Hp Buffs..

Dorothy

Dedicated Member
Dedicated Member
Jul 8, 2009
171
2
44
Timisoara
You are a warrior. Warriors are the dominant class on this server - not just ingame, but in numbers, we're a melee heavy server. It is no wonder you are against this, being the highest healthpool class in the game. It would benefit you the least. It's safe to say it would benefit the lower hp classes the most, so it's obvious why I'm requesting it.

What I would want with it, is a complete hardcap on how many suns you can carry, or do what Marble did. Delete Gingsengs/OldGinsengs/SunPot(M)'s and make it so only small suns remain, carry as many as you want. That, imo, would solve the problem.

I understand why the GM's don't want to do this though as it does trivialise bosses.



You're dying in one hit because you're using a hwandevilset instead of a fivestringset in PvP, lets be real here. It's hard to take you seriously sometimes, I get you recognise wizzies aren't all that great atm - that's great, but stop posting **** like this.

I think the biggest problem I've seen on this server when it comes to melee vs wizz pvp is that they can not only 2hit you, but has around a 50/50 chance of yellow poisoning you to boot. If you weren't ****ed from the damage you're ****ed now, can't even attack back or recast shield during this duration meaning you're free pickings. Slow on here does not lower A.speed, so even if I blizz myself or FC a melee class, they can still hammer at me at full speed. So where's the counter-play? God forbid any warrior manages to stack MR+5 (25% chance to negate any spell, been told this has been made 5% per now) on their kit as well. Literally no counter to that.

Don't get me wrong, I fully expect wizzies to get trashed late game by warriors as warriors just outscale everyone once they've got the GG A.speed/slow/MR kit, but this should not be happening 2months into the server.

get the hp set, holyhp stone problem solved?

what about the damge?.. obv is not same dmg when u get so low mc ..
 

Muh

LOMCN Veteran
Veteran
Feb 13, 2014
1,403
236
125
I see archers hitting 300+ ranged daily, who ever balanced those had a 1 track mind.
 

Aidonlee

Dedicated Member
Dedicated Member
Nov 30, 2015
140
2
45
I see archers hitting 300+ ranged daily, who ever balanced those had a 1 track mind.


I struggle to hit 300 + mate with all spells level 3 and 84 mc.
Don't know whos hitting you but it isnt an archer.
 

Muh

LOMCN Veteran
Veteran
Feb 13, 2014
1,403
236
125
'Struggle'

How can you struggle pressing an f key?

Quote 'pretty much guaranteed a kill'
 

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
Delayed Explosion > Double Shot > cast strongest possible spell as it explodes.

Dead Tao, Wizz, Sin.
 

KingCobra92

LOMCN Member
Untrusted Member
Veteran
Feb 9, 2015
1,077
314
145
It’s the standard for most of these “lowrate” servers to have huge issues with attack stats being gained much faster than hp/defense stats , causing 1 hit servers , it happens on nearly every one
 

Iglu

Loyal Member
Loyal Member
Jul 4, 2017
52
2
19
Delayed Explosion > Double Shot > cast strongest possible spell as it explodes.

Dead Tao, Wizz, Sin.

Sure, if the player you are targeting is afk. There are a lot of answers to the Archer combo.
 

Muh

LOMCN Veteran
Veteran
Feb 13, 2014
1,403
236
125
With sfb/heromode shinsu outdoing a wizards FD/archers hitting harder with a faster cast speed- i agree

Spamming tbolt in pvp after a few hundred hours game play is pretty degrading lol
 

devild

Dedicated Member
Dedicated Member
Jul 11, 2012
37
0
32
Just think wizzes hp and buff's needs an asap buff.

for the ones who will moan, just read 1st..

So lvl 46, 230 Hp.

With Hp set i get like 295 hp, magic shield doubles it, or should, wich dont works properly, i get 1 hit by YE and died instant.

Dont say warrs should be nerfed or w/e, i just think 230 hp w/o hp set is just too low comparing with srv stats atm.. I should not die in 1 tdb with shield on lol..

If i use all Hp set and hpstone will just get my mc down drastic..and we all know how wizzes are in pvp with full mc gear on..

Been waiting on ur new classes balancing for a while guys, i dont rush anything, but atm nothing changed.

U've told us wizzes will be fixed soon, warrs will be looked on and still, nothing happend..

I see most of wizz already quitting lol, guess what u r absolutely right they should reduce damage or add hp. But the damage is done. Mir euro was balanced cos there were firstly, just 3 classes [ easier to balance ] and the damage was alright with the hp all classes had.

---------- Post Merged at 03:59 AM ---------- Previous Post was at 03:48 AM ----------

With sfb/heromode shinsu outdoing a wizards FD/archers hitting harder with a faster cast speed- i agree

Spamming tbolt in pvp after a few hundred hours game play is pretty degrading lol

+1 an archer should NEVER( with the same STATS/level) hit harder than a wizz because an archer can attack faster than a wiz.
A tao should NEVER hit harder than a wizz (but they do in pvp atleast ) with his sfb because a tao is a support class and they have already the advantage to solo bosses a shinsu should have less hp aswell.
I dont know u are making it hard for the wizz to do anything ( and im not a wiz ) , aswell for the levelling ... making a warr lvl faster than a wizz is a complete joke

So, with that said: a tao, archer, war and sin naturally hit harder than a wiz
A war level faster than a wiz
wiz has no hp and can be 1hitted which is ok but not if the people are on the same level/kit
Whats left? Oh yeah and the pets+2lvl for taming..
People cry and u fix things that shouldnt be fixed..
While u should take off 3 dynamic shards on items,
Fixing HP/Damage on your server..