Level Caps On Low Level Caves

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holly

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Caves such as WT, BC and the Mines should have a level cap maybe 45+. The amount of times I have seen level 50+ just stroll straight in and kill the bosses as they have them on a timer is ridiculous. The gap between the top end players and the beginners and lower end players is big enough and is just going to get bigger when bosses aimed at lower players are just getting farmed.
 

KylerStern

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I do agree with the idea that new players need the same chance tgat everyone had at the beggining but level cap wont do this unfortunately.
By applying a level cap the higher lvl players will just make an alt (most already have a few) lvl it to just before the cap and continue to camp.
 

holly

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That wouldn't be so bad, atleast if newer players had to fight for a boss they would stand a fairer chance against an alt
 

Varaka

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Mir is not carebear. Easy enough to lvl up and compete.
 

horton

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You would find alts had much better kit than beginners
I have been lucky enough to meet ppl in KR who will grp me so I can get the quests kill. No chance of drop but there are other bosses
 

holo

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Mir is not carebear. Easy enough to lvl up and compete.

I would argue killing low level bosses because you can't find a group/aren't hardcore enough to kill a boss your level is far more carebear, than a low level killing a boss their level, most likely as a group.
 

KylerStern

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I would argue killing low level bosses because you can't find a group/aren't hardcore enough to kill a boss your level is far more carebear, than a low level killing a boss their level, most likely as a group.

If you think thats why they are killed your very much mistaken.
The fact that these low level bosses drop up to 500k in value each time, they are very much worthwhile camping and are often camped by peoples alts.
I for one take full advantage of the ghoul king and his 2 ghoul friends the best drop from the 3 killed in 1 spawn for me is 2 destruction runes, 1 bene, 2 focus marbles, platore 15 - for 5minutes work. (log on, kill, log off, repeat on the spawn time) that's around 1.3m in drops. Its rare you will get thet from 1 spawn but camping it you can easily come out with that amount daily from less than 1hours gametime if you have the spawn time down to a tee.
 

holo

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If you think thats why they are killed your very much mistaken.
The fact that these low level bosses drop up to 500k in value each time, they are very much worthwhile camping and are often camped by peoples alts.
I for one take full advantage of the ghoul king and his 2 ghoul friends the best drop from the 3 killed in 1 spawn for me is 2 destruction runes, 1 bene, 2 focus marbles, platore 15 - for 5minutes work. (log on, kill, log off, repeat on the spawn time) that's around 1.3m in drops. Its rare you will get thet from 1 spawn but camping it you can easily come out with that amount daily from less than 1hours gametime if you have the spawn time down to a tee.

So you are saying killing a low level boss that can barely damage you, but drops well, isn't carebear?

I'm pretty sure you just defined carebear mate...


Don't you think the value of the drops you are getting are there because they are a challenge to low levels? You are basically depriving low levels of the chance of decent drops. Can't you understand this is a problem? Kicking the high levels out of low level caves means the economy of low levels increases, which boosts the value of items found in high level areas. Everyone wins really, the low levels get a challenge and a reason to group up and make friends, the high levels get the cash when selling items and get to hunt non-trivial things for items.
 

KylerStern

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Not sure thats the definition of carebear holo, the fact that levrl 40+ go in doesnt mesn they dont kill each other.

the drops are worthwhile, infact the drops all support gem making... Gem making is not a level 20 thing its a 40+ thing.
People hunt where drops are beneficial to them.
 

HarryH

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Kyler has many alts and anyone who has them will and does camp low-mid level bosses, they'd be stupid not to. It's a very good way of bringing in money! I'd attempted it but I always had my eyes set on the long term, spending hours working out OK spawn times, colossus etc because I knew I could kill 10,000 ghoulking but it would only take one crazy rare drop from a big boss to change the game for me :p

I made maybe 80m from camping Omaking for 2 weeks, 3-4 kills a day, yes I got very lucky and prices were inflated. For the classes which can't solo big bosses, camping the low level ones is the next best thing.
 

holo

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Not sure thats the definition of carebear holo, the fact that levrl 40+ go in doesnt mesn they dont kill each other.

the drops are worthwhile, infact the drops all support gem making... Gem making is not a level 20 thing its a 40+ thing.
People hunt where drops are beneficial to them.

Carebear is removing the challenge, both from players and mobs, from a situation normally a boss but also from maps and in general. You killing a boss that can't hurt you is carebear. The people who are supposed to be there, the lvl 20-25s that the cave is designed for, also can't hurt you. Sure another high level can come and kill you, but that's just exacerbating the situation.

Yes the drops are worthwhile, no one is saying they aren't. However they are for low levels not 40+s. Gem making is for everyone or it would have a level limit on it. The runes can also be put into items, which due to the drop rate on low level items are more likely to be put in sub 20 items than 40+ items. The BIO is used to refine, which amazing happens to be used mostly to refine lvl30- weps, because high level weps are too expensive to break. So yeah, the main two ghoul drops are mainly used for sub 30 items.

Lvl 40s just steal the low levels content entirely, make it completely trivial, and profit from it. And the general response of level so you can do it to new players is completely toxic to the community. This is not the way you attract new players.
 

KylerStern

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Carebear is removing the challenge, both from players and mobs, from a situation normally a boss but also from maps and in general. You killing a boss that can't hurt you is carebear. The people who are supposed to be there, the lvl 20-25s that the cave is designed for, also can't hurt you. Sure another high level can come and kill you, but that's just exacerbating the situation.

Yes the drops are worthwhile, no one is saying they aren't. However they are for low levels not 40+s. Gem making is for everyone or it would have a level limit on it. The runes can also be put into items, which due to the drop rate on low level items are more likely to be put in sub 20 items than 40+ items. The BIO is used to refine, which amazing happens to be used mostly to refine lvl30- weps, because high level weps are too expensive to break. So yeah, the main two ghoul drops are mainly used for sub 30 items.

Lvl 40s just steal the low levels content entirely, make it completely trivial, and profit from it. And the general response of level so you can do it to new players is completely toxic to the community. This is not the way you attract new players.

You cant lock off parts of the game because people "out level it" otherwise you are in a constant with no progression.
are you saying that level 50 chars should only be able to go to hell? because they can faceroll everything else? it just doesn't work like that.

carebear removing the challenge - exactly. your challenge is to kill ghoul king when noone else is there, find out its timer and hope you get one to yourself. instead you want to block 95% of the player base from entering the cave so that you can reap the rewards of a trouble free "boss"
sounds very carebear to me.
 

holo

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You cant lock off parts of the game because people "out level it" otherwise you are in a constant with no progression.
are you saying that level 50 chars should only be able to go to hell? because they can faceroll everything else? it just doesn't work like that.

carebear removing the challenge - exactly. your challenge is to kill ghoul king when noone else is there, find out its timer and hope you get one to yourself. instead you want to block 95% of the player base from entering the cave so that you can reap the rewards of a trouble free "boss"
sounds very carebear to me.

Far from it! You have to remember mir has done this before in the low, mid and high level caves. You progress out of one dungeon into the next. That should be the nature progression of mir, and frankly every other mmo and game. How often do you think a max lvl on wow goes into the low level dungeons? Staying in one dungeon from 1 to 50 sounds more static to mean than being forced to move up when you've outleveled an area.

The game wouldn't be trouble free boss. It would be the exact same challenge that the 95% of the player base had, or atleast had until the point where the high levels started stealing it from the low levels. I remember when I first started this server, I went mines with a friend. We even found an assassin on the way down to KR, and all grouped together. Once we got there we had a fun time of killing all the ghouls and finding the GK, which was a challenge in of itself as we were all sub 20. High levels are completely denying low levels of these experiences.

The reason no one is there is BECAUSE high levels are there. Why bother even trying to kill a boss when the chance of it being alive is slim, and if it is a high lvl will probably come and kill you for it anyway. It is not carebear for a low level to kill a low level boss!
 

Unseen0202

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Far from it! You have to remember mir has done this before in the low, mid and high level caves. You progress out of one dungeon into the next. That should be the nature progression of mir, and frankly every other mmo and game. How often do you think a max lvl on wow goes into the low level dungeons? Staying in one dungeon from 1 to 50 sounds more static to mean than being forced to move up when you've outleveled an area.

The game wouldn't be trouble free boss. It would be the exact same challenge that the 95% of the player base had, or atleast had until the point where the high levels started stealing it from the low levels. I remember when I first started this server, I went mines with a friend. We even found an assassin on the way down to KR, and all grouped together. Once we got there we had a fun time of killing all the ghouls and finding the GK, which was a challenge in of itself as we were all sub 20. High levels are completely denying low levels of these experiences.

The reason no one is there is BECAUSE high levels are there. Why bother even trying to kill a boss when the chance of it being alive is slim, and if it is a high lvl will probably come and kill you for it anyway. It is not carebear for a low level to kill a low level boss!
Level up and fight back, simples.
 

d1craig

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Would it be possible to have 2 versions of the caves with 2 versions of the mobs/bosses?

a level 35/40 and below version and a level 40+ version. Drops are for higher level items in the higher cave.

I like this. Could even make BDD a lower level version and hell aswell. Would work great.
 

holo

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Would it be possible to have 2 versions of the caves with 2 versions of the mobs/bosses?

a level 35/40 and below version and a level 40+ version. Drops are for higher level items in the higher cave.

I like this. Could even make BDD a lower level version and hell aswell. Would work great.

I kind of like this idea, if the dungeons were tuned for appropriate levels. Think heroics from WoW, take the normal dungeon and boost it to 40+ with better drops and more exp. Re-use old content makes a lot of sense. I don't think low level versions are really necessary, there is already a lot of content for low levels if it's not stolen by high levels.
 

Unseen0202

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You want to know why u find high levels In these caves... its hard to make cash and theres too many gold sinks ingame costs me 70k for full bag of pots per hour and then you got tm prices and tm leaching your money theres not enough subs ingame
 

holo

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You want to know why u find high levels In these caves... its hard to make cash and theres too many gold sinks ingame costs me 70k for full bag of pots per hour and then you got tm prices and tm leaching your money theres not enough subs ingame

Gold sinks need to exist because people can go to low level caves and walk out with 500k with zero effort put in. We are talking root cause here. If high levels weren't in low level areas, the low levels would be getting these drops and trading them for the items you get in high level areas, like 30 weps and Drings/plats/rubies. Plus by promoting low level content you get more new players making the prices for random drops worth more than shop prices, which would pay for your hunts.

But instead people would prefer to go low level caves, ruin low level content, and still have the same issues...
 

Unseen0202

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Gold sinks need to exist because people can go to low level caves and walk out with 500k with zero effort put in. We are talking root cause here. If high levels weren't in low level areas, the low levels would be getting these drops and trading them for the items you get in high level areas, like 30 weps and Drings/plats/rubies. Plus by promoting low level content you get more new players making the prices for random drops worth more than shop prices, which would pay for your hunts.

But instead people would prefer to go low level caves, ruin low level content, and still have the same issues...
Its never gna change mirs always been this way can't beat um join um