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Gloop

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I have only worked on 1.4 files so i do not know what can or cannot be done but a couple of daily quests that would be chosen at random from a list of quests and to make sure that the quests were not too hard add level requirements to the quests so a lvl 15 for example could not get a quest requiring them to kill anything more difficult than a character of that level is capable of.
Rewards for the daily quests could be something like 8 bundles of pots relevant to the level and class of character completing quest
Warrior - 8HP
Wizard - 7MP 1HP
Taoist - 5MP 3HP
1-10 Smalls 10-22 Mediums 22+ Large

1 reward being gold or lottery tickets and maybe 1 reward being extra exp per kill for 30 minutes and to stop it being overpowered the value of extra exp could be the level of the character completing the quest.

As for what is required in order to complete daily quests it should be something that would allow casual players a chance at completing them.
 

WildGirl

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Hi Nemo, I got a question also. Given my "concern" with the last server being that some skills (hallucination) were made useless past a certain monster level, how will it be in this new server. Last time I understood that in the acem2 v1 server, player lvling rate related to monster lvls wasn't balanced but making certain skills useless past a point is a huge let down for me.

Thanks and keep up the good work for this upcoming server.
 
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Nemo

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The current scope of quests is:
Main(story) quests: which are linear quests chained together.
Cave quests: which are essentially your slaughter quests, mob bounty/collection quests you can pick up at any time separate to main quests
Item quests: FateSword/RedMoonSword etc.
PVP 'quests': These aren't quests per-say, at the moment, but people getting a bounty on their head from killing etc. etc. as has been said on here
Daily quests: change each day randomly selecting goals for your level with different types to choose from each day(probably)
Kill Chain quests: lower priority at the moment so may be a later patch, depending on time-scale, much like they were on ace without the exploitation, being class specific goals etc.
Mob quests: again lower priority, may be a patch, another quest randomly claimed off mobs killed(could drop an item to turn in etc. etc.)
 
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Hoody

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Has there been any changes to magic sheild? since casting time has been lowered id hope it has been made to last longer or tweaked in some way! i could get four spells cast before it went down! so if i can only cast 2 spells before it goes down people are gunna be spending alot of time recasting sheild!

it deffo needs looking into either way cause in the larger fights/lures there realy isnt much point casting it, also makes alot of players VERY floppy, i had mentioned it to sam very early on when i started playing but gave up mentioning it since everyone else were giving him **** about other pointless crap like warriors being fags (i mean underpowered)
 

Sanity

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Has there been any changes to magic sheild? since casting time has been lowered id hope it has been made to last longer or tweaked in some way! i could get four spells cast before it went down! so if i can only cast 2 spells before it goes down people are gunna be spending alot of time recasting sheild!

it deffo needs looking into either way cause in the larger fights/lures there realy isnt much point casting it, also makes alot of players VERY floppy, i had mentioned it to sam very early on when i started playing but gave up mentioning it since everyone else were giving him **** about other pointless crap like warriors being fags (i mean underpowered)

*Rubs eyes together* Your moaning about MagicShield? are you for real lol, was nothing wrong with it at all, another attempt to buff wizard? keep trying bro.
 

Hoody

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*Rubs eyes together* Your moaning about MagicShield? are you for real lol, was nothing wrong with it at all, another attempt to buff wizard? keep trying bro.

no im not trying to get wizards buffed im trying to suggest they may have over looked changing one thing when they changed somthing else when they were balancing it!


dont want to insult your playing skill but maybe your underpowered class is underpowered because your crap at playing the class your playing sanity! i dont need to moan about my class being underpowered or buffed because either way i can play my class very well, also when your playing the class then comment on it! not on how badly you fight against them!
 

WildGirl

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PVP 'quests': These aren't quests per-say, at the moment, but people getting a bounty on their head from killing etc. etc. as has been said on here
That sounds like novelty. Maybe have posters with most wanted on the billboards from towns for a fee and a ransom paid to a npc that collects all the bounty.
 

Sanity

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no im not trying to get wizards buffed im trying to suggest they may have over looked changing one thing when they changed somthing else when they were balancing it!


dont want to insult your playing skill but maybe your underpowered class is underpowered because your crap at playing the class your playing sanity! i dont need to moan about my class being underpowered or buffed because either way i can play my class very well, also when your playing the class then comment on it! not on how badly you fight against them!


Why do you keep going on about Warriors? and now your insulting me on how i played my warrior? May i ask if you actually played warrior or was it just a Wizard? Because i had lv50 warrior, level 40+ Taoist and had access to my brother Wizard which was... 48? Can't remember but yeh i have a leg to stand on when comparing classes, you clearly do not because your suggesting something which was completely fine.

How are you not suggesting a buff? You hoping it's time up has been increased or tweaked in some way when it clearly dose not need, but please do continue, i really can't get enough of the Wizards complaining about something.
 

Hoody

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Why do you keep going on about Warriors? and now your insulting me on how i played my warrior? May i ask if you actually played warrior or was it just a Wizard? Because i had lv50 warrior, level 40+ Taoist and had access to my brother Wizard which was... 48? Can't remember but yeh i have a leg to stand on when comparing classes, you clearly do not because your suggesting something which was completely fine.

How are you not suggesting a buff? You hoping it's time up has been increased or tweaked in some way when it clearly dose not need, but please do continue, i really can't get enough of the Wizards complaining about something.

How about you wait for the answer to my question (or moan) to be answered before you moan about me moaning and how you hate moaners moaning about moaning about moaning there class needs a buff? mmmmkay?
 

Jacko

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That sounds like novelty. Maybe have posters with most wanted on the billboards from towns for a fee and a ransom paid to a npc that collects all the bounty.
reading you guys your posts about that
How about scripting a npc that a player can go to and put a bounty on another players head.
people can take on the quest and have 24 hrs to kill him otherwise they fail the guy that kills the player goes to the npc and gets the gold reward
(the gold reward comes from the one who registered the bounty)
you can more call it an assassination board or summit but sounds like a nice idea.
the bounty will last like what 3 days?(also put a minimal bounty on it like 500k-1m) so it won't be abused to hate on certain people
 

Turrican

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Has there been any changes to magic sheild? since casting time has been lowered id hope it has been made to last longer or tweaked in some way! i could get four spells cast before it went down! so if i can only cast 2 spells before it goes down people are gunna be spending alot of time recasting sheild!

it deffo needs looking into either way cause in the larger fights/lures there realy isnt much point casting it, also makes alot of players VERY floppy, i had mentioned it to sam very early on when i started playing but gave up mentioning it since everyone else were giving him **** about other pointless crap like warriors being fags (i mean underpowered)

I believe that's the price you pay when playing a wizard, you chose survival or damage, or both for a short period.

I currently don't see any problems with it, and i don't recall any people complaining about it before, so i would imagine there will be no changes in that department.
 

Jacko

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I believe that's the price you pay when playing a wizard, you chose survival or damage, or both for a short period.

I currently don't see any problems with it, and i don't recall any people complaining about it before, so i would imagine there will be no changes in that department.
honestly magic did not really last long but there are reasons and i seem to think i should explain why.

magic shield is **** till level 3.
magic shield isn't ment to be like on mir3 with huge mc scaling and lasting for ages once you have 40ish mc
now heres the thing hits break magicshield faster thus you have to prevent getting hit as much as possible.
this is the reason why you duo TS to prevent getting hit and with ms on to get almost 0 damage.
if you think you should be tanking monsters i think you should reroll warrior.
if you want to hold on to your items forever roll taoist
if you want to level fast you roll wizzy.

there's a reason why taoist are always rich cause they can do alot of stuff and have low costs.
wizzy pays tons for their items cause lots of players play wizzy(potions are your greatest nightmare)
warriors have problems with dura so they have to buy their item thousands of times

and btw sanity don't talk about warrior buffs cause wizz is going to take a blow here since gda bda aren't gonna drop that fast anytime soon thus warr will have it easy against wizzies moreof scared of tao thou :P
 

WildGirl

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It will be surely interesting to see the game with low drop rate and full body drops. Can't wait to try it out !
 

NightScare

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I dont like the idea of "Lots of quests"

Quests should be that, a Quest. Frodo and the The ring of power, is a quest.

Killing 10 Bonearchers and then a Bonelord is not a quest.

The old RME Quest, was a Quest. - (about the only thing Wemade did right!)

Having too many "quests" like Arcadia/WOW doesnt work on Mir, people expect the grind and they dont appreciate being forced to quest (you only have to look at arcadia to know that)

And if you say "you dont have to do them" then there really isnt any point in having them ingame.

A quest should be an epic story line driven adventure stretched over multiple play hours/days/weeks, not something you collect 6 of from an NPC, go to a cave and return a couple of hours later.

This is were all Modern MMORPG are going wrong, there using the term "questing" to describe there "Grinding" it's just a different way of grinding if done that way. and having "Quests" structure your "Grinding" well it kind of takes the sandbox element out of Mir and turns it into a giant hand holding daisy chain wearing themepark.


Not that anyone cares what i think. lol. Majority of gamers are just drip-fed morons who are too used to WOW "Hold my hand" themeparks to have an opinion.



P.s are you going to making lots of new items for this?
 
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Jacko

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I dont like the idea of "Lots of quests"

Quests should be that, a Quest. Frodo and the The ring of power, is a quest.

Killing 10 Bonearchers and then a Bonelord is not a quest.

The old RME Quest, was a Quest. - (about the only thing Wemade did right!)

Having too many "quests" like Arcadia/WOW doesnt work on Mir, people expect the grind and they dont appreciate being forced to quest (you only have to look at arcadia to know that)

And if you say "you dont have to do them" then there really isnt any point in having them ingame.

A quest should be an epic story line driven adventure stretched over multiple play hours/days/weeks, not something you collect 6 of from an NPC, go to a cave and return a couple of hours later.

This is were all Modern MMORPG are going wrong, there using the term "questing" to describe there "Grinding" it's just a different way of grinding if done that way. and having "Quests" structure your "Grinding" well it kind of takes the sandbox element out of Mir and turns it into a giant hand holding daisy chain wearing themepark.


Not that anyone cares what i think. lol. Majority of gamers are just drip-fed morons who are too used to WOW "Hold my hand" themeparks to have an opinion.



P.s are you going to making lots of new items for this?

What you're sayng is somewhat true,but the sad reality is if you are doing a quest taking ages and after you compkete it the reward has already become worthless it will be so demotivating to do any quest at all.
i can understand you can have major quests and small quests.
whereas major quests can take tons of time to complete and have nice rewards not linked to exp
and smal quests are killing quests that just grant you that extra exp to make leveling abit more doable.
cause honestly the worst part about mir was the lack of ways to level past level 45 for a tao warrior n assassin
and small quests fix that issue they make leveling simpler party up and do the whole questline of the dungeon.
you can also add hidden things to the quests for example add a quest inbetween the quests to kill a balrog that's hidden somewhere in bdd in a secret room not showed on the map. and only if you kill him you can go on with the story quests.

but bashing a way of leveling is a little harsh.
but i do welcome you to ignore all quests you'll be given and play mir the slow way :)
 

NightScare

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What you're sayng is somewhat true,but the sad reality is if you are doing a quest taking ages and after you compkete it the reward has already become worthless it will be so demotivating to do any quest at all.
i can understand you can have major quests and small quests.
whereas major quests can take tons of time to complete and have nice rewards not linked to exp
and smal quests are killing quests that just grant you that extra exp to make leveling abit more doable.
cause honestly the worst part about mir was the lack of ways to level past level 45 for a tao warrior n assassin
and small quests fix that issue they make leveling simpler party up and do the whole questline of the dungeon.
you can also add hidden things to the quests for example add a quest inbetween the quests to kill a balrog that's hidden somewhere in bdd in a secret room not showed on the map. and only if you kill him you can go on with the story quests.

but bashing a way of leveling is a little harsh.
but i do welcome you to ignore all quests you'll be given and play mir the slow way :)


Well RME sword was never useless on euro? Ever...was actually a very rewarding quest.

And why would i do it the slow way, when there's an easy way? Yeah it ruins the whole sandbox experience, but at the end of the day no-one is going to force themselves to do it slower than other people.

Mir is a competitve game.
 

Jacko

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Well RME sword was never useless on euro? Ever...was actually a very rewarding quest.

And why would i do it the slow way, when there's an easy way? Yeah it ruins the whole sandbox experience, but at the end of the day no-one is going to force themselves to do it slower than other people.

Mir is a competitve game.

the sword wasn't worthless but for example it wasn't the creme de la crepe either.
and the quest was more rewarding due to the fact that item drops were really rare.
and then you have the fact that quest tems will never have added stats.
while drops will have higher stats
just giving examples thou but they are also added quests like RME sword quest not only grind quests
 

mStation

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i would love to see more major quest involving boss items.. for instance adding more weapons ingame which are only small variant of the originals like for example zumawarmagestaff but have them not available in drop files but only crafted when adding specific items to a normal warmagestaff.. something coming from zumataurus could be an idea.

this could allow having a lot more items ingame with different stats and giving more things to craft and make for players.. like woomahorns could also be used for this allowing to have lower weapons with added stats crafted like woomamagestaff or woomagreataxe or woomaserpentsword



etc etc if you get the point.

example:
woomagreataxe
requires
1 greataxe
1 woomaeye
1 woomatooth

more powerfull the weapon more rare can be the items needed for requirments

for instance this could also be done to swog and so on
 

Hoody

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I believe that's the price you pay when playing a wizard, you chose survival or damage, or both for a short period.

I currently don't see any problems with it, and i don't recall any people complaining about it before, so i would imagine there will be no changes in that department.


but has it been tested since the casting speed change? that was my question, people didnt complain about it before because the casting speed wasnt changed then.... although there was a **** load of complaining when casting speed was changed the first time :P

and playing a wiz and being a good one id like to think i know what im talking about, so before shrugging the the question off tell me its been tested alteast and it lasts fine in a lure of mobs.... ill paint the situation for you to test it, wiz and tao in the middle of a lure with no stun, can you cast enough thunderstroms/flame feilds before it goes down? can it be recast fast enough? the old casting speed was hard enough! and flame feilding in the middle of 30 orcs on the first floor you realy need it to last!

if you havnt tested it in that sort of situation and have just changed it and cast it on a mob in town and gone "thats fine! done!" then your testing wrong, thats why you have beta testers!


This isnt a moan