilApeOil Q14091
D10054 [412] 1 GreyEvilApe * Q1412
D10062 [413] 1 RedMoonEvil * Q14132

I just need to create that dirs? Or should i use MapQuest_def dir?
Ty
 
Upvote 0

Dave85

LOMCN Veteran
Veteran
Jan 20, 2006
267
2
45
Would it not be easier to make the mob drop X amount of keys then insert the key's name into the auto pick up list when group hunting?


Btw for the RMS quest wasn't it that if everyone had done the quest upto the point of actually getting the sword that it rewarded everyone at the same time? not sure, but if so try looking a little deeper into the RMS quest scripts.
 
Upvote 0