Hunter preview video.

Mu online season 21 - grand opening

Xx69xX

Golden Oldie
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Sorry for the delay, we had some video issues which caused me to waste a shed load of time.

Please be mindful that this is not a full game-play of the Hunter but just a small preview.

Be aware that i did not utilize the hunters rotation so damage shown here will be a reflection of a new player to a hunter, not someone who knows the rotation (which i think is amazing!)

[video=youtube_share;8NMoS9ySt4I]https://youtu.be/8NMoS9ySt4I[/video]

-Apocalypse Team
 
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Koriban

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FYI, record in OBS and set the OBS resolution to 1920x1080 and click force scaling, then render the video to YT as is and you can avoid the mess you've got going on on the borders there.
 

Xx69xX

Golden Oldie
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FYI, record in OBS and set the OBS resolution to 1920x1080 and click force scaling, then render the video to YT as is and you can avoid the mess you've got going on on the borders there.

Thank you, i use never use OBS or upload to youtybe, ill make sure your assassin video is tomorrow, already started on it ;).

-Apocalypse Team
 

DarkSacred

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Hunter looks pretty cool, tempting!

Thank you, i use never use OBS or upload to youtybe, ill make sure your assassin video is tomorrow, already started on it ;).

-Apocalypse Team

Double slash without lag and with haste working as intended on attack speed :eek: ?
 

Koriban

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Hunter looks pretty cool, tempting!



Double slash without lag and with haste working as intended on attack speed :eek: ?

I doubt this is something they've fixed yet. Get Hany to talk to LilCool. I spoke to him regarding sins on Chronicles when they had the same problem, their doubleslash animation needs speeding up > scaling per attack speed.

Reason being sins swing twice rather than once and on Mir2 that's a massive problem for pvp as you're rooted to that spot for the duration of your DS animation, and as that doesn't scale with a.speed, you're ****ed late game vs a warrior who swings once.
 

DarkSacred

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I doubt this is something they've fixed yet. Get Hany to talk to LilCool. I spoke to him regarding sins on Chronicles when they had the same problem, their doubleslash animation needs speeding up > scaling per attack speed.

Reason being sins swing twice rather than once and on Mir2 that's a massive problem for pvp as you're rooted to that spot for the duration of your DS animation, and as that doesn't scale with a.speed, you're ****ed late game vs a warrior who swings once.

I hope it's something that is fixed, if not it it detracts massively from the Sin class as a whole. Hoping that they have resolved the issue before launch as it seems to plague most servers.

If not I guess I'll be playing a different class.
 

Xx69xX

Golden Oldie
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I doubt this is something they've fixed yet. Get Hany to talk to LilCool. I spoke to him regarding sins on Chronicles when they had the same problem, their doubleslash animation needs speeding up > scaling per attack speed.

Reason being sins swing twice rather than once and on Mir2 that's a massive problem for pvp as you're rooted to that spot for the duration of your DS animation, and as that doesn't scale with a.speed, you're ****ed late game vs a warrior who swings once.

I hope it's something that is fixed, if not it it detracts massively from the Sin class as a whole. Hoping that they have resolved the issue before launch as it seems to plague most servers.

If not I guess I'll be playing a different class.

We have already adjusted the Assassin animation play time to resolve this issue. I feel from playing the assassin that its fine. However i remember this issue on Chronicles, With the swing of the assassin differently coded on the C#, i believe we have it right, with that being said, if players still find the issue, it will be priority number one to fix. If its not right, we will resolve and reboot.

I appreciate keeping reboots to a minimum, however with class balance, if something is not right, we will test fix and reboot late in the evening to keep disruption to a minimum, Never want players to be annoyed with their class due to an issue on our end.

-Apocalypse Team
 

Exwizz

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I hate these standard c file archers, I was hoping you guys would take a different approach as you guys played chronicles but it doesn’t look like much has changed with the class. Abit disappointed I have to rethink my class choice now 😩

/Tony
 

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Golden Oldie
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I hate these standard c file archers, I was hoping you guys would take a different approach as you guys played chronicles but it doesn’t look like much has changed with the class. Abit disappointed I have to rethink my class choice now 

/Tony

I also agree, the c# Archers where not great, i think you will feel different when playing a Hunter on here. I actually love it now, i wanted to showcase more, but in discussion we decided not to give too much away. All i can say is there is so much fluidity in the Hunters and with the option to follow a very strong 'rotation of spells' it offers a really different experience to your typical mir character.
 

DiabloVodkaShot

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I hate these standard c file archers, I was hoping you guys would take a different approach as you guys played chronicles but it doesn’t look like much has changed with the class. Abit disappointed I have to rethink my class choice now [emoji30]

/Tony
Please elaborate on the approach?

Sent from my SM-G955F using Tapatalk
 

Exwizz

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I guess i was just hoping that you guys would just rework the class known how poor it originally was on these files, i'll just wait and see i suppose.

Also i would just like to add, im not trying to put down your hardwork - i just generally hate the play style of "hunters" xD

/Tony
 
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Fusion

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That looks so nice, love the backstep reminds me of wow.

Koriban, have a chat with Jamie id love to see this on mir 3
 

NewHope

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Doesn't look like a beneficial class in any sense.
How come the pet doesn't hold monsters agro? It's damage is poor.
 

Yuzu

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Seems decent when are War/tao/wiz/sin vids are coming any idea?
 

LightBringer

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hmm, I will give it a go, if it sucks I will QQ and quit, fek re-rolling!
 

Xx69xX

Golden Oldie
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Still waiting for other classes preview ;w;

They are all ready (gameplay wise), but we haven't edited them, we have hit a few brick walls tonight so have not got around to this, i hope to release all 4 tomorrow night!

-Apocalypse Team