Just a few ideas

Mu online season 21 - grand opening

muffinpie

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Jul 19, 2005
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After not playing properly for a while, ive come and put some time back in and it's good to see that the changes made by BH have had a positive effect on the server. however i've had a few ideas that i think would make things a bit more fun.

So the fights for OKS over the last few days have been well worth attending and even the times we didn't get the boss i had fun regardless, but it seems a bit boring that it should be just us and TKO fighting for the boss, i think it would be much better if it was moved back to the old spawn point in oma cave as it means some of the smaller guilds could actually fight for these bosses as most of the server dont seem to bother bother with it.

Now i've gemmed quite a few items lately and made quite alot of gems myself i've not had a single gem fail at crafting yet, but then over 90% of gems i've made have smashed/failed to add a stat, i think they should be made harder to make wether that's by lowering the chance for them to craft or making certain materials required to craft them harder to obtain, but then make the chance for them to actually work slightly higher.

The group limit should be increased i know its been stated before but having to take two groups sometimes can get a bit annoying.

Im expecting some flames as is usual on here but there just a few things i'd like to see changed and thanks again for the work of the GM's as imo the server is taking a turn for the better lately.
 

lancelot1

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Sep 26, 2007
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After not playing properly for a while, ive come and put some time back in and it's good to see that the changes made by BH have had a positive effect on the server. however i've had a few ideas that i think would make things a bit more fun.

So the fights for OKS over the last few days have been well worth attending and even the times we didn't get the boss i had fun regardless, but it seems a bit boring that it should be just us and TKO fighting for the boss, i think it would be much better if it was moved back to the old spawn point in oma cave as it means some of the smaller guilds could actually fight for these bosses as most of the server dont seem to bother bother with it.

Now i've gemmed quite a few items lately and made quite alot of gems myself i've not had a single gem fail at crafting yet, but then over 90% of gems i've made have smashed/failed to add a stat, i think they should be made harder to make wether that's by lowering the chance for them to craft or making certain materials required to craft them harder to obtain, but then make the chance for them to actually work slightly higher.

The group limit should be increased i know its been stated before but having to take two groups sometimes can get a bit annoying.

Im expecting some flames as is usual on here but there just a few things i'd like to see changed and thanks again for the work of the GM's as imo the server is taking a turn for the better lately.
Not bad ideas. I do disagree with the gem one though. Gemcrafting is definitely very close to 70% overall success and gemming is fine as it is, lots of people have +2/+3 kit. You've just been a bit unlucky (and gems were never meant to be items that everyone can get a hold of and successfully apply with no issue).
 

The NightAngel

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Oks isnt difficult to get to, its just the smaller guilds know that regardless of turning up they wont get the kill so whats the point?

David may have beaten Goliath but he dont stand a chance agains 10 of them.
 

muffinpie

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Jul 19, 2005
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I think if OKS stays where it is then maybe another boss with a global shout that spawns say once a day at a random time but during prime time would be best say 6-11 pm at the old OKS location, because its fun when theres say 10/15 of us fighting but would be much more fun if it was like when the server first came up and you'd get 40-50 people fighting in MW.

Also i wasn't saying its difficult to get to i can get there quite quickly but some of the smaller guilds with lower levels will struggle to get there even if they were able to kill it they'd end up using to many pots to beof any use at the end destination.
 
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lancelot1

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Sep 26, 2007
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I think if OKS stays where it is then maybe another boss with a global shout that spawns say once a day at a random time but during prime time would be best say 6-11 pm at the old OKS location, because its fun when theres say 10/15 of us fighting but would be much more fun if it was like when the server first came up and you'd get 40-50 people fighting in MW.

Also i wasn't saying its difficult to get to i can get there quite quickly but some of the smaller guilds with lower levels will struggle to get there even if they were able to kill it they'd end up using to many pots to beof any use at the end destination.
So.. province lords, which are due to be in in the next few weeks? :D
 

muffinpie

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Jul 19, 2005
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Haha oh yeah i forgot the province lords were coming, maybe its just me remembering all the fun that i used to have fighting at the old OKS spot but id just like something there as i think its a wasted kr atm, id like to see when the last time anyone actually went there to kill a bone elite ghost was.
 

jez

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Jun 9, 2013
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yer move oks back to its natural home, stick some other beast up in never never land.

the huge pvp fights were always coz its so fast and very very easy to get there. (was a big error to move him.)

i agree also that groups should be bigger, 20 peeps.

on gems.. non should fail on crafting enuff do on usage.
 

blink

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Jan 1, 2014
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The fun we used to have
was in the later years of euro when most players 44 ish all skills level 3 and had put together really good kits over a couple of years every guild had at least one recall set. No sins no archers no poison cloud, no dark armours etc
was when the player count was 3 or 4 times what it is here, you cant have huge fights when theres only 120 actives and majority of them are in the same guild
as said above whats the point of fighting TKO or L7 sins when you know you wont win? Better to go somewhere else while they fight.
Dont think group size can be changed. Be asked about on every server I ever played.
Doesnt matter where the boss you want to fight for is, the guild with the recall sets, L7, highest levels most skills will sweep the board.
This is one of the other things that discourages people from playing especially when those chars have been bought and the whisper of dodgy istn going to go away
 

suicidal

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Moving Oks back to Oma cave would be nice :) would bring back a lot of pvp while the server is still alive
 

blink

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I prefer it where it is. Takes longer to get there and keeps people busy for a good while
 

lancelot1

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Sep 26, 2007
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I prefer it where it is. Takes longer to get there and keeps people busy for a good while
You mean lures of 30 mobs keep people busy because the other guild's group got 3 people through 20 seconds earlier?

Yeah, balls of fun that is.
 

Xx69xX

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Dec 2, 2005
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Why would you need a bigger group?

Go on guild mode?

Or are you planning on taking your 10 vs our 10 + another 15 randoms as you cant kill us fair numbers?

---------- Post Merged at 11:06 AM ---------- Previous Post was at 11:05 AM ----------

You mean lures of 30 mobs keep people busy because the other guild's group got 3 people through 20 seconds earlier?

Yeah, balls of fun that is.

as I recall, team started that with Shadow Stepping into doors, I think they just don't like when they get played at their own game.
 

d1craig

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Should move oks back and stick in another boss in every room that isn't used in BDD.
 

jez

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i still think RT shouldnt work up there too, in DD and oks.
all the other KR you cant, and some are wayyy bigger.
 

Dante83

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I did used to like the fights we KOTRT had with TM at OKS. I also think it would be good if group sizes were increased so guilds didn't have to make more than one group on a hunt.