[HTML5] Bit O Fun!

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Breezer

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Jul 16, 2004
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HTML5 & Javascript - Legend of Mir II

Click here to view Game Demo

Screenshots of how its done (Using Construct 2 HTML5/JS Engine)

Movement
basicmovements.png

diagonalmove.png

releasecontrol.png


Objects
Two methods ; First Method is to split the Objects into layers ; Second Method is setting layer behind player and allowing opacity player change on collision (mir style).

Spells
Keybinding - Pressed and Release ; Set to position (Player.X + Player.Y) add + (-/+X) & +(-/+Y) for casting animation places OR use imagepoints (For this to work you have to set anchor points on every Hum frame)
 

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Snufkin

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Haha, this is ace. Really made me laugh watching him mooch about. Would be a sweet side-scrolling beat-em up streets of rage with mir sprites.
 

Breezer

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Haha, this is ace. Really made me laugh watching him mooch about. Would be a sweet side-scrolling beat-em up streets of rage with mir sprites.

Exactly what i was going for , i was thinking of actually making it so you had to run away from monsters , with objects in front of u .. .like a side scrolling escape game , get hit and u die! lolz ...

I've messed up the walking images by missing one...but i can fix that and make it alot smoother lol. Trying to add Hold Shift to run , but the animation isn't looping... You can see what i mean by running right and holding shift.
 

Snufkin

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Haha, a mir2 escape game would be quite funny to play.
 

Koriban

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Would be fun as fook to play tbh. Might be worth coding this and maybe making some cash off it as a gaming app for phones.

In fact, if no-one else does it, I'll do it... in a year. Give me a year :c
 

Breezer

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Would be fun as fook to play tbh. Might be worth coding this and maybe making some cash off it as a gaming app for phones.

In fact, if no-one else does it, I'll do it... in a year. Give me a year :c

lol , converting the BMP images to transparent PNG's without loosing shadows is a fair task ... i ended up recording my own actions in photoshop for specific BMPS (Armours / weapons / monster / spells / etc) . That way i just batch convert from BMP to PNG, takes roughly 10mins per set.

Only problem im finding is the Engine im using to create it has alot of limitation and since im still learning , adding / editing the original source to allow more functionality is beyond me. Although i did manage to spruce up the 8 direction movement, i just need to add the missing frames lol.

I'l probably work on this abit more , maybe move onto a different engine or just go full on raw edit lol . But if i don't complete it , il deffently leave it on here for people to pick up on , its a nice start for player movement if u have ur own images :)
 

Breezer

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lol :P owned , INFACT pressing 1 and holding it turns you invisible....

anyways, updated the movement a tad , still needs the timing and origins set properly .. to stop the jutters

You must reload the page to actually see any edits... otherwise it'l just load the previous version launched on your computer!

BTW Anyone could do this , its just the converting that takes time ... if anyone can do better then feel free to PM for the PNG's ive made
 
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Breezer

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I've added Objects and new map ...with a football.

---------- Post Merged on 21-07-2012 at 06:17 PM ---------- Previous Post was on 20-07-2012 at 09:45 PM ----------

I've added BallMadness!!!
 
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