CNtroubleMakeryou know what, i am getting tied of such kind of crying. make yourself a wiz
HokusPokus
+1
PS MB mc 24-24 is @ FUKING LVL 52 u retard.
SetheusThere is no skill lvl 48+ iet in game 4 war,sin and no lvl 50 spell 4 tao.
100% skils like that will 1 hit lot of ppl stop the fuking moans,and go fking lvl your noob ass.
KassidyWiz are maxed out @52 (MB wise met still levels), at 60 rage keeps adding dc to additional kit due to the stat increase. It will do til lvl 500..MB is set MC.
Albeit.
Stfu crying and get MR.
Also, You change kit for town PVP, why do you even care?
---------- Post Merged at 09:22 AM ---------- Previous Post was at 09:21 AM ----------
If you have the time and commitment to level a wizard to 52+ you should be benefitted with this spell boost, Wizards are **** till level 48 then they get powerful,
None of the other spells have dropped yet, and as stated for
Example rage level 4 with level56 gear will give a lot more than a 24 do boost in a well kitted warrior, meaning once that wizards shield down he's 1 hittable, also that war can 1 hit most other classes with that kind of dc and no other class has magic shield, so the fingers will point at a warrior 1 hitting everyone with 1400 hp tank, then you'll cry harder than a wiz, least you have a chance to kill a wiz, also hemorrhage isn't ingwme and said to be the Sins game breaker spell, so while We nerf a wizard who's put effort in to become strong, rather than being bullied by all classes as we were for 8 months of server up, you'll be progressively asking for each and every other class to be nerfed as their skills drop, then you will end up with archer crisis again, archer AB temp fixed coz people complain it's 1 hitting people from a screen away and too OP to the point you need to be close, now all other class gear and spells are dropping the archer is under powered from this fix which YOU the players wanted asap as you couldn't be patient enough to take a beating till the skills of other classes become more common, now your complaint for archers to be "fixed" when they were already "fixed" coz they were "broken" but are now more "broken" although they were "fixed" hahaha the vicious circle of the Mir community, maybe stop QQing and EVERY possible chance, and we would have our monks now which your all anxiously pestering the devs for, accept a ****ing ass whooping for some time til your own class's content is ingame,
---------- Post Merged at 10:07 AM ---------- Previous Post was at 10:05 AM ----------
Using predictive text on an iPhone please try and use your brains and bridge the broken biscuits in my message, cba re editing for something like level4 meaning level 3 and do for DC or MC
Ta
Level 0 MC6-6
Level 1 MC12-12
Level 2 MC18-18
Level 3 MC24-24
Level 4 MC30-30 (not ingame)
That is from official, so it's based on official server stats.
BH
From a warrior's perspective, I don't really have a problem with MB and wiz damage. Yes they hurt, but they are also avoidable and wizzies still drop easily when you catch them unshielded.
Balance issue I have between these and most classes, is that it is infinitely more difficult and expensive to attain comparative gear and skills. Wizzies can get blizz/MB fairly easily and MC gear is dirt cheap, while Rage is still far too rare and DC/Speed gear is astronomically priced by comparison.
As for OP skills, im still of the opinion that ShadowStep is the most OP skill ingame at the moment, it needs a cooldown.
As devs like to say "This isnt Euromir" We all know euro was far from perfect, but it is good as a base to start, so useful in that sense.
Im not even sure any wiz hit 52 on euro, mayb Linz or someone. But im sure if the game had survived this would of become an Overpowered issue.
As mentioned the TU issue on Acem2 caused wiz to cry, but was addressed for the benefit of the Game\Balance and all classes..
I remember the days when "wizards were **** until 45 when they got level 3 FF" lol.
A "good" wizard kit for FF on euro was mc25-50 ish? Wizards would work together to take groups down. Now we see double those numbers (min and max) and wizards being able to take out full groups solo.
Is this a group of black widows ? or what shite are you talkin...
Why not allow MB to stay as it is, but stop magic shield being able to be cast while mb is active? Shield is Overpowered on here and lasts forever.
Server takes in at least 1-2k per month but updates come every 6 months lol. Funny how ab was fixed due to literally 4 archers steam rolling the server but mb is fine. Mp use is supposed to be increased while it's up. Nothing that op shouldn't have zero drawbacks. Simple as. Ss fails and rage has global CD on spells. Stfu dizzy get your head out of the sand.
Level 0 MC6-6
Level 1 MC12-12
Level 2 MC18-18
Level 3 MC24-24
Level 4 MC30-30 (not ingame)
That is from official, so it's based on official server stats.
BH
