Legend of Mir 3 GÕ

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minotior12

LOMCN Rookie
Feb 20, 2026
21
22
4
Hello everyone,

We are currently creating a classic Legend of Mir 3 Zircon server.

Back in 2007 I played a server called Wincha, and it left a strong impression on me. I really loved its approach: no oversized cities, a well-distributed world, and the original LOM3 caves that made exploration feel meaningful.

I’ve decided to build a server inspired by that experience, and I would love to hear your opinions and feedback.

I’m also a programmer, and I’m adding many new features designed to improve gameplay and quality of life while keeping the classic spirit intact.


Server​

Main Cities​

Bichon Town – Starting and main city

  • Bichon Cave
  • Ape Cave
Sabuk Wall – Conquest city

  • Mino Temple
  • Zuma Temple
Desert Mudwall – Conquest city

  • Desert Dungeon
Numa Village

  • Numa Temple
And much more to discover.


New Features​

Current Systems​

  • Master and Student system
  • Personal shop system
  • Player interaction system (right-click on another player to perform actions)

Future Ideas (community-driven)​

These ideas will be developed with community feedback:

Autoplay System

  • Specific zones where players can leave their character in auto mode to gain some experience and loot.
Unified World

  • A seamless world without map changes, using only cave entrances.
Node System

  • Cities will feel alive and grow based on player activity in nearby areas.
World Transport System

  • Players will be rewarded for transporting resources between cities (no teleports).
Mayor System

  • In addition to city conquests, players will be able to vote for mayors in non-conquest cities and manage them within certain limits.

Current Project Status​

The server is not open yet, but our Discord is already open so we can start building the community and so you can be among the first to test new features when testing begins.


I’d really like to hear your thoughts about the project and the ideas listed above.

Any feedback or constructive criticism is welcome.
 

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clipox

Loyal Member
Loyal Member
Jul 21, 2006
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Can you tell us a little more about “autoplay”?
What exp rates do you have planned?
Any ideas for an in-game shop?
 
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minotior12

LOMCN Rookie
Feb 20, 2026
21
22
4
1.Can you tell us a little more about “autoplay”?
2. What exp rates do you have planned?
3. Any ideas for an in-game shop?
1. It's a project, and I'll rely on community input to determine whether or not to develop it in the best way.
2. We will use the best rate of all time, X3.
3. We haven't even considered it; we want to enjoy the process. It will be inactive at launch, and again, we'll rely on the community if we decide to do anything.
 

minotior12

LOMCN Rookie
Feb 20, 2026
21
22
4
Latest Progress on the Road to Beta – Legend of Mir 3 GÕ

Hello everyone!

We wanted to share some of the latest updates as we continue moving toward the beta of Legend of Mir 3 GÕ. A lot of core systems are now in place, and testing is progressing really well.

Here’s what’s new:


Bestiary System Implemented​

  • You can now view a complete list of all monsters in the world.
  • Each entry includes detailed drop information.
  • Everything is accessible in a single, clean interface.

Passive Skill Tree​

  • Unlocks at level 20.
  • Customize and improve your character through a brand-new passive progression system.
  • Tailor your stats to fit your playstyle.

Real Housing System​

  • A fully functional, traditional housing system is now live.
  • Multiple house sizes available.
  • Decorate your home freely with a wide variety of furniture.
  • Place objects however you want — full customization is here.

New Game Mode: Extraction System​

A brand-new risk vs reward experience:

  • Enter special extraction maps to farm loot and resources.
  • Everything you collect goes into a temporary stash (5x5).
  • You cannot transfer loot to your main inventory while inside.
  • To secure your rewards, you must extract alive.
Key Mechanics:

  • Extracting converts your stash into real rewards (gold + items).
  • If you die, you lose everything in the stash — and other players can loot it.
  • Your normal inventory and equipped gear are safe.
  • Full PvE + PvP environment — danger comes from both monsters and players.
  • New currency: EGold, only obtainable in extraction maps.
Core Strategy:
Knowing when to keep farming and when to leave is the key to survival.


All of this comes together with the classic Mir 3 experience you already love.


More updates coming soon. Thanks to all testers for your support — we’re getting closer every day.

See you in-game!

Join Discord for more updates!
Discord
 

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minotior12

LOMCN Rookie
Feb 20, 2026
21
22
4
Here’s a preview of the Mir 3 Go world so far, including all the caves available in each map. This is just the beginning
During the open beta, we’ll be adding many more maps, expanding the world, and continuously updating the content. A lot more is coming!
 

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