Low Rate - Quest Item rewards

Koriban

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Ok, lets have a serious talk.

I honestly think that adding in these quest reward items, on a low rate server, was a huge mistake. Allow me to give my reasoning.

So, at level 20-25 you get given the MW quest line/treepath questline for the FoxHelmet/ClassRing/LionBelt/ClassNecklace.

These are pretty easy quests, and net you some seriously decent statted items, with decent enough dura to last, well, I'm now 35 and they've only lost 1 dura.

Here's the issue. Almost all of these (bar the fox helmet) simply devalue the excitement of finding a similar type rare, and devalue the rare itself.

Lets take BoundRing for warr for example. AC0-3 DC1-3. So, finding a Dring means, you pretty much lose out. Finding a powerring means, you swap 2dc for 3 ac, so, still technically a loss here in raw stats.

Lets take the Warrior ToothNecklace for example. DC1-5. Find a clawnecky? 0-5... is actually worse, and thus claw neckies are now worth nothing.

Find a gbead (seen 1 on server?) DC2-5. Gain 1 base dc. I was a little disappointed to say the least. It's even worse for the archer/sins as these items come with accuracy on them, so any replacement is an immediate loss.

Don't even get me started on the LionBelt. Health+25? Basically a free hp runeslot on it with better stats than a chainbelt!

The only exception is the foxhelm, which is in my opinion the perfect quest reward. Not too good, not too bad. tiny bit better than a shaman helm. Easily replaced by a better rarer helmet.

What was the thought process behind these quest items on such a low rate, euro-styled items server? I think they would have been absolutely perfect, if they weren't such good stats, or only lasted a very limited time.

Thoughts? Anyone else think quest items are a bit, well, silly? Just an observation and feedback. Do with this information what you will.

TL;DR lvl 20 quest items far too strong in stats, needs nerfing or readjusting in my honest opinion to give the "rares", well, the feeling of being a rare.
 
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Jicaa

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This is partially the reason in why drop rates suck, even the small rares(d.ring, rubies, plats) are not exactly an upgrade over those quest items. You would only ever want one.

On the other side I love the quest rewards and think the game would only improve with more quests between the 30-40 area giving the same rewards for those levels as the 22-30 ones did.

However I believe that the majority will disagree with me and actually prefer having to spend months to get any form of good equipment. As that is how Mir has always been on a low rate.
 

Koriban

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On the other side I love the quest rewards and think the game would only improve with more quests between the 30-40 area giving the same rewards for those levels as the 22-30 ones did.

I agree with this wholeheartedly if they're only short-time (low dura) usage and a slight upgrade to a "semi-rare" you'd get, but I am definitely in favour of more quest reward items being given out, as well as more quests - just... not so Over the top this time!
 

Jicaa

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I agree with this wholeheartedly if they're only short-time (low dura) usage and a slight upgrade to a "semi-rare" you'd get, but I am definitely in favour of more quest reward items being given out, as well as more quests - just... not so Over the top this time!

Would need to add some type of balance though :P for example...

Wizard ring dura 2/2
Archer ring dura 2/2
Taoist ring dura 3/3
Warrior/Sin ring dura 4/4

You want them to last long enough, but not for many months. And with ranged not losing dura(unless you tstorm wiz) they need to be lower.
 

joking

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This is why these items were, at first, non repairable.. but people cried like absolute nobheads and this is where we are now...

Simple fix... make these items non repairable again.
 

holly

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Lower the dura so they dont last forever.
 

Kinneas

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There's also the fact that because they are quest items they cannot be dropped through PK/mob death which makes them even more valuable.
 

Deleted member 20018

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What joking said. Shouldn't be able to repair them, like it was at the beginning....


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Skyline

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Think I agree with you here.

I was surprised to see how good the quest rewards actually were, for such an easy quest.

Take the necklace for example, you'd find a ClawNecklace on a low rate server like this and be well pleased with it. Would have a decent sale value, or you'd use it. But now it's worth nothing lol.
 

joking

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Reeaally hope he changes this back. bit of trial and error I think. Quest items shouldnt be repairable. Unless its something like fateblades.. I reckon this would create a better cash flow for a alot of undervalued items too
 

Deleted member 20018

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Also a bit sad makin them repairable after some of the higher lvls from the opening has the items before it was chance, and didn't find em useful with dura 0, so they are gone :P


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JC/Raiden

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I support the OP, as much as it benefits me not to admit it lol. Some alterations do need to be made. However I'm more in favour of a stat nerf then the the quest items being unrepairable.
 

Ezrolith

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I completely understand the points being made but I seem to be the first person to disagree. I feel on a server where good items are hard to come by having a couple of quest items to give you a start are a good idea and mean even if you have no gold you can have some okay items. If the items were not in the game I wouldn't have done the quests, which were actually fun. Same with the fatesword, I will never be able to afford a real Lvl 35 weapon and getting the L26 weapon seems like it will be weeks or months away due to the cost.

I like the idea of having the quest to look forward to when I have done the hard work (levelling).

However, I do see what your upset about...
 

Wond

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I completely understand the points being made but I seem to be the first person to disagree. I feel on a server where good items are hard to come by having a couple of quest items to give you a start are a good idea and mean even if you have no gold you can have some okay items. If the items were not in the game I wouldn't have done the quests, which were actually fun. Same with the fatesword, I will never be able to afford a real Lvl 35 weapon and getting the L26 weapon seems like it will be weeks or months away due to the cost.

I like the idea of having the quest to look forward to when I have done the hard work (levelling).

However, I do see what your upset about...

A fate sword is not better than a WSB though is it?

Point hes making is the fact that these quest items (neck/ring) that you can obtain in what, 15minutes of questing? are stronger than items that are considered rare.
 

Kinneas

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I dunno, LionBelt does require you to kill 150 BigApes. If you value your sanity, you do that one grouped and it certainly takes more than 15 minutes.
 

JC/Raiden

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I dunno, LionBelt does require you to kill 150 BigApes. If you value your sanity, you do that one grouped and it certainly takes more than 15 minutes.

I did this quest twice... Once for my self & again for a struggling Tao I felt sorry for.

I think its done its mental damage x_x

Halp pls o_o