Launch Update and Patcher Issue Update

Hazuki

VIP
VIP
Apr 14, 2004
3,459
38
265
United Kingdom
Hey all,

We just wanted to take this opportunity (as always) to really thank you guys for the interest... we haven't seen this many people in game since I played euro (for those who are interested we stayed around the 500 mark and have recently peaked at 554 users).

This is an unbelievable turn out and we are really pleased with it considering the events that took place on Friday.

We have been working on the AM2 Engine (whats powering the files) for over 2 years and to see so many people appreciate the work put in has been a massive achievement, so thank you.

With that being said, the real work starts now!!! And it starts with the Patcher in my opinion, we are working on a permanent fix by taking the styling of our patcher and applying it to Jamie's C# Open Source Patcher, which has been trialled and tested... This is the highest priority to us and we would like to have this available and ready for those experiencing issues by tomorrow at the latest.

We will then commence bug fixing and stability/tuning phases to ensure your game play and enjoyment are at a maximum...

Then new content!!! We have tons of content to implement (more than we know what to do with) as well as two members of our team being graphic designers.

Once again, thank you for such an awesome start to the server.

Fixes and updates applied for Chronicles V1.0:

-Removed Closed Beta welcome message
-Removed leveller NPC
-Fixes to WT 1st light glitches
-Heroes Guild kicks you at level 26 again
-Directions on NPC’s no longer giving directions to removed NPC’s
-Make GameShop items no trade / no drop on death / no drop via bag(destroy on drop) / no auction / no drop on pk
-Applied NoDeathDrop, NoDeal, DestroyOnDrop for mounts
-DeadMines cave spillage no longer bouncing all over the map
-BugCave connection paths removed
-“Only Males/Females can wear this” now stated correctly when trying to wear opposite sex clothing
-Assassin hair no longer disappears at a certain angle
-Fixed issue causing no mass drops on a variety of trash mobs
-When you are red and you die you drop your entire bag
-Attribute on Castle Gi wall gates fixed
-Removed Lights in middle of nowhere in Castle gi
-Attribute errors on AncientForest + AncientForest_West corrected
-Fixed tile/object issues on Serpent Valley map

Tweaked:
-Chance of Random added stats adjusted
-Sabuk wall war Reduced to 1hr
-ZT Maze Route Changed
-ST Maze Route Changed
-HeroesGuild member limit increased substantially
-Gemming success rates Tweaked
-Lowered Timber’s Availability from shops
-Hair npc needs re-adding
-Add drops for GameShop items/ gg chests to drops.
-Increased gold rate in AntCave
-ReEnabled Crafting Npc
-Adjusted FrozenTemple Mobs
-Socket Drop rates Adjusted
-Chicken Feather / Timber now stack(10 feather, 5 timber)
-Chicken Feather Harvest rate Lowered
-Moved Orc Province npc’s around the town
-JinchonCaptain/JinchonDevil buffed
-EvilEmperor buffed
-Adjusted Insect Cave mobs
-Adjusted Ant Colony mobs
-Adjusted AncientForest mobs
-Adjusted BDD Zuma mobs
-Balanced EXP across new areas
-ST maze remade
-BrowningBow Changed to LitheBow
-SavannahLongBow Changed to SteadfastBow
-OptimaRecurveBow Changed to RuthlessBow
-CarbonlongBow Changed to CarbonShortBow
-ZumaLongBow Changed to ZumaBow
-BlackDragonSoulSabre Changed to BlackDragonSabre
-BlackDragonCarbonBow Changed to BlackDragonBow
-DragonRoyalBlades Changed to BlackDragonBlades
-Mizu Spawns adjusted
-New Spawns for ST maze
-Decreased mongen time in sabuk secret gate and increased spawns
-Increased SpiderFrog/Horo spawns in Insect Cave
-Mirblades A.Speed replaced with Acc
-Main Questline Gold & Exp rewards revised

Added:
All New Mining System
The old mining system has been removed in favour of a fresh new one, this system helps prevent botting/macro based miners, by the nodes spawns being random.

How it Works
Mining Nodes will now spawn around mines ( these have the appearance of Ore Pieces) , each node will allow you a certain amount of time mining depending on the size of the node. The types of ores from each mine hasn't changed, the respected Mining Nodes of each mine are still set to their specific set of ores. Afk mining (having to keep moving during mining process) has also been removed.

-Mizu is now instanced for live with an NPC to teleport between them
-Timber added to Ebony/Chestnut Trees gathering system
-NPC’s added to FrozenVillage
-Functionality for SnowPiles added
-All new NPC’s now give directions around their respective towns
-Main Questline now has Quest item rewards as well as Gold & Exp
-Main Questline extended
-PSC Quests added to PrajnaIsland Bounty Board
-PT Quests added to PrajnaIsland Bounty Board
-ZT Quests added to Mongchon Bounty Board
-Most Bounty Board collection Quests can now be repeated.
-New key to obtain access to Vipers “LostMap”
-GameShop
-Added random Gamegold chests to db/drops (WoodenChest, -BronzeChest, SilverChest, GoldenChest, RubyEncrustedChest)

Chronicles Development Team
 
Last edited by a moderator:

xxjamesxx

Dedicated Member
Dedicated Member
Oct 5, 2007
50
10
35
Can I enter server using Mir2.exe? I'm trying and everytime it says "Disconnected from the Server"
 

deano13

Golden Oldie
Golden Oldie
Oct 31, 2004
2,514
229
250
London, England
Now mining has been resolved, is there any chance of adjusting the IP connection to the server? There's 4 in my household that want to play, but at the moment only 3 of is can play and it's rather annoying........... Up it to 4 IPs please!
 

Laylas

Dedicated Member
Dedicated Member
Jun 2, 2013
264
9
45
Now mining has been resolved, is there any chance of adjusting the IP connection to the server? There's 4 in my household that want to play, but at the moment only 3 of is can play and it's rather annoying........... Up it to 4 IPs please!

I have the same issue, me 2bros and a sister, proper cack, please up it to 4-5
 

Ripman

LOMCN Developer
Developer
Jul 22, 2003
1,129
20
265
Romania, Timisoara
You should increase the respawn time a bit, as you cannot kill all mobs till they repawn again, making people staying in the same place leveling :) I saw this when playing especialy in Bichon Mines. It`s same feelin as playing Mu Online :)) leveling in same place :P
 

mir2pion

TL;DR
Veteran
Feb 21, 2013
3,591
2
679
265
"-BugCave connection paths removed"

What exactly does that mean? Did MC cave get relocated then? My fav leveling place in BC used to be the first section of connection path branching off from the left path of 1F, from where you continued to MC. Is that gone?