Idea for another Profession (for wizard pets)

The NightAngel

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Reading some of the posts regarding wizzies and their pet hates about pet taming time, leveling time and so on.

I know other servers have offered the "buy your pets" NPC and although it has merit, it comes with no grind or sense of achievment.

How about a Mob Master profession system, where you are tasked with capturing mobs and handing them in for experience, say 1-10 exp depending on mob.

Level 0 - 1 = 500 exp (can hand in any mobs) - Reward - Mobs are instant healed to full health when tamed.
Level 1 - 2 = 500 exp (can only hand in level 1+ mobs) - Reward - Mobs jump to level 1 and full health when tamed.
Level 2 - 3 = 500 exp (can only hand in level 2+ mobs) - Reward - Mobs jump to level 2 and full health when tamed.
Level 3 - 4 = 500 exp (can only hand in level 3+ mobs) - Reward - Mobs jump to level 3 and full health when tamed.
Level 4 - 5 = 500 exp (can only hand in level 4+ mobs) - Reward - Mobs jump to level 4 and full health when tamed.
Level 5 - 6 = 500 exp (can only hand in level 5+ mobs) - Reward - Mobs jump to level 5 and full health when tamed.
Level 6 - 7 = 500 exp (can only hand in level 6+ mobs) - Reward - Mobs jump to level 6 and full health when tamed.

This way it will offer wizards something new to do, whilst allowing them to get more powerful pets with a grind.
The exp required per level would be the same because the required hand in pets would be higher / more time consuming to get.

The main reward for doing this would be later ingame a more tamables are introduced and instantly gathering them at level 6 would be fantastic.

solving 2 of the main issues wizards have with regards to pets.
1) it takes too long to level
2) they untame too quickly

by collecting them at level 6 you would get a solid 1.5hours out of them withut worrying about leveling or untaming as soon as they are leveled.

I dont *think* this would be OP. Calculations on exp required and hand in exp would need to be done of course but overall i think its a decent idea to expand on the whole mir experience.
 

reecew

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why don't you have a taming room like project 69 had and pay for the pets or tame them when there in them little box rooms for free if anyone remembers that...

or a npc that takes your pets and gives them back when you log? so you could keep until they died.... but that would mean something would need to be done with frost tiger ect.
 

lancelot1

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why don't you have a taming room like project 69 had and pay for the pets or tame them when there in them little box rooms for free if anyone remembers that...

or a npc that takes your pets and gives them back when you log? so you could keep until they died.... but that would mean something would need to be done with frost tiger ect.
Yeah the "mobs not respawning until the tamed one dies" thing needs to be fixed first before any talk of unending tame/pet storage.
 

The NightAngel

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Yes i was more thinking a new idea rather than a recycled one that the team decided not to go with from the beggining.

this way the pets wouldnt last longer you would just get more out of them and give you an objective for something new to do.
=)