How to work with Graphics Folder

Alecs

SPQR
VIP
Jan 10, 2009
3,519
3
1,415
360
Europa
Hi, i'm using the TD files and i want to know how to use the Graphics Folder to add new shapes, etc
 

Pimpz0r

Dedicated Member
Dedicated Member
Feb 29, 2008
71
0
32
Fld_imageidx = for mobs is eg 1001.wil will be its shap in game Fld_Shape = wep + armour image 55.wil for example hope this helps and hope it was what u was looking for
 
Upvote 0

IceMan

Hero's Act Mir 2
Legendary
Apr 17, 2003
8,544
2
375
330
Next to Map/Wave/Date etc

In the Graphics folder make 7 more folders

Graphics\Effect
Graphics\FrmMain
Graphics\Monster
Graphics\Human
Graphics\Npc
Graphics\Weapon
Graphics\Items

each wil can use have 1 weap 1 armour 1 mob
100.wil the 100 will be the shape or mob image

some times itsa best to look a server data to see how they did it
 
Upvote 0

noisound

Golden Oldie
Golden Oldie
Jul 23, 2004
1,335
10
175
if the armour/weapon u want is in the graphics folder then you just have to put the number of the file in the same place as you would with the stditemshape number.

same applys with monsters,

the appear number, just change that to the graphic number
 
Upvote 0

solvent

LOMCN Veteran
Veteran
Jul 24, 2006
457
0
43
On The Sun
for armours and wepons in graphic folder, iv put the number in correct fld in sql but with some of the weps/arms i seem to get the wrong look in game so its problerly because they have the same number so is there a number in graphics u can go up to? or can u use any random number like 5344?
also how many items in Graphic > Wepon / Human can you have?
 
Upvote 0

IceMan

Hero's Act Mir 2
Legendary
Apr 17, 2003
8,544
2
375
330
weapons i think u can have around 27
armours is no limit

best to start at 100 and work from there
 
Upvote 0

Alecs

SPQR
VIP
Jan 10, 2009
3,519
3
1,415
360
Europa
well, i tested it to see how things goes

/Weapon works from 100 to 127

/Human works from 50 to 127

/Monster works from 1000 to 9999

i have no idea about the rest, i'll take a look tomorrow
 
Upvote 0