Hunter fire wolf

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putato

LOMCN Member
May 25, 2017
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Is it fixed then? it looked a bit confused to me? + my amulet died after 1 use.

My amulet died after one use as well, but it was only once after the change happen. No issues with amulets.
The cat seems to kill quicker than the fire wolf even when surrounded by mobs.
The tiger is useful as a healer,
I find the fire wolf a bit pointless, but can take a little more damage from mobs.

One thing I have noticed is that mental state in group-mode does not work with pets. If I attack the mob my pet is attacking, the mob comes after me.
 
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jsyphon

Dedicated Member
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Mar 3, 2018
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Fire wolf is worthless, the three attack system before it does an aoe causes it to rarely go off and it dies super quick if surrounded which is counter to the point of it. I would love to see it do an aoe on a timer instead of number of attacks, like once every couple of seconds. The current setup just doesn’t work (eg use the other pets).
 

Aluvian

Dedicated Member
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Aug 28, 2013
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Fire wolf is worthless, the three attack system before it does an aoe causes it to rarely go off and it dies super quick if surrounded which is counter to the point of it. I would love to see it do an aoe on a timer instead of number of attacks, like once every couple of seconds. The current setup just doesn’t work (eg use the other pets).

Agree, pointless at the mo, barely aoes and just nicks agro from a few mobs in you lure taking them out of the aoe on delayed explo. I've just binned pets when aoe killing. Even if you try to use the healer pet on follow mode the ****er constantly blocks your path
 

Aidonlee

Dedicated Member
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Nov 30, 2015
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i 100% agree with this. Does no damage and doesn't have a high enough health pool.
 

MirABC

LOMCN Member
Aug 11, 2018
42
1
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Also agree, the fire wolf is useless, id rather it hit a constant aoe for 5-15 Dmg than a once every who knows 40-50 it's just not enjoyable at all rather aoe attack constant at a much much lower Dmg rate, just throwing my opinion out there :) the 1 off aoe just goes off at random times it only works with lures of ex amount of mobs then barely strikes to keep them getting hit just turns into a random mess!! I'd rather take 5 Dmg per hit and a aoe constant than currently.
 

Xx69xX

Golden Oldie
Golden Oldie
Dec 2, 2005
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Feedback noted, thanks guys will look into this.

We initially wanted a constant low AOE but we felt players would ne unhappy with small numbers, i think a constant 10-20 AOE is really strong. I will talk with hany tomorrow and see what we can do for the next reboot

-Apocalypse Team
 

jsyphon

Dedicated Member
Dedicated Member
Mar 3, 2018
65
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Feedback noted, thanks guys will look into this.

We initially wanted a constant low AOE but we felt players would ne unhappy with small numbers, i think a constant 10-20 AOE is really strong. I will talk with hany tomorrow and see what we can do for the next reboot

-Apocalypse Team

Sad to hear this wasn’t addressed in today’s class tweaks... also super curious to know how you are testing changes like you mentioned? I find it very odd that someone would use it in its current form and say “this feels right”... I am more than happy to volunteer to test your hunter changes before they go live and provide feedback.

Also why would a low hitting constant aoe be classified as really strong vs a less likely harder hit? Example: if a mob has 20 AC and pet hits for 40 then damage done is 20. Now let’s say that with the way things work now we get 1 big hit for every three of the little hits, which means the small hits would total 60 damage (120 total but reduced to half bc of AC). Now let’s compare this with doing 120 as a single hit... damage is only reduced to 100 due to AC again and that is a lot more. This gets worse as mob AC scales with levels...
 

Rehse

Loyal Member
Loyal Member
Feb 23, 2014
42
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Even if the aoe would constantly trigger with every hit it would be useless. Pet has to low hp for tanking 3+ mobs.

And talking bout the current aggro System.. another day maybe..
 

Hastelloy

Golden Oldie
Golden Oldie
May 11, 2006
697
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Stone, UK
Feedback noted, thanks guys will look into this.

We initially wanted a constant low AOE but we felt players would ne unhappy with small numbers, i think a constant 10-20 AOE is really strong. I will talk with hany tomorrow and see what we can do for the next reboot

-Apocalypse Team

Can you please have a look at the 35 tank pet? Spent so much time and effort to get it and it dies in 1 hit.. :( Not an exaggeration either, perhaps someone missed something in its stats/code? and is it something you can amend on the fly without needing a reboot in the same way that you can alter spells?

Sad to hear this wasn’t addressed in today’s class tweaks... also super curious to know how you are testing changes like you mentioned? I find it very odd that someone would use it in its current form and say “this feels right”... I am more than happy to volunteer to test your hunter changes before they go live and provide feedback.

Also why would a low hitting constant aoe be classified as really strong vs a less likely harder hit? Example: if a mob has 20 AC and pet hits for 40 then damage done is 20. Now let’s say that with the way things work now we get 1 big hit for every three of the little hits, which means the small hits would total 60 damage (120 total but reduced to half bc of AC). Now let’s compare this with doing 120 as a single hit... damage is only reduced to 100 due to AC again and that is a lot more. This gets worse as mob AC scales with levels...
Also need to factor in that your pet strength comes from spell level, your level and your mc on cast
 

Xx69xX

Golden Oldie
Golden Oldie
Dec 2, 2005
2,152
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Sad to hear this wasn’t addressed in today’s class tweaks... also super curious to know how you are testing changes like you mentioned? I find it very odd that someone would use it in its current form and say “this feels right”... I am more than happy to volunteer to test your hunter changes before they go live and provide feedback.

Also why would a low hitting constant aoe be classified as really strong vs a less likely harder hit? Example: if a mob has 20 AC and pet hits for 40 then damage done is 20. Now let’s say that with the way things work now we get 1 big hit for every three of the little hits, which means the small hits would total 60 damage (120 total but reduced to half bc of AC). Now let’s compare this with doing 120 as a single hit... damage is only reduced to 100 due to AC again and that is a lot more. This gets worse as mob AC scales with levels...

Because if a mob is hitting at a speed of 1 second and it hitting 5-6 mobs for 20, in 20 seconds they are hitting hundres of damage without pressing any buttons, This is considered really strong, i will not be adding this wolf doing any kind of heavy hitting AOE damage, we just added ElectricShock, you gain napalm Shot and OneWithNature at 42/44 all AOE skills.

-Apocalypse Team
 

jsyphon

Dedicated Member
Dedicated Member
Mar 3, 2018
65
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Because if a mob is hitting at a speed of 1 second and it hitting 5-6 mobs for 20, in 20 seconds they are hitting hundres of damage without pressing any buttons, This is considered really strong, i will not be adding this wolf doing any kind of heavy hitting AOE damage, we just added ElectricShock, you gain napalm Shot and OneWithNature at 42/44 all AOE skills.

-Apocalypse Team
The point isn’t about it hitting every second (you said that not me), the point is it being more consistent so the thing can actually. And I doubt the pet is actually hitting once per second anyways if you tied the aoe to it’s auto attack. Put the thing on a CD where the wolf casts it when any enemy is nearby (instead of this 3+ mob, three hit nonsense) so we can expect damage from it, instead of it randomly going off only once or twice before it dies. Tweak the damage so you don’t feel like it’s over powered, there are many things you could do to keep it from being over powered. The fact is that there is no way the pet is useful beyond fodder in its current form and then you are better using another. It can’t solo kill anything worth while and you are highly likely to pull mobs away from it if you assist it, killing its ability to aoe.
 

LightBringer

Mir Evolved GM
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Feb 13, 2014
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Not hit 35 yet so not sure on hog,
But I still use my first pet only,

Healer Tiger isn't useful, as you can just pot if you need to heal, and not have a pet die in a few hits
"AoE" wolf dies before it gets surrounded to even use it's aoe once
The PvP pet is utter garbage for PvP and PvE

Good ol' Eden Cat all the way!