- Jul 16, 2004
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HTML5 & Javascript - Legend of Mir II
Click here to view Game Demo
Screenshots of how its done (Using Construct 2 HTML5/JS Engine)
Movement
Objects
Two methods ; First Method is to split the Objects into layers ; Second Method is setting layer behind player and allowing opacity player change on collision (mir style).
Spells
Keybinding - Pressed and Release ; Set to position (Player.X + Player.Y) add + (-/+X) & +(-/+Y) for casting animation places OR use imagepoints (For this to work you have to set anchor points on every Hum frame)
Click here to view Game Demo
Screenshots of how its done (Using Construct 2 HTML5/JS Engine)
Movement
Objects
Two methods ; First Method is to split the Objects into layers ; Second Method is setting layer behind player and allowing opacity player change on collision (mir style).
Spells
Keybinding - Pressed and Release ; Set to position (Player.X + Player.Y) add + (-/+X) & +(-/+Y) for casting animation places OR use imagepoints (For this to work you have to set anchor points on every Hum frame)
Attachments
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