Legend of Mir Idle (Prototype)

Mu online season 21 - grand opening

Skyline

LOMCN Admin
Staff member
Administrator
Mar 26, 2003
7,193
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Sheffield
Since one of the updates, if I move a pot from belt space 5 for example, to belt 1 - it no longer adds to the stack, just switches them,
Not sure if intentional but I found the stacking useful.
 

Dracata

Loyal Member
Loyal Member
Apr 27, 2009
14
0
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Solid updates, cheers!

Issues:
Upgrades window "resets" constantly (some sort of polling) when scrolled down. If you scroll down in this window, especially in combat, it resets after a second or two. Something to bear in mind when you actually implement rebirth. Actually.. same behaviour on the Options window during combat too.

Slaying can't be disabled - could you mirror mir behaviour and allow disabling? Interferes with pretty much everything (TDB, H.Moon etc)

Nice to haves:
Healing - ability to set custom HP % for when healing should apply, rather than the current roughly half HP, which also triggers HP pot.

Larger dialog window - especially for the trader but applies to most dialog/shop windows. Appreciate you've tried to squeeze it into an existing background image but if you could increase the height by 30-40% it'd still fit nicely on screen and would drastically improve usability of the shops.
 

Jaffar1991

LOMCN Member
Aug 25, 2024
27
3
4
@1westy1 nice one on all the quick upgrades mate! Really liking BDD so far and fair play capping smith at +5, it would make higher items worthless if not done.

Re your smithing question, I think it would be easier to leave this to the player rather than prioritize it tbh, wherever I've had two added I've just moved on two storage.

Out of interest, what would be your next hunt cave to come in down the line?
 

1westy1

LOMCN Veteran
Veteran
Nov 10, 2004
265
48
105
What happens if we have smith items already above +5 :D ?
I've left them for now, but I might do an item squish in the next update!
Post automatically merged:

@1westy1 nice one on all the quick upgrades mate! Really liking BDD so far and fair play capping smith at +5, it would make higher items worthless if not done.

Re your smithing question, I think it would be easier to leave this to the player rather than prioritize it tbh, wherever I've had two added I've just moved on two storage.

Out of interest, what would be your next hunt cave to come in down the line?
Working on Wasteland dungeons at the moment. Never really played them myself but they are in the Crystal files. Hell Cavern, Ice Hell, Flame Hell.
 

Aluvian

Dedicated Member
Dedicated Member
Aug 28, 2013
228
1
45
I've left them for now, but I might do an item squish in the next update!
Post automatically merged:


Working on Wasteland dungeons at the moment. Never really played them myself but they are in the Crystal files. Hell Cavern, Ice Hell, Flame Hell.
There appears to be a bug with Luck at the moment, not sure if its a display one or a proper one.
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