So in this post I want to put some ideas that could be a nice addition to the server or features that are currently not in game, this isn't one of them posts about do this because it's broken as you guys are already well aware that PVP is a little out of wack in some areas. Although I will put a few suggestions for that at the bottom that could help even things out a little bit.
Desert Royal Chamber - Introduce that boss into the game and maybe revise the map buffs for monster on those floors and make it a strong boss that will be difficult to solo. (Maybe give some of the monster ability to see though stealth I think that was a brilliant thing to do on the wall and it promotes grouping which the game is lacking in parts).
Numa Ruins - This area needs a boss but I think maybe the way to do that is have a portal open up in the middle area on the maze route and teleport you to a new zone with stronger monsters and the ruin boss.
Separating Assassins and Warrior's Sets - At the moment there gear is the same but warriors still seem to fall behind the Assassins in terms of Single Target Damage, and Life-steal (Which you can refine now but it's not cheap) the edge that warriors had was that flame-splash didn't life-steal but that has been changed now and may make them feel like there not as needed.
I think that by Splitting the Warrior gear from the assassin you could customise the play-style of the class by adding different effect Like Block and Dodge % and maybe some AC/MR to make them more tanker than Assassins. I know a few warriors that get mad that the Assassins have it a lot easier on bosses then them and they are correct we do I am not even gonna argue about it because anyone who has played both classes know the difference.
Market - Few more refinement options e.g Sort by Level or added.
Life Pills - I've seen a few people ask for the highest rank one's that currently only drop in banyo cave, and few lower maps to be added to the shop, Personally I feel adding them into The Wall would make more sense given it's a higher level area than banyo.
Tonic Of Collection - I know some people will have bought it just because of that lazy factor but a lot of players think that 24 hours is too little for it's cost have you considered reducing hunt gold cost or making it's duration last longer say 3 days. I for one would buy it if it was a 3 day buff instead of a 1 day.
Mir Package 2 (Game Gold Only) - Normal Mir Package but also contains Comfort, Collection, and Luck Tonic buff for 7 days. I'd be willing to donate more often if that was a thing.
Horse Armour - Maybe put a 5-10% gold, drop or exp buff on this would draw people into buying these more the stats really aren't that beneficial anymore from what I've been told. Never bought one myself as the stats just don't seem worth it.
Okay now to try to tackle some of the PVP issues as the game currently stand without upsetting people....
So at the moment I've seen a lot more Wizards and Taoists appearing on the server and taking part in PVP/PK and I don't blame them there both in pretty good spots at the moment against melee that are lower than them and even if they are higher there are ways around it. e.g frost bite if Wraith gripped (can give you a small chance to survive).
However in narrow corridors such as the wall PVP/PK is basically a battle of the wizards who ever has the most wins. both sides flood the corridor with tempest and throw the odd pot shot at each other and melee's only option is to stand back and watch.
I think If beacon, and Interchange along with Wraith Grip and Dance Of Swallows got a little level wriggle room but with either a chance of failing or steep cool down this would freshen it up a little for melee and make castors think twice before picking off lower level melee characters and it would also give warriors a bit more purpus on guild hunts.
Picture 2 groups fighting with tempest on the wall and both sides have a warrior one sides warrior beckons over the other groups Taoist or wizard to the other side he has no route of retreat other than their warrior beaconing him back or interchanging with him putting him in range and changing the situation greatly.
This sounds a lot more fun to me than just standing there for 20mins until 1 side gets bored and tt's and it also solves all these people winging about how strong castors are in pvp/pk vs's lower level melee.
I think that the next lot of equipment should have more PVE, MR, AC and less DC, SC, MC because otherwise sooner or later it will be 1 shot kills for every one. which could just kill the server and I don't want that I am having a lot of fun at the moment with the guild doing DC hunts and what not.
I hope you guys continue to take my idea's on board and continue to improve the server for the better as I really enjoy playing on it and hope that it stays as active as it currently is or even improves and gets more users joining it. Cheers.
Desert Royal Chamber - Introduce that boss into the game and maybe revise the map buffs for monster on those floors and make it a strong boss that will be difficult to solo. (Maybe give some of the monster ability to see though stealth I think that was a brilliant thing to do on the wall and it promotes grouping which the game is lacking in parts).
Numa Ruins - This area needs a boss but I think maybe the way to do that is have a portal open up in the middle area on the maze route and teleport you to a new zone with stronger monsters and the ruin boss.
Separating Assassins and Warrior's Sets - At the moment there gear is the same but warriors still seem to fall behind the Assassins in terms of Single Target Damage, and Life-steal (Which you can refine now but it's not cheap) the edge that warriors had was that flame-splash didn't life-steal but that has been changed now and may make them feel like there not as needed.
I think that by Splitting the Warrior gear from the assassin you could customise the play-style of the class by adding different effect Like Block and Dodge % and maybe some AC/MR to make them more tanker than Assassins. I know a few warriors that get mad that the Assassins have it a lot easier on bosses then them and they are correct we do I am not even gonna argue about it because anyone who has played both classes know the difference.
Market - Few more refinement options e.g Sort by Level or added.
Life Pills - I've seen a few people ask for the highest rank one's that currently only drop in banyo cave, and few lower maps to be added to the shop, Personally I feel adding them into The Wall would make more sense given it's a higher level area than banyo.
Tonic Of Collection - I know some people will have bought it just because of that lazy factor but a lot of players think that 24 hours is too little for it's cost have you considered reducing hunt gold cost or making it's duration last longer say 3 days. I for one would buy it if it was a 3 day buff instead of a 1 day.
Mir Package 2 (Game Gold Only) - Normal Mir Package but also contains Comfort, Collection, and Luck Tonic buff for 7 days. I'd be willing to donate more often if that was a thing.
Horse Armour - Maybe put a 5-10% gold, drop or exp buff on this would draw people into buying these more the stats really aren't that beneficial anymore from what I've been told. Never bought one myself as the stats just don't seem worth it.
Okay now to try to tackle some of the PVP issues as the game currently stand without upsetting people....
So at the moment I've seen a lot more Wizards and Taoists appearing on the server and taking part in PVP/PK and I don't blame them there both in pretty good spots at the moment against melee that are lower than them and even if they are higher there are ways around it. e.g frost bite if Wraith gripped (can give you a small chance to survive).
However in narrow corridors such as the wall PVP/PK is basically a battle of the wizards who ever has the most wins. both sides flood the corridor with tempest and throw the odd pot shot at each other and melee's only option is to stand back and watch.
I think If beacon, and Interchange along with Wraith Grip and Dance Of Swallows got a little level wriggle room but with either a chance of failing or steep cool down this would freshen it up a little for melee and make castors think twice before picking off lower level melee characters and it would also give warriors a bit more purpus on guild hunts.
Picture 2 groups fighting with tempest on the wall and both sides have a warrior one sides warrior beckons over the other groups Taoist or wizard to the other side he has no route of retreat other than their warrior beaconing him back or interchanging with him putting him in range and changing the situation greatly.
This sounds a lot more fun to me than just standing there for 20mins until 1 side gets bored and tt's and it also solves all these people winging about how strong castors are in pvp/pk vs's lower level melee.
I think that the next lot of equipment should have more PVE, MR, AC and less DC, SC, MC because otherwise sooner or later it will be 1 shot kills for every one. which could just kill the server and I don't want that I am having a lot of fun at the moment with the guild doing DC hunts and what not.
I hope you guys continue to take my idea's on board and continue to improve the server for the better as I really enjoy playing on it and hope that it stays as active as it currently is or even improves and gets more users joining it. Cheers.
