Maintenance: 25th May @ 17:00 (Early)

Mu online season 21 - grand opening

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
Fox Cave
  • Fox Cave 2nd revamped, (Includes 3 Subs, 1 of each type of fox)
  • Greater Fox items will drop from the subs
  • Great Fox Items can be broken down to Great Essence.
  • Greater Fox items can be "Re-Rolled" with 5x Blue Dye + 1x Great Essence, (Re-Roll = Full Dura, Wiped added stats, Higher chance of being added)



Items
  • AC, MAC HP and MP Stones have been adjusted. (Improved)
  • Blue dyes is now stackable
  • Lv 47 Weapons cheaper to craft,
  • Storm Gems/Orbs added to game.

Monsters
  • 1 Orb will also drop from OKS.
  • Marr province now drops Mythical Fragments
  • Marr cave 3rd has greatly increased mob count.


Mechanics
  • Life on Hit now activates when casting spells.
  • Taoist spell curse can now trigger Slow/PA
  • You can no longer RT in OKS room.
  • Afk Farming/Leveling check has been added, (hopefully made impossible).
  • Agility will no longer be a chance to miss, instead it will act as damage reduction
    • If you had 50% chance to dodge an attack, you will now take 50% less damage instead. (This will make Agility more reliable).
  • Poison will persist when relogging.
  • DarkBody now correctly add's DC.


As some are aware I am building a map maker, when It's able to create maps (When there are more objects constructed), I will implement a new cave with new maps made from the map maker.


NOTE: A follow up reboot may happen with or without warning depending on how the changes impact the server.
 
Last edited:

Piff1

Legend
Veteran
Apr 17, 2015
2,895
463
145
Africa
Re: Maintenance: 25th May @ 20:00 (Hopefully)

Nice to see War / Sin won't run through red without hardly getting hit.
 

EliteGuard

LOMCN n00bie
Jul 28, 2013
5
0
12
Re: Maintenance: 25th May @ 20:00 (Hopefully)

I like the fox caves update. It's such a great cave for hunting in. But it's too easy for alot of people especially the boss. Would you be able to alongside the current changes make cave and boss harder and increase exp so it's a nice place to hunt in group alongside rc.
 

Chriz

Captain Lurker
VIP
Mar 24, 2003
1,198
1
336
315
LOMCN
Re: Maintenance: 25th May @ 20:00 (Hopefully)

Interesting change to agil.. Curious if AC from DC reduction is applied before or after the % reduction from agil.

For example-

If hit for 100 and a.c. is 50 then hit is 50 with 50% reduction it is now 25

If hit for 100 and reduced by 50% the hit is 50 and is reduced by 50 ac to 0
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
Re: Maintenance: 25th May @ 20:00 (Hopefully)

The reduction from Agil is After AC so there is no increase in worth/power.
 

bathy85

Dedicated Member
Dedicated Member
Jun 25, 2006
70
0
32
is the mines meant to be droping gold and pots and ore now.. instead of going straight into bag, i dont mind pots n ore, but actually gold is a nightmare lol
 

Pottsy

Legend
Legendary
Feb 26, 2004
3,278
259
309
Might have something to do with the new afk farming/lvling check...

He was a bit vague as to what exactly flags it, but i guess if people knew they could perhaps try work around it.
 

RTHaworth

Dedicated Member
Dedicated Member
Oct 28, 2012
52
0
32
great work jamie! bit of a shame the server has moved so far away from low rate, but i guess that's half accident half circumstances.
 

Shane/Banshee

LOMCN Veteran
Veteran
Apr 25, 2013
1,217
24
99
Yeah would have been nice to keep it low rate but people like numbers. And progression was probably a bit fast
 

Ironstorm

LOMCN Member
Apr 17, 2017
94
0
17
Good update. However, Marr 3rd is ridiculously rammed, needs adjusting bud and gold is going to floor :/
 

putato

LOMCN Member
May 25, 2017
36
0
17
New patch

Red poison does not count as an attack so get no exp if pet kills.

No longer get exp when using hallucination skill unless you also hit it targets. This makes the skill useless, to much micro-management.

"Taoist spell curse can now trigger Slow/PA". I have tried this and Slow/PA does not seem to work with curse spell? Had black maggots race, some cursed, some normal. They all moved at same speed.
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
New patch

Red poison does not count as an attack so get no exp if pet kills.

No longer get exp when using hallucination skill unless you also hit it targets. This makes the skill useless, to much micro-management.

"Taoist spell curse can now trigger Slow/PA". I have tried this and Slow/PA does not seem to work with curse spell? Had black maggots race, some cursed, some normal. They all moved at same speed.



I know about Red Poison, Hallucination and TU not claiming kills (will be fixed on next reboot)


Ok so how much slow and PA did you have, did it actually proc when you tested?
 

bathy85

Dedicated Member
Dedicated Member
Jun 25, 2006
70
0
32
What about all the gold and pots craft items etc not going into bag jamie ?
 

bathy85

Dedicated Member
Dedicated Member
Jun 25, 2006
70
0
32
Punish us for afk farmers.... i hope not lol. Jus ban them if caught doing it i say
 

RTHaworth

Dedicated Member
Dedicated Member
Oct 28, 2012
52
0
32
Punish us for afk farmers.... i hope not lol. Jus ban them if caught doing it i say

seems a bit harsh. but quality of life has taken a hit. how about having no pet zones that vanish pets temporarily in mines, st and sv?
 

UniTY

O.G.
VIP
Apr 29, 2003
271
12
135
Florida, USA
seems a bit harsh. but quality of life has taken a hit. how about having no pet zones that vanish pets temporarily in mines, st and sv?

That's a bit drastic don't you think? Cause two classes to lose important spells all so one doesn't have to collect their items off the ground?
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
I've disabled the AFK Farming check until a Reboot later today. where Red Poison, TU and Hallucination will interact correctly with the feature.
 

putato

LOMCN Member
May 25, 2017
36
0
17
Ok so how much slow and PA did you have, did it actually proc when you tested?

I think I have misunderstood you. I thought you just added slow to the skill, so level 1 curse would reduce DC/SC/MC and slow mobs by 13%. I see now that you intended for slow/PA to work based on items with slow/PA stats.

Thanks.