Important List of Issues to Address

KingKong69

Loyal Member
Loyal Member
Feb 6, 2016
146
0
42
@ryhus

Sin could always move when cloacking this is nothing new and learn some ****ing english you ****!
 

Soulspring88

LOMCN Member
Jan 22, 2018
73
7
19
Barnsley, UK
Why is element stronger than a classes primary stat...they should be even as a base eg SC is 2 and element is 2 and element should just be applied a multiplier based on the dis and adv.

Example values:
2*0.5 (adv x5) = 1
2*0.6 (adv x4) = 1.2
2*0.7 (adv x3) = 1.4
2*0.8 (adv x2) = 1.6
2*0.9 (adv x1) = 1.8
2*1.0 (adv x0) = 2
2*1.1 (dis x1) = 2.2
2*1.2 (dis x2) = 2.4
2*1.3 (dis x3) = 2.6
2*1.4 (dis x4) = 2.8
2*1.5 (dis x5) = 3

This means element is still better against weakness but not just better all of the time as it is currently unless major advantage is on the defender.
 

SkeemaLOM

Loyal Member
Loyal Member
Feb 6, 2017
175
7
30
Swap element being effected by luck only for PvE and mc/sc for PvP? This way you'd benefit more from mc/sc in pvp
 

Sorry

Audrey
Dedicated Member
Apr 13, 2011
461
1
45
review SC and nerf demonic demon..

only way i see it.

What do you want nerfed about it? It's ranged atack has been removed from pvp and when you fight in a place where mobs are you can easy lure 2-3 mobs and he will casualy leave to fight the mobs and not the player .
 

KingHades

Dedicated Member
Dedicated Member
Apr 2, 2005
51
1
84
The damage is already done, no amount of changes will rectify the huge gulf between classes and levels now.

Sc always scaled differently to mc/dc and element was supposed to bring this in line with the other classes attack power. It's the reason you couldn't stack element on items or with hermit. Mc/dc items always had higher stats than sc. they were simply a weaker multiplier, it's why Taos have element stats on all weapons above lvl 33. High single target damage till aoe pet explosion.

At best with a well refined weapon you could end up with element 15-25. not being able to master refine element, with another +9 from numa rusted items.That was considered op at lvl 53 till the lvl 65 kits when low end sc became more important. On zircon it's easy to have 30-90 element.

hemit was limited to sc 1-2 lvl 40-50 then 1-3 if I remember

Dc/mc was 1-3 lvl 40-50 then raised accordinly

Element was random on hermit and and couldn't be stacked and was only 1-2

Sc would effect more than just spell duration like it does on zircon. It would effect the amount of healing, the amount of hp pets are summoned with. This has been proven and tested on every official going back to mir2.

Pets should level! giving the Taoist different ways to play rather than just explode everything. Was this not the reason you would spend 20mins lvling a pet or buy the pet scroll from gameshop. On Korean official they introduced talismans that would summon pet instantly to lvl 7, could cast green poison and resurrect. pet able to tank in caves and take agro in groups. illusion/phantom for pet melee damage,explosion.
This is a very important mechanic for the higher end caves when given the pets current hp pool you wouldnt even be able to cast explosion because of the cool down. In the higher caves lvl 65+ mobs easily hit for 400-500 any more than 2 mobs pets dead in sconds. How was this addressed by Jamie give the pets adv to everything.

Will be interesting to see how he addresses new problems later with the introduction of new skills and caves. Is dragon abyss in game yet ? Because that was a really nice cave for melee and Taos to catch up on wizards.

One of the things that really annoyed me was how he would always nerf a cave to make it easier for classes to lvl in. Imo it kinda defeated the point might as well make omas give 100k per mob
 

DigitalDevil

LOMCN Member
Jan 20, 2018
97
1
19
Two main things to look at imo:

1).
Jamie / Shane
Is there any plan to review this as the current change is bollox tbh.... the community feel has pretty much died in our guild, 20+ members left for the 30% buff, those who have remained have lost the motivation to play and several have just out right quit... server morale is at an all time low....

The change should have been:

New Starter Guild - Level 1-45 30/30/30% Buff

Small Guild - 0-15 Members - 15/15/15% Buff
Medium Guild - 16-30 Members - 10/10/10% Buff
Larger Guild - 31-45 Members - 5/5/5% Buff

So there is still a bonus for smaller guilds to help get them going and off the ground but its not game breaking, 30/30/30% is ridiculously high imo and should never have even made it live.

Also, the changes to the guild system would mean Sabuk Wall also needs reviewing as at present there's no real incentive for anyone to even go for it as the buff is worse than staying in a small guild... the only thing I could think of would be a Sabuk Owners Dungeon (NPC Teleport), make it something like BDD from Mir2 which people would actually want to own the Wall to gain access too....

People complained that the server felt like it was a two guild system, the recent change has made the server feel worse not better imo and it needs addressing before its left too long to remedy.


2). Something for the higher levels to do after Level 70, the amount that just seem to be standing in safe zone is shocking.... I was trying to get some kit/leveling advice by watching the other Sin's of the server (I'm guessing a lot of lower/mid players do this?), and out of the top 10 Sin's only 2 were out hunting, all the others were just in Safe Zone or "cashing"..... In one of the other threads someone mentioned new content coming in this weeks update? I hope this is true (reduce the Level 80 areas to 70 maybe? or add some more content for the people who are now at "End Game" with the current content). Previously people were grinding out for drops but the recent fortune checker seems to have demotivated people from doing this (the realisation of just how far away from an actual drop I guess...).

Anyway.... just the two things I think need addressing the most as these are the things that will start to reduce the player count if they are left for too long.....

 

SkeemaLOM

Loyal Member
Loyal Member
Feb 6, 2017
175
7
30
please buff 45 weps xD everyone will have elite weapons by the time its done however still think it needs looking at. sin wep for sure idk about the other classes