Ideas for the future!

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Vyse

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So in this post I want to put some ideas that could be a nice addition to the server or features that are currently not in game, this isn't one of them posts about do this because it's broken as you guys are already well aware that PVP is a little out of wack in some areas. Although I will put a few suggestions for that at the bottom that could help even things out a little bit.


Desert Royal Chamber - Introduce that boss into the game and maybe revise the map buffs for monster on those floors and make it a strong boss that will be difficult to solo. (Maybe give some of the monster ability to see though stealth I think that was a brilliant thing to do on the wall and it promotes grouping which the game is lacking in parts).


Numa Ruins - This area needs a boss but I think maybe the way to do that is have a portal open up in the middle area on the maze route and teleport you to a new zone with stronger monsters and the ruin boss.


Separating Assassins and Warrior's Sets - At the moment there gear is the same but warriors still seem to fall behind the Assassins in terms of Single Target Damage, and Life-steal (Which you can refine now but it's not cheap) the edge that warriors had was that flame-splash didn't life-steal but that has been changed now and may make them feel like there not as needed.

I think that by Splitting the Warrior gear from the assassin you could customise the play-style of the class by adding different effect Like Block and Dodge % and maybe some AC/MR to make them more tanker than Assassins. I know a few warriors that get mad that the Assassins have it a lot easier on bosses then them and they are correct we do I am not even gonna argue about it because anyone who has played both classes know the difference.


Market - Few more refinement options e.g Sort by Level or added.


Life Pills - I've seen a few people ask for the highest rank one's that currently only drop in banyo cave, and few lower maps to be added to the shop, Personally I feel adding them into The Wall would make more sense given it's a higher level area than banyo.

Tonic Of Collection - I know some people will have bought it just because of that lazy factor but a lot of players think that 24 hours is too little for it's cost have you considered reducing hunt gold cost or making it's duration last longer say 3 days. I for one would buy it if it was a 3 day buff instead of a 1 day.

Mir Package 2 (Game Gold Only) - Normal Mir Package but also contains Comfort, Collection, and Luck Tonic buff for 7 days. I'd be willing to donate more often if that was a thing.

Horse Armour - Maybe put a 5-10% gold, drop or exp buff on this would draw people into buying these more the stats really aren't that beneficial anymore from what I've been told. Never bought one myself as the stats just don't seem worth it.


Okay now to try to tackle some of the PVP issues as the game currently stand without upsetting people....


So at the moment I've seen a lot more Wizards and Taoists appearing on the server and taking part in PVP/PK and I don't blame them there both in pretty good spots at the moment against melee that are lower than them and even if they are higher there are ways around it. e.g frost bite if Wraith gripped (can give you a small chance to survive).

However in narrow corridors such as the wall PVP/PK is basically a battle of the wizards who ever has the most wins. both sides flood the corridor with tempest and throw the odd pot shot at each other and melee's only option is to stand back and watch.

I think If beacon, and Interchange along with Wraith Grip and Dance Of Swallows got a little level wriggle room but with either a chance of failing or steep cool down this would freshen it up a little for melee and make castors think twice before picking off lower level melee characters and it would also give warriors a bit more purpus on guild hunts.

Picture 2 groups fighting with tempest on the wall and both sides have a warrior one sides warrior beckons over the other groups Taoist or wizard to the other side he has no route of retreat other than their warrior beaconing him back or interchanging with him putting him in range and changing the situation greatly.

This sounds a lot more fun to me than just standing there for 20mins until 1 side gets bored and tt's and it also solves all these people winging about how strong castors are in pvp/pk vs's lower level melee.


I think that the next lot of equipment should have more PVE, MR, AC and less DC, SC, MC because otherwise sooner or later it will be 1 shot kills for every one. which could just kill the server and I don't want that I am having a lot of fun at the moment with the guild doing DC hunts and what not.

I hope you guys continue to take my idea's on board and continue to improve the server for the better as I really enjoy playing on it and hope that it stays as active as it currently is or even improves and gets more users joining it. Cheers.
 

Vyse

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Hi Shane Just been testing Flame splash change I think some sort of cap on the life steal may be needed In dunes, Dragon Abyss, Banyo, and The Wall. I can be completely surrounded by melee and my hp bar doesn't flicker in the slightest other than when I had a load of ranged monsters hitting me on the wall, (9 Rot Wraiths 5 Cents and loads of melee but the melee couldn't hit me hard enough because of the life steal was only when the ranged came in that I died but that was expected).

I would rather bring mention this now before someone finds a way to exploit it in unfair ways that you guys didn't intend for.
 

Shane/Banshee

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There is a cap of 1k per swing for both dsurge and flamesplash. So I doubt this will be an issue. However as mentioned if it's to strong then I will be revised. Also if there is an issue and people are going over 1k then this will be revised. You could see more than 1k due to Regen and health pots 1300+

Reason for the change is sins are also mele and are struggling to take on more that 4 mobs at a time. Where warriors can tank 40+, kill faster in most cases, have 2 spells that save Dura, and an aoe 2 k regen spell (swift blade).

Please don't think this buff benifts me, I hardly get time to play now. When I do it's talking to people and helping with issues
 

rayray

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There is a cap of 1k per swing for both dsurge and flamesplash. So I doubt this will be an issue. However as mentioned if it's to strong then I will be revised. Also if there is an issue and people are going over 1k then this will be revised. You could see more than 1k due to Regen and health pots 1300+

Reason for the change is sins are also mele and are struggling to take on more that 4 mobs at a time. Where warriors can tank 40+, kill faster in most cases, have 2 spells that save Dura, and an aoe 2 k regen spell (swift blade).

Please don't think this buff benifts me, I hardly get time to play now. When I do it's talking to people and helping with issues

Are ranged classes gonna get LS?
 

Vyse

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Your right it is capped my hit points are 4400 and I wasn't dropping below 4000 so figured it was just giving 30% LS per monsters which was bonkers.

LS = Life Steal I guess.
 

Iglu

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So in this post I want to put some ideas that could be a nice addition to the server or features that are currently not in game, this isn't one of them posts about do this because it's broken as you guys are already well aware that PVP is a little out of wack in some areas. Although I will put a few suggestions for that at the bottom that could help even things out a little bit.


Desert Royal Chamber - Introduce that boss into the game and maybe revise the map buffs for monster on those floors and make it a strong boss that will be difficult to solo. (Maybe give some of the monster ability to see though stealth I think that was a brilliant thing to do on the wall and it promotes grouping which the game is lacking in parts).

- Don't care.


Numa Ruins - This area needs a boss but I think maybe the way to do that is have a portal open up in the middle area on the maze route and teleport you to a new zone with stronger monsters and the ruin boss.

- Don't care.


Separating Assassins and Warrior's Sets - At the moment there gear is the same but warriors still seem to fall behind the Assassins in terms of Single Target Damage, and Life-steal (Which you can refine now but it's not cheap) the edge that warriors had was that flame-splash didn't life-steal but that has been changed now and may make them feel like there not as needed.

- Would be a nice addition but I'm not sure its needed.

I think that by Splitting the Warrior gear from the assassin you could customise the play-style of the class by adding different effect Like Block and Dodge % and maybe some AC/MR to make them more tanker than Assassins. I know a few warriors that get mad that the Assassins have it a lot easier on bosses then them and they are correct we do I am not even gonna argue about it because anyone who has played both classes know the difference.


Market - Few more refinement options e.g Sort by Level or added.

- QoL changes are always welcomed.


Life Pills - I've seen a few people ask for the highest rank one's that currently only drop in banyo cave, and few lower maps to be added to the shop, Personally I feel adding them into The Wall would make more sense given it's a higher level area than banyo.

- Makes sense, not sure why Banyo Cave is the only place to have these drop from mobs.

Tonic Of Collection - I know some people will have bought it just because of that lazy factor but a lot of players think that 24 hours is too little for it's cost have you considered reducing hunt gold cost or making it's duration last longer say 3 days. I for one would buy it if it was a 3 day buff instead of a 1 day.

- I like that these are not necessary, It's how the GameShop all around should be but that won't ever happen.

Mir Package 2 (Game Gold Only) - Normal Mir Package but also contains Comfort, Collection, and Luck Tonic buff for 7 days. I'd be willing to donate more often if that was a thing.

- Pls no.

Horse Armour - Maybe put a 5-10% gold, drop or exp buff on this would draw people into buying these more the stats really aren't that beneficial anymore from what I've been told. Never bought one myself as the stats just don't seem worth it.

- Also pls no.

Okay now to try to tackle some of the PVP issues as the game currently stand without upsetting people....


So at the moment I've seen a lot more Wizards and Taoists appearing on the server and taking part in PVP/PK and I don't blame them there both in pretty good spots at the moment against melee that are lower than them and even if they are higher there are ways around it. e.g frost bite if Wraith gripped (can give you a small chance to survive).

However in narrow corridors such as the wall PVP/PK is basically a battle of the wizards who ever has the most wins. both sides flood the corridor with tempest and throw the odd pot shot at each other and melee's only option is to stand back and watch.

I think If beacon, and Interchange along with Wraith Grip and Dance Of Swallows got a little level wriggle room but with either a chance of failing or steep cool down this would freshen it up a little for melee and make castors think twice before picking off lower level melee characters and it would also give warriors a bit more purpus on guild hunts.

Picture 2 groups fighting with tempest on the wall and both sides have a warrior one sides warrior beckons over the other groups Taoist or wizard to the other side he has no route of retreat other than their warrior beaconing him back or interchanging with him putting him in range and changing the situation greatly.

This sounds a lot more fun to me than just standing there for 20mins until 1 side gets bored and tt's and it also solves all these people winging about how strong castors are in pvp/pk vs's lower level melee.


I think that the next lot of equipment should have more PVE, MR, AC and less DC, SC, MC because otherwise sooner or later it will be 1 shot kills for every one. which could just kill the server and I don't want that I am having a lot of fun at the moment with the guild doing DC hunts and what not.

- The whole reason these spells are removed from most of the server is because they are hard to balance. CDs would help but even then..

I hope you guys continue to take my idea's on board and continue to improve the server for the better as I really enjoy playing on it and hope that it stays as active as it currently is or even improves and gets more users joining it. Cheers.

My opinion on these ideas. (in red)
 

rayray

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Are ranged trying to mele?

No but in most areas that melee were struggling so are wizards, not so much tao's

Banyo is a no go area, The wall is basically the same both areas its only a matter of time before death occurs due to not being able to sustain our hp pool.
 

Vyse

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Friend just reminded me of something I missed.

Could you please add crystal drops to some of the newer bosses please.


@Rayray - my 2nd character that I mainly pvp on does just fine with Frost bite it normally messes up anything that can get into melee with me if you don't have frost bite yet then invest it's a must have skill for pve. But even without it wizards are fine I did lvl52-75 in 2 days without frost bite in dunes and that was just to catch up to my main at the time.

Honestly castors getting Life steal would break the game they can already avoid getting hit a lot of the time plus you would be getting double the ticks melee get because of tempest and meteor shower hits both granting life-steal making you unbeatable both in pve and pvp/pk.

lastly the wall is meant to be a group area not a solo place.
 

Amnesia

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why exactly do you need to go to banyo as a ranged when you got a proper LL3 map to cash? Can melees go Ll3 and farm..? No!

Wall is a group map, you dont need to be soloing there which i see Taos and some wizzies already doing...

I do also think flamesplash is way too strong right now.. im surrounded by mobs and just afk leech to full life...not doing anything.

@Vyse im adressing this problems for a while.. but great to see its not just me seeing this. Warriors dont have single dps like sins because they are not glass cannons... if you give them the same lifeleech and dps as sin,, then just delet sins? Warrior are just way tankier and get bigger group of mobs or just outtank 5 ppl in pvp... (in some cases)

but would really appreciate something beeing done about taos in pvp for now
 

Vyse

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@Amnesia Well Flame Splash is indeed strong and allows us to solo groups now I've seen Wizards and Taoists also solo killing on wall with less difficulty than a Warrior and Assassin would because the monsters wander.

As for it's 1000 hit point cap being the same for Flame Splash as Destructive surge Its hard to compare how it balances out Yes Sins with a good DC and luck will hit the cap every hit, where as a warrior won't until they special refine some extra life-steal onto their weapon but warriors are a lot tanker than the Assassins with extra survival tools such as Fetter, Mass Beacon and Defiance.

I think in time The difference between them in Life steal will close and then it will be damage vs defence that separates warriors from assassins.


@Shane - I would also like to point out that if you guys made these changes for pvp/pk what can wizards and Taoists say because at the end of the day they can still use their 65 skills in pvp/pk all be it frost bite is more a defensive tool but it's still a very powerful one. where as warriors and assassins cannot.


Example: We did DC last night and when we were at DC TGW decided to come down to stop us waiting on respawn so our group camped the door way with wizards tempest everywhere and Taoists pets on doors and TGW did the same on the other side. After about an hour of both sides waiting TGW gave up because we were already in wall 2 giving us the advantage in pvp.

Tempest shouldn't be this super powerful tool that can be utilised in such a way to basically claim an area so completely that no one can do anything against it.

Regardless I do feel something needs doing to make melee a little more relevant in pvp/pk than they currently are.

Anyway I'll leave this with you Shane I'm sure you and Jamie can come to some sort of fix's for this sooner or later. Also everyone else please add feedback comment or even your own suggestions because they really do read what you guys put and implement changes that better the server so long as your not just crying at them.

Also keep it respectful please.
 

Koriban

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Jesus christ, enough with the pointless babble that literally does nothing to contribute to what was an otherwise helpful thread. If you are getting 2hit by a wizard, go download OBS, record your kit, record you being 2hit, then come post the video so we can all agree it happened rather than claiming it happened with absolutely no evidence to back it up.

Seriously, if you say something happened, and we go to the test server and we can't reproduce it, you are only wasting valuable time we could be working on an update for. At this point it should just be a bannable offence.

Now, if you have something constructive to add, please, continue.

Note: Typing out your version of what a class is or isn't good at, is an opinion. Not a fact. I didn't think I'd have to state this, but there it is. Ultimately if we agree something isn't right and we can either see evidence of it, or reproduce it ourselves, then it gets changed. So far, nobody here has actually provided anything to look at. Please, download OBS, and the world is your oyster in proving us wrong.
 
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Vyse

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Please can you all stop flaming the post.


Also I understand nerfing tempest isn't an option and I am not even suggesting doing such a thing. But there are things you guys need to consider.

1. I'm in the top 20 rankings. (Not some noob who doensn't have an emblem, horse, good gear, comfort 20).

2. I play every class on the server to get a basis for my opinions on what needs looking at before I post. (Not just 1 class).

3. I never said Nerf Wizards or Taoists. It might be implied that a nerf is needed given my example but if that's where your minds went to then you obviously know how broken wizards can be with blocking doors with their tempest.

4. Giving Assassins access to DOS and WG is how it worked in official why should it be different on here.

5. Warriors are one of the weakest if not the weakest classes on the server right now, why not give them a little flex in pvp with beacon.

6. Your comparing PVPers that are some of the best geared players on the servers. If your gonna do that then count ChinaNo1, Asheron ect Who can 1-2 almost everyone on the server that isn't in top 50.

7. Funny how All the Wizards are the one's flaming the post. (So stop being Bias)!

8. Wizards and Taoist get access to there 65 spells in pvp melee do not.

9. I PVP/PK on my lvl75 Wizard all the time and I can take out lvl78 Warriors and Sins not a 100% of the time but still pretty reasonably so don't sit there saying your weak when your not.

10. PVP is so much easier on a castor than melee with the Shift keys, chancing, Ping, and Timing spells casts well aiming you have to be a lot more skilled to PVP than a wizard or Taoist. (So much so I hardly ever pvp/pk on my Assassin because against castors its too much of a hassel and all my melee mates just rt or tt against castors because of it).

11. Lastly and most relevant is that Wizards and even Taoists level a lot faster than Assassins and Warriors do. Ranking might show a mix of each class but their the elite gamers who play long hours every day. but where as a Warrior cannot solo dunes until 75+ and that's 1 monster at a time Wizards and Taoists can solo full lures.


Now Stop spamming my post with your Bias Arguments, It because of crap like this that changes to the server take so long because you guy keep spitting out your dummies when they even suggest a change to PVP spells.

@Korriban sorry was typing my response to all the crap when you posted your's didn't see till after I posted and I may have got a little heated with a lot of the Bias comments on a thread designed to help improve the server.

I've set up my recording program now and in future I'm gunna start recording things like the tempest blocking doorways or blocking an entire corridor with tempest I wouldn't mind it so much if it didn't make melee seem obsolete.

If you want some confirmation on any of the examples I posted just do a global shout and ask AAO, Lux, and Fight Club we were on the boss side of the wall door. TGW was on the other side only one I could name was Croco as he got blew up by pets when checking our side of the door.
 
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Amnesia

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Jesus christ, enough with the pointless babble that literally does nothing to contribute to what was an otherwise helpful thread. If you are getting 2hit by a wizard, go download OBS, record your kit, record you being 2hit, then come post the video so we can all agree it happened rather than claiming it happened with absolutely no evidence to back it up.

Seriously, if you say something happened, and we go to the test server and we can't reproduce it, you are only wasting valuable time we could be working on an update for. At this point it should just be a bannable offence.

Now, if you have something constructive to add, please, continue.

Note: Typing out your version of what a class is or isn't good at, is an opinion. Not a fact. I didn't think I'd have to state this, but there it is. Ultimately if we agree something isn't right and we can either see evidence of it, or reproduce it ourselves, then it gets changed. So far, nobody here has actually provided anything to look at. Please, download OBS, and the world is your oyster in proving us wrong.

thats the puprose of this thread, to get ideas and feedback for the future... opinions. Seeing this current system, I dont think anything has been tested. And i have other things to do than recording and uploading stuff for you. I dont know if you play the current game, why dont you just come online with us and test some combat? I dont see anyone willing to do something besides trash talking in global or on forums. I´ve posted enough constructive material which only got trash talked and deleted.

Its only those 2 clowns trashtalking and spamming threads rather than giving constructive feedback. So if you wanna bann somebody start there and on global chat!

My "opinion" also got confirmed by multiple people on this forum already (also see above) so if the people who spend the most time on this server dont count as valuable information then noone can help you.
 
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Koriban

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thats the puprose of this thread, to get ideas and feedback for the future... opinions. Seeing this current system, I dont think anything has been tested. And i have other things to do than recording and uploading stuff for you. I dont know if you play the current game, why dont you just come online with us and test some combat? I dont see anyone willing to do something besides trash talking in global or on forums. I´ve posted enough constructive material which only got trash talked and deleted.

Its only those 2 clowns trashtalking and spamming threads rather than giving constructive feedback. So if you wanna bann somebody start there and on global chat!

My "opinion" also got confirmed by multiple people on this forum already (also see above) so if the people who spend the most time on this server dont count as valuable information then noone can help you.

More babble, lovely.

Glad to know I cannot rely on you. As it happens, I've already been observing and recording a bunch of fights myself to get to the bottom of this so called balance problem that seems to plague the Mir3 populace. Yes, this includes people who don't have observer enabled.

Flat Earthers have their "opinion" confirmed on the daily. Congrats. Just because you live in an echo chamber, doesn't mean you're right. I'm simply stating that, whilst you may think you are right, you may not be. There are so, so many factors that come into play when regarding balance it's an atrocity. Helpful, constructive feedback, as well as recordings of things that happened (rather than hearsay/hesaidshesaid) are monumental in getting us to see your opinion as fact.

We have lives. Jamie is currently otherwise disposed due to being in Japan. Shane is also extremely busy at this present moment in time due to personal reasons. Until now, I usually work in the background, but it appears that won't be the case for a while, so I suggest you get used to me.
 

Vyse

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@Shane and Korriban - Any chance of adding a Clock to the bottom of Minimap someone suggested it last night on discord and I sorta agree that would be a great thing to have so many times have I lost track of time playing the server.

Is it possible to have a portal timer based off monsters killed in an area. If so could a dungeon be made that you have to kill X amount of monsters on each floor to proceed deeper into the dungeon and face off against some sort of cool boss similar to DA I really like the mechanic's that guy had was very unique and promotes group play which I really like. Solo can be fun to a point but it's nice to do things with mates or guild.

Also some new quests would be nice seen a few guildies asking about them recently and sorta agree that I miss doing quests.

PS Ty for clearing off all the crap. I will try get some more people in game that are friends to post some more suggestions.
 
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Amnesia

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It would be really amazing if we could upgrade the Guild Members window. It would be amazing if you could see the class / lvl + exp % and the current gear if you click the class. As its really hard to manage things sometimes with all those missing infos.
 
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rayray

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From a wizard perspective i think the game is fairly balanced for endgame as is.

The only thing i feel causes me an issue is puri spam, because it removes 3 of my skills ( shield, reno & joh ) feels kind of OP that it removes 3 of my skills in one cast and is spamable.

As for pvp issues with wizards dominating apparently, i think its more of a map issue than pvp balancing, every map the top players hunt bosses in have choke points near the boss, a choke point means tempest spam, which removes melee from the fight until a few wizzys have died.


Some QOL changes, since the new refinement system has been added to game we could do with more areas to hunt frag items, JP is all well and good but its pretty old and boring. Crystals are also few and far between, it currently costs roughly 250-300m for just the crystals to do 1 refine.
 
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Koriban

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From a wizard perspective i think the game is fairly balanced for endgame as is.

The only thing i feel causes me an issue is puri spam, because it removes 3 of my skills ( shield, reno & joh ) feels kind of OP that it removes 3 of my skills in one cast and is spamable.

I agree with this, but it is also the one thing that can instantly shut down a wizzies ability to spam tempest, if you get puri'd as a wizz you must recast shield at the least, preventing you from chucking down more tempests. It's something that I thought needed changing but the more I looked into it, actually balances/counters out the wizard tempest in some aspect.

Melee on the other hand have no such option, but I am honestly fine with that considering if a melee does get up close it's usually instant K.O, people moan tao's are OP, and they basically are, but they're the corner stone of balance in group fights and I'm wary on buffing or nerfing them further.

I do like some of these suggestions though. The clock is something I think we could add. Then again it's in our favour to have you guys lose track of the time and keep playing :lol

As for a never-ending dungeon, Jamie was working on something along those lines last I checked... however it was a little OTT and it got put on the back burner.

Quests are something we can do, but do you want meaningful quests (would take time) or just throw a bunch of new/easy quests in?
 
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