Luck

Mu online season 21 - grand opening

sarafino

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What's your plans for luck? I'm not against luck+7, but it can and does get massively out of hand when everyone has it. Luck+7 should be as rare as full mir kit imo, if someone does somehow manage to achieve it then fair play, but when everyone and their dog has it, the game becomes pretty pointless, again my opinion.

I see through the streams, there's a luck+4. I know luck4 isn't game breaking, but if it's that easily obtained, how tough will luck+7 be?

If it can't be made particularly hard to come by, then my suggestion and maybe one that could help with a form of economy, is that you make benediction oils, reasonably rare.

Others may have suggestions, or you may have this issue already figured out/ideas of your own, but it's definitely something that should be thought about imo.
 

LordOfWar1

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luck 4 is very easy to make compare to luck 7 if its the same as chronicles
 

Tai

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These aren't Chronicles files; their luck system is broken.

The real question is does luck+7 = 100% max damage here?
 

DevilsKnight

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These aren't Chronicles files; their luck system is broken.

The real question is does luck+7 = 100% max damage here?

Unless they have changed it then no it doesn't do max damage all the time, from what I can tell its a 70% chance to do max damage (I haven't looked very hard at the code so do not know if anything else effects luck)

Dk
 

Xx69xX

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Unless they have changed it then no it doesn't do max damage all the time, from what I can tell its a 70% chance to do max damage (I haven't looked very hard at the code so do not know if anything else effects luck)

Dk

We have changed it, Luck 7 does do Max damage, but we have coded a different algorithm than anyone else.

Our luck chances are scaled off something different than DC gap.

We want there to be the opportunity ingame, but not easily obtained, and most importantly not easier for certain classes just because their dc gap is smaller than others.

We have made it a fair scaling system, but one that makes Luck 7 a real challenge to obtain.

-Apocalypse Team
 

sarafino

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We have changed it, Luck 7 does do Max damage, but we have coded a different algorithm than anyone else.

Our luck chances are scaled off something different than DC gap.

We want there to be the opportunity ingame, but not easily obtained, and most importantly not easier for certain classes just because their dc gap is smaller than others.

We have made it a fair scaling system, but one that makes Luck 7 a real challenge to obtain.

-Apocalypse Team

Fair enough, good to see you've put thought into this issue. I would imagine that you have, but has it been extensively tested on a range of weapons?
 

Xx69xX

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Fair enough, good to see you've put thought into this issue. I would imagine that you have, but has it been extensively tested on a range of weapons?

If I was to explain how we tested, I would give everything away! Not sure its the right time to do that yet, but be assured, its been tested!

-Apocalypse Team
 

Tai

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We have changed it, Luck 7 does do Max damage, but we have coded a different algorithm than anyone else.

Our luck chances are scaled off something different than DC gap.

We want there to be the opportunity ingame, but not easily obtained, and most importantly not easier for certain classes just because their dc gap is smaller than others.

We have made it a fair scaling system, but one that makes Luck 7 a real challenge to obtain.

-Apocalypse Team

I assume then you've removed the luck from MirArmour and other items then :frog:
 

sarafino

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Why would you assume that?

-Apocalypse Team

I would guess that, because you said luck7 = 100% damage, having luck on armours etc makes it massively easier to obtain. But, as with other servers, I imagine luck10 is the absolute max? 7wep 1 arm 1 neck 1 body?
 

Xx69xX

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I would guess that, because you said luck7 = 100% damage, having luck on armours etc makes it massively easier to obtain. But, as with other servers, I imagine luck10 is the absolute max? 7wep 1 arm 1 neck 1 body?

Luck 7 is max on these files, but its just a number, you cant refer to other servers when thinking of Apocalypse' luck, as we use a different system, so getting 7 will be as hard as getting 10 on other servers Id say.

-Apocalypse Team
 

Tai

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Why would you assume that?

-Apocalypse Team

Cos you said max luck would be a challenge to obtain

Luck7 isn't just broken on chronicles because it's easier to obtain on certain weapons, but because it shouldn't grant 100% max damage. That's luck9 my dear
 

Xx69xX

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That's luck9 my dear

Says who :P?

We want to customise things, and changing certain things means people cant refer to how its worked previously.

-Apocalypse Team
 

DevilsKnight

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We have changed it, Luck 7 does do Max damage, but we have coded a different algorithm than anyone else.

Our luck chances are scaled off something different than DC gap.

We want there to be the opportunity ingame, but not easily obtained, and most importantly not easier for certain classes just because their dc gap is smaller than others.

We have made it a fair scaling system, but one that makes Luck 7 a real challenge to obtain.

-Apocalypse Team

The original c# code didn't have anything to do with dc on obtaining luck, it was only to do with the current item luck and a random chance.

So pretty much what you have described :P

Dk
 

Xx69xX

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The original c# code didn't have anything to do with dc on obtaining luck, it was only to do with the current item luck and a random chance.

So pretty much what you have described :P

Dk

Not at all what I described :P

We have made our luck chances change per weapon. Not saying how it changes, but it changes.

-Apocalypse Team
 

sarafino

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Luck 7 is max on these files, but its just a number, you cant refer to other servers when thinking of Apocalypse' luck, as we use a different system, so getting 7 will be as hard as getting 10 on other servers Id say.

-Apocalypse Team

Ok, I realise you don't want to release everything, but if as you say 7 is max. there's a luck4 wep on beta, im sure 5 isn't too far behind that. Add in a luck1 armour and necklace, you've achieved 7. To me, that doesn't represent a challenge.

If you could explain how it works here, it would clear a lot up. As, like I said, obtaining max luck can be gamebreaking, so going into it, it'd be nice to know how it works because if it is literally a case of 5wep 1arm 1neck, can almost guarentee you see luck7 within 4-6months.
 

Xx69xX

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Simple maths.

If you're making luck on weapons harder to obtain to compensate for the lower cap, isn't that also lowering the scope of gameplay a little?

That does not make sense,

If we put max at 100 or max at 3, the algorithm is what you need to use to understand the math. Not the max number.

If we made it 1/1 each bene up to 100. but 250/1 to obtain luck 7 per bene, then simple math suggests that getting luck 100 is quicker than luck 7,

You cant suggest simple math without the algorithm :P

Probability suggests getting 7 would be easier than 100 without understanding how it works, but without the algorithm its useless.

-Apocalypse Team
 

Tai

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That does not make sense,

If we put max at 100 or max at 3, the algorithm is what you need to use to understand the math. Not the max number.

If we made it 1/1 each bene up to 100. but 250/1 to obtain luck 7 per bene, then simple math suggests that getting luck 100 is quicker than luck 7,

You cant suggest simple math without the algorithm :P

Probability suggests getting 7 would be easier than 100 without understanding how it works, but without the algorithm its useless.

-Apocalypse Team

Nothing to do with algorithms. 1 luck = 10% chance for max damage. 100% is only obtainable via luck7 weapon, luck1 armour, luck1 neck, that's 9 luck, or 90%, plus the 1 luck that comes as standard = 10 or 100%

By making the cap of 7 = 100%, you must have altered what each luck gives % wise? Otherwise you'll end up like chronicles where luck6 = 70% and then a 30% jump once achieving luck7
 

Xx69xX

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Nothing to do with algorithms. 1 luck = 10% chance for max damage. 100% is only obtainable via luck7 weapon, luck1 armour, luck1 neck, that's 9 luck, or 90%, plus the 1 luck that comes as standard = 10 or 100%

By making the cap of 7 = 100%, you must have altered what each luck gives % wise? Otherwise you'll end up like chronicles where luck6 = 70% and then a 30% jump once achieving luck7

Of course we have changed each value, but its a custom value, not a generic value per luck.

Those who mentioned the luck 4 weapon in beta, its true, but the updated luck system is currently on my local source and not on the beta server files yet.

-Apocalypse Team


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