heres an example...
;map flag state Situation mon nItem qFile qPosition nGroup
;-------------------------------------------------------------------------------------------------------------
;;Oldman Quest
02 [554] 1 [MonDie] HookingCat * [..\Market_Qst\MonQuest_Def\MonDie] [@HookingCat]
in mondie.txt you have...
[@HookingCat]
#IF
check [554] 1
#ACT
goto @hcr
#ELSEACT
break
[@hcr]
#IF
Random 2
#ACT
give carrot 1
#IF
Random 2
#ACT
lineMsg [Local] "Nothing Found"
im honestly not sure what happens when you in a group, but you can always doa checkgroupsize and just give that key amount (as a last resort)
ps. that was from mir3, but it think its the same.
Thx mate but maybe its a bit different from mir3.. there aren't in the server files those dirs (..\Market_Qst\MonQuest_Def\MonDie) and in mapquest.txt theres line like this:
D10031 [403] 1 BigApe * Q1403
D10032 [403] 1 BigApe * Q1403
D1004 [403] 1 BigApe * Q1403
D10051 [403] 1 BigApe * Q1403
D10052 [403] 1 BigApe * Q1403
D10053 [407] 1 RedEvilApe * Q1407
D10071 [409] 1 RedMoonEvil1 EvilApeOil Q14091
D10054 [412] 1 GreyEvilApe * Q1412
D10062 [413] 1 RedMoonEvil * Q14132
I just need to create that dirs? Or should i use MapQuest_def dir?
Ty