What i'd like to see.. (Just ideas)
Layout
The layout is completely new. Disabled towns other than prajna, sabuk and mudwall due to the expansion progression. Don't let this put you off because all your favourite caves are still in; WommaTemple, ZumaTemple, PrajnaTemple, PhantomNorthForest etc.. These can be teleported too via the new teleporting stone.
Version 1
Version 1 system is a caving system. For example ZumaTemple V1, to enter the cave you must require 50 ZumaSpine's from ZumaTemple. Once entered the monsters are a lot harder, have the same name, same cave etc just harder with more rare items in there. Experience is half of the normal cave on top of the usual experience, for example bigrats give 1200, v1 big rats give 1800.
Towns - Only one town is open/avaliable at open of beta, this will be your choice - people can use all the caves around that town to level and hunt... once 2-3 people start reaching it's MAX level for the town then do:
LegendaryExpansionPack0.0.1 (BetaT) - open a new town/plain (desert,bichontown,snowfield) of your choice, these caves will be a little harder for the people who begin to max out the starting area.
BirthAreaCaves - My option would be phantom forest
So you have your start town in my case i choose phantom forest:
1. Battlefields - hens,scarecrows,omahero etc (level at steady pace from 1-5/10)
2. PhantomCave - Skeletons&RedSkelly (level 10-20)
3. WoomaTemple - Wooma's&WoomaTaraus&IncarnatedWT (level 20-70)
4. StoneTomb - Boars & BoarKing (25-30)
(IncarnatedWT) - As you would say V1 - I say a "RusH"
This is like a worldofwarcraft Instance but with a twist, these caves are group caves and must require 1tao,1wiz,1war and a small booty entry fee.
The IncarnatedWooma's will have x2 exp to normal wooma's and x2 drops, there will also be a group exp bonus. They will have small chance of dropping lvl (1 - 40 cave boss rusty's) (BasicBattleGear).
There will be 1-3levels on each rush and the team is against time, they must clear through the cave within a time limit otherwise the IncarnatedWoomaTaraus will RusH them, spawning them into an ambush... this is a room full of incarnatedmob's causing huge damage to the team. Once the keymaker is found at the centre of the room it must be killed and all the team will be advanced to the next floor.
On their way through the dungeon there will be chest's... some lucky and some unlucky, some chest's will drop rare's (1in100chance) and some will cause instance death onto the few nearest to the box so it would be handy if a tao was avaliable at all times, one box throughout the cave will trigger off the alarm's and make the IncarnatedWoomaTaraus(boss) flee, the team will have 30minutes to get to the boss and kill it before they all get chucked out of the cave. Small waves of monster's will be thrown at them during the alarm process to slow them down.
Boss - IWT will be x2 faster and x5 harder, it will cause mass chaos to the team.. plenty of tank's and support are needed to defeat this boss.. magic caster's will also be beneficial to the group to agro any pestering mob's causing minor but crucial damage to the tank's, Drops of Rusty items will be 25% chance and rare's will be common.
The first group to complete the RusH will receive a medal from the gamemaster himself and their own personal statues outside the cave. This will bring out competitive side's / challenges.
Medals - Either small torches or rose's with half decent stat's which can be used whenever the player feel's, the player's may want to cherrish their medal and keep it safely in their bank to show off or just purely to hardcore hunt.
My idea, hope you use my idea wisely and it becomes some use ;D goodluck looking forward to server...
btw if it sounds loada shiet dont worry to much i've been told many time's i talk shiet
P.S> Make it so you have no teleportstone's (ONLY IN TOWN, but the teleport stones must be activated from each expansion openening) - Encourages horses from town to town and cave to cave
2. Allow horse ride in caves/ towns to encourage horse riding (Do NOT allow them in RuShes)
---------- Post added at 04:10 AM ---------- Previous post was at 04:09 AM ----------
10% chance for +1? That's pretty slim isnt it
Also 35% chance to fail.. thats alot haha, rarely get to max stat refines.
it's just an example but this is a low/medrate not highrate, dont want people running about with +42 on weapons commonly