@Make BlackOre

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Elvin

Golden Oldie
Golden Oldie
May 14, 2003
1,155
1
175
middlesex
not possible to make any other purity from @make blackironore.
if there is id like to know it .
You could just up it in the DB to a higher purity
 
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Ardbeg

Legend
Legendary
Aug 8, 2004
3,225
2
150
290
Southern England
not possible to make any other purity from @make blackironore.
if there is id like to know it .
You could just up it in the DB to a higher purity

Interesting.

I was looking to make lower stuff to test some refines.
I've just come across my old 1.4 files so had the urge to play about lol.

So what makes the pur less when it's dug up ?
Could we tap into that ? Even if its a random number generator, it has to be accessible.
 
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wanabee

Golden Oldie
Golden Oldie
Jul 10, 2004
723
4
155
newbury
Interesting.

I was looking to make lower stuff to test some refines.
I've just come across my old 1.4 files so had the urge to play about lol.

So what makes the pur less when it's dug up ?
Could we tap into that ? Even if its a random number generator, it has to be accessible.


best thing to do is make a test mob or something add a monfile with 5/1 blackore and spawn ten of them and you will get random ore once you kill them.
 
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Ardbeg

Legend
Legendary
Aug 8, 2004
3,225
2
150
290
Southern England
best thing to do is make a test mob or something add a monfile with 5/1 blackore and spawn ten of them and you will get random ore once you kill them.

I like that. Crazy but clever :P



All I did was go into the stditms.db and make the durmax of goldore 15000 instead of the 10000 that its set at. The shop still lists dur 10 ore but @make goldore now creates dur 15. (As Elvin Said)

I've not managed to get the command @changeweapondur to work. Does this apply to weapon held, or a named weapon in bag ?

Sorry to go all retro on 1.4 but I've yet to move up to a 2.3 version having only just got this going.
 
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