Is logging in more than one account legal?

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Violent

Drinker Of Tea
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Oct 7, 2008
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Should of used my idea of having mining nodes instead. This would eliminate the afk miner issue, allow them to uplift the 3 client limit and give mining a new edge.
 

ICON

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May 21, 2013
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Should of used my idea of having mining nodes instead. This would eliminate the afk miner issue, allow them to uplift the 3 client limit and give mining a new edge.

Terrible idea
 

Koriban

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Aug 18, 2006
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Or just have a mini-quest occur randomly when you get a piece of Ore...?

For example a text box comes up saying:

"You hit the wall and a ruby jewel comes out, you attempt to grab it but it runs off!
Consumed by greed, you run after it...
It dives into a portal and after following it, you've been transported to a mysterious land."

/tele's you to 1 of 5 different random mini-games where you have to kill a mob or solve a puzzle or something dumb. Really simple to do, just actually requires you to be at your pc.

Basically, do what runescape did. These mini-events A) take a small amount of time to do but reward you for it (bit of gold, a random useful item or something along these lines) B) forces the player to complete the event. TT's disabled/removed. Logging out means you log back in there. Basically, to get out, YOU have to do the event.

This means miners who legitimately want to earn money mining, have to do it themselves at least be over-looking their miner on another PC/Window. To do this on more than 1 PC would be far more time-consuming and thus people would start ditching these multi-miner macro's. AFKing would mean you'd eventually just be stuck in one of these event rooms.

Also means the miner actually makes the profit. Not the macro's. Requires a tiny bit of work from admins point of view but this would solve your problems in the long-run for every server that intends to run these files.
 
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happypuppy

LOMCN Veteran
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Aug 15, 2003
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Or just have a mini-quest occur randomly when you get a piece of Ore...?

For example a text box comes up saying:

"You hit the wall and a ruby jewel comes out, you attempt to grab it but it runs off!
Consumed by greed, you run after it...
It dives into a portal and after following it, you've been transported to a mysterious land."

/tele's you to 1 of 5 different random mini-games where you have to kill a mob or solve a puzzle or something dumb. Really simple to do, just actually requires you to be at your pc.

Basically, do what runescape did. These mini-events A) take a small amount of time to do but reward you for it (bit of gold, a random useful item or something along these lines) B) forces the player to complete the event. TT's disabled/removed. Logging out means you log back in there. Basically, to get out, YOU have to do the event.

This means miners who legitimately want to earn money mining, have to do it themselves at least be over-looking their miner on another PC/Window. To do this on more than 1 PC would be far more time-consuming and thus people would start ditching these multi-miner macro's. AFKing would mean you'd eventually just be stuck in one of these event rooms.

Also means the miner actually makes the profit. Not the macro's. Requires a tiny bit of work from admins point of view but this would solve your problems in the long-run for every server that intends to run these files.

firstly, don't think anyone mines for gold as its ****. prob take an hr to earn 50k
second, they are ore not jewels and they cant run :P
third, wont solve any person from creating a macro

Although it seems it can be a possible way, however, I personally wouldn't implement that idea.


just leave it how its meant to be. its bad enough mining as it is. so tell me, when fishing gets ingame, people cant go afk fishing either? What is the real problem here?
 

mir2pion

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Feb 21, 2013
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couldn't you use proxy to play mir on fourth PC? It would be slower but if you found ok proxy it might be playable?

I bet you afk miners use proxy and run more than 3 accts. because for mining it doesn't matter if conn. is a bit slower.
 

Male

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May 22, 2013
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firstly, don't think anyone mines for gold as its ****. prob take an hr to earn 50k
second, they are ore not jewels and they cant run :P
third, wont solve any person from creating a macro

Although it seems it can be a possible way, however, I personally wouldn't implement that idea.


just leave it how its meant to be. its bad enough mining as it is. so tell me, when fishing gets ingame, people cant go afk fishing either? What is the real problem here?

You aren't doing it right if you only make 50k an hour as I get a mil minimum an hour like most do.

Also how would it not stop macros from running? Most people afk macro mine so there is no input from them meaning if there afk and randomly teleported to a room how would the macro account for it?
 

bayya

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Aug 19, 2012
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I always thought mining was a mistake. Fishing is an even worse one and I hope it is never in this mir. Being afk is not playing. Being rewarded for not playing doesn't make sense. Please, increase the mobs in mines and rs time, and make it so miners drop everything from bag if they are hit once. This would put some risk into mining and those that want to go miner hunting don't get PK points. Much better. Mir used to be risky and difficult, now it isn't.
 
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NightScare

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Nov 11, 2005
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If this team actually wastes valuable coding time to actually implement fishing.

I will loose all hope for this game.

I mean what is the thought pattern for fishing?

- "Oh we have 5 coders and a few weeks, what shall we do?"
"Let invent fishing...its just like mining, but with a rod over water"
"Yeah cool idea, Everyone really enjoys mining, **** the new Boss AI's/spells/balance fixs/territory control system"

Lets bring a really boring real world sport, into a MMORPG, so people can do it and be just as bored as they are irl doing it.

Game designers need a serious bullet to the face when they think of **** like that. *cough* Ruby developers *cough*
 

deano13

Golden Oldie
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Oct 31, 2004
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If this team actually wastes valuable coding time to actually implement fishing.

I will loose all hope for this game.

I mean what is the thought pattern for fishing?

- "Oh we have 5 coders and a few weeks, what shall we do?"
"Let invent fishing...its just like mining, but with a rod over water"
"Yeah cool idea, Everyone really enjoys mining, **** the new Boss AI's/spells/balance fixs/territory control system"

Lets bring a really boring real world sport, into a MMORPG, so people can do it and be just as bored as they are irl doing it.

Game designers need a serious bullet to the face when they think of **** like that. *cough* Ruby developers *cough*

Will also just be another thing ppl can exploit just like mining
 

Violent

Drinker Of Tea
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Oct 7, 2008
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Blah blah blah(deleted all the crap you wrote as it means fk all to me)

Lets bring a really boring real world sport, into a MMORPG, so people can do it and be just as bored as they are irl doing it.

Fishing irl isn't boring it's relaxing. Or is this a sign that I'm getting old???
 

bayya

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Aug 19, 2012
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Fishing and mining are both idiotic notions. If you want to "improve" mir, take mining away and let let ore drop from mobs. It already drops from khazard and used to drop from trap rocks, shouldn't be that difficult to add ore to other drop files.

---------- Post Merged at 11:47 AM ---------- Previous Post was at 11:43 AM ----------

Fishing irl isn't boring it's relaxing. Or is this a sign that I'm getting old???
Work is for people who don't know how to fish. Mining and fishing are both part of the stupid development called giving players something for nothing. Who would refuse the option to make some game gold whilst watching a film, walking the dog, putting the kids to bed. Come back to mir hours later and hey presto you made a million or more. What kind of gameplay is that? Just take it out. OR if you insist on keeping it make miners drop everything from bag after one hit and up the mob count and rs time in the mines.
 

grimlife

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Jan 6, 2013
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An Easy option would be to have an active GM going around doing the rounds every now and then handing out temp bans to anyone caught afk mining.
And add blue server shout out warning so if anyone is caught and ban they cant come crying on the forums that they got ban, because they didnt know.

Removing mining all together or even changing it as people have said would be unfair on the newer players, as the veteran players have already taken advantage of the current system so removing it would only penalize the new players giving them no hope to catch up(if they put in the effort or not).


Making mobs drop ore is a silly idea as the higher players would benefit from this the most, especially wizards.... mass lures + TS/FF = lots of ores in very little time.
And
Dropping all your ore because you got hit once would also be extremely unfair/silly and would only encourage people to stealing from lower level players/ each other and luring mobs onto lower levels and would result in even more penalization of the newer players.


I think mining should be kept how it is now just with the added GM patrols handing out warning/bans or just DC them from the server.
Or you could just stop this multiclients on 1 pc, and lock it down so you are only able to run 1 client per pc.
 
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hershire

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Sep 5, 2004
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http://isboxer.com/ please note this software has no built in macro capability and is meant for legitimate multi boxing only. It offers quick window swapping and allows you to size your sub windows any size you like. However the main window must be the same resolution that your client is set to or else the mouse is out of alignment. Took me a bit to get the settings right but if you have a hard time getting it inbox me and I can send you my game profile. This require Inner Space which is a subscription based service meaning it costs money! try out the 1 week trial see if you think its worth it, I downloaded it to run multiple windows of diablo 3 for crafting purposes.
 

Koriban

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firstly, don't think anyone mines for gold as its ****. prob take an hr to earn 50k
Then why are people mining?

second, they are ore not jewels and they cant run :P
You've missed the point entirely.
third, wont solve any person from creating a macro
...Yes, it will? you can't Macro your way out of an event that requires human interaction lol.

Although it seems it can be a possible way, however, I personally wouldn't implement that idea.


just leave it how its meant to be. its bad enough mining as it is. so tell me, when fishing gets ingame, people cant go afk fishing either? What is the real problem here?

Sounds like you're in favour of macro-mining, frankly.
 

bayya

Dedicated Member
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Aug 19, 2012
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Removing mining all together or even changing it as people have said would be unfair on the newer players, as the veteran players have already taken advantage of the current system so removing it would only penalize the new players giving them no hope to catch up(if they put in the effort or not).
I think mining should be kept how it is now just with the added GM patrols handing out warning/bans or just DC them from the server.
Or you could just stop this multiclients on 1 pc, and lock it down so you are only able to run 1 client per pc.
Capping gems n orbs was ok? Changing what can be in slots? Changing the bosses. That's all development. But taking out something which allows people to be afk disadvantages new players. You say higher levels and wiz will benefit most, simple answer, make the ores not trade able or droppable. Dropping ores from bag is good. If u aren't afk then it wont happen. It's low level miners that are the problem. What's mir without risk?
 

grimlife

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Jan 6, 2013
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Capping gems n orbs was ok? Changing what can be in slots? Changing the bosses. That's all development. But taking out something which allows people to be afk disadvantages new players. You say higher levels and wiz will benefit most, simple answer, make the ores not trade able or droppable. Dropping ores from bag is good. If u aren't afk then it wont happen. It's low level miners that are the problem. What's mir without risk?

Capping gems ect ect is nothing to do with this, that was a matter of people having overpowered items.

Mir has all the risk we need.......DEATH DROPS! whooo hoo :P'

You cant afk mine.... this is the thing, you cannot collect ore from the same spot after XX amount of time.
People are afk mining with the assistance of macros/programs...... this is a different problem all together, using 3rd party programs to gain advantages falls under the category of cheats/hacks/exploiting? witch should result in temp/perma bans, handed out by GM's.

The current mining system is fine, its the people using other means to get around it.


Yeh dropping ore is good i do not disagree and you do drop off if you get killed......, but what was said was, that you should drop your entire bag if you get hit once..... this i completely disagree with.