Fox Cave
Items
Monsters
Mechanics
As some are aware I am building a map maker, when It's able to create maps (When there are more objects constructed), I will implement a new cave with new maps made from the map maker.
NOTE: A follow up reboot may happen with or without warning depending on how the changes impact the server.
- Fox Cave 2nd revamped, (Includes 3 Subs, 1 of each type of fox)
- Greater Fox items will drop from the subs
- Great Fox Items can be broken down to Great Essence.
- Greater Fox items can be "Re-Rolled" with 5x Blue Dye + 1x Great Essence, (Re-Roll = Full Dura, Wiped added stats, Higher chance of being added)
Items
- AC, MAC HP and MP Stones have been adjusted. (Improved)
- Blue dyes is now stackable
- Lv 47 Weapons cheaper to craft,
- Storm Gems/Orbs added to game.
Monsters
- 1 Orb will also drop from OKS.
- Marr province now drops Mythical Fragments
- Marr cave 3rd has greatly increased mob count.
Mechanics
- Life on Hit now activates when casting spells.
- Taoist spell curse can now trigger Slow/PA
- You can no longer RT in OKS room.
- Afk Farming/Leveling check has been added, (hopefully made impossible).
- Agility will no longer be a chance to miss, instead it will act as damage reduction
- If you had 50% chance to dodge an attack, you will now take 50% less damage instead. (This will make Agility more reliable).
- Poison will persist when relogging.
- DarkBody now correctly add's DC.
As some are aware I am building a map maker, when It's able to create maps (When there are more objects constructed), I will implement a new cave with new maps made from the map maker.
NOTE: A follow up reboot may happen with or without warning depending on how the changes impact the server.
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