Fld_imageidx = for mobs is eg 1001.wil will be its shap in game Fld_Shape = wep + armour image 55.wil for example hope this helps and hope it was what u was looking for
if the armour/weapon u want is in the graphics folder then you just have to put the number of the file in the same place as you would with the stditemshape number.
same applys with monsters,
the appear number, just change that to the graphic number
for armours and wepons in graphic folder, iv put the number in correct fld in sql but with some of the weps/arms i seem to get the wrong look in game so its problerly because they have the same number so is there a number in graphics u can go up to? or can u use any random number like 5344?
also how many items in Graphic > Wepon / Human can you have?
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