Masters Target

Play Now

Silencer

Comedian
Golden Oldie
Feb 9, 2008
1,853
48
135
LOMCN HQ with Tai, eating bagels.
I honestly don't see @deva commands as something that unbalance the game?

The point of a Tao in PvP is it can't die, but can't be killed. (1v1 and if they know how to play Mir anyway)

It's hardly a game breaker - if you look at all 5 classes and their skills, Tao's need re-dressing the least.

Let's talk MagicBooster - TDB - DarkBody - ArrowBarrage - there's 4 skills that all need fixing/addressing.
 

SmavidDavid

Playing Legend of Mir 5
Legendary
Jun 13, 2006
4,215
635
290
Worthing is depressing.
This is why i never played my tao... They're too easy master target was never needed and all the moans for needing them were never a problem before, but now you have a lazy mans option you take that.

People claim they are needed for bosses/sub? How about you lure all mobs and clear room then kill the boss the old fashioned way. It seems Deva has become an essential part to a class where it was meant to be an aid as other pets. For the people who need it to help them poison / curse / sfb.... Really? Be quicker, i'm pretty slow and even i could catch people on my nooby tao.

With auto swap, master target and frequent posts for sc boosts, mass spells etc i do actually wander what has happened to this class as they cry more than any other but have always been the strongest if used by somebody willing to work with what they got.

Deva AI always sucks but pets should attack freely and not be ditacted a target, even for bosses! I know this is not euro or korean but afaik it wasnt needed there and isn't needed here, many things were and now are but this was never needed. This was a fix to a problem before the game even reached it maturity much like other skill nerfs/buff.
 

Carribean

I abused the reputation system, now I'm stuck with
Veteran
Feb 18, 2013
645
14
80
agreed, worst thing ever implemented, especially wizard master target.
 

GimmeAKitKat

Loyal Member
Loyal Member
Jun 11, 2014
403
0
43
Again, majority of tao's don't have Curse and Poison cloud, and without masters target would be helpless. The fact they can be LR'd and need the commands to be input after each pet death is enough of a balance to me.

Another addition being that PC and Curse can be abused by greifing noobs.
 
Last edited:

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
Can you not just LionRoar the Tao pets anyway, master targets been in game for a long time now and it may as well be left alone. I don't even play a Tao but I just hate things randomly being changed when it's been that way for a long time in the server.

Sadly no. Because when you LionRoar a deva or a clone in any cave fight scenario, there will be mobs around to hit that deva/clone and un-para it instantly.

You literally cannot stop a deva or clone in that situation on this server. You can LR it over and over but it'll get hit, get unpara'd and continue hitting you (and following its master). Before on euro luring mobs onto deva/clone actually served to help you deal with it and that was the strategy involved.

Flinch also honestly needs looking at, as it's just not right. It's not working as it's intended to.

Another attempt to chip away at taos/wiz by kori...not seen any posts to counteract warrior pvp , cooldown on tdb?cooldown on sd?+4 att speed cap? a few i would like.

I would gladly welcome a cooldown on ShoulderDash, as I too feel this is far too overused and all the "bad" warriors rely too much on it, you can't even be hit whilst shoulderdashing. I would however have preferred to make a seperate thread for this.
 

BLaPP

LOMCN Veteran
Veteran
May 8, 2013
366
1
45
i think it should be kept in, as in a 1v1 situation taos have nearly always been expected to win throughout mir , especially against warriors

on most servers a lot of the time it was a given that 1v1 taos smash warriors unelss your **** tao/good warrior

in a 1v1 situation against a warr/sin , how do you expect taos to actually hit warriors/sins when they can auto run after every single hit , its nearly impossible, especially against someone with speed such as yourself Koriban

its one of the only things we have to counteract speedy warriors , i think its unfair if you remove as how do you expect to make someone flinch as a tao without masterstarget
 

Xx69xX

Golden Oldie
Golden Oldie
Dec 2, 2005
2,152
159
250
i think it should be kept in, as in a 1v1 situation taos have nearly always been expected to win throughout mir , especially against warriors

on most servers a lot of the time it was a given that 1v1 taos smash warriors unelss your **** tao/good warrior

in a 1v1 situation against a warr/sin , how do you expect taos to actually hit warriors/sins when they can auto run after every single hit , its nearly impossible, especially against someone with speed such as yourself Koriban

its one of the only things we have to counteract speedy warriors , i think its unfair if you remove as how do you expect to make someone flinch as a tao without masterstarget

by being skilful... without master target what do u think is going to happen to the deva? its still going to attack, but instead of running around and just letting deva do EVERYTHING you will actually have to do something to make it attack your required target. Seems completely fair to me... Master target is just a teddy bear for crying Taos. Taos have it way to easy on here imo.
 

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
184
Your opinion of wizard clone masterstarget?

Oh, Wizards should never of been given master target, they don't need it at all. They already do crazy damage if they reach you, Master Target just makes it really easy for them to get to you.
 

BLaPP

LOMCN Veteran
Veteran
May 8, 2013
366
1
45
by being skilful... without master target what do u think is going to happen to the deva? its still going to attack, but instead of running around and just letting deva do EVERYTHING you will actually have to do something to make it attack your required target. Seems completely fair to me... Master target is just a teddy bear for crying Taos. Taos have it way to easy on here imo.

everybody knows deva is ****ing retarded in a fight where there is any mobs at all
 

HarryH

On the bandwagon
Veteran
Apr 25, 2014
1,686
9
100
1v1 obviously masters target isn't needed anyway so we can completely remove this from the scenario.

In A group situation all classes feel a disadvantage in terms of monsters being present, I.e. Wizards flinched, Warriors attack speed slowed. I don't understand why a Taoist should have an automatic lock on to anyone. They have the most crowd control skills already so should have no problem in a monster heavy environment.
 

kickey

LOMCN Veteran
Veteran
Jun 5, 2010
686
1
104
1v1 obviously masters target isn't needed anyway so we can completely remove this from the scenario.

In A group situation all classes feel a disadvantage in terms of monsters being present, I.e. Wizards flinched, Warriors attack speed slowed. I don't understand why a Taoist should have an automatic lock on to anyone. They have the most crowd control skills already so should have no problem in a monster heavy environment.

+1

only ppl want this in the game are bad tao's so no melee class can get next nor near them .

1v1 situation it completely ruins pvp
 

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
Seems the vast majority agree here that it's not really needed any more - almost especially everyone agrees for wizzies clone, but a few think that tao's deva master target should stay or should at least work for bosses in which I completely agree.

Samuel/BH could you perhaps take it out (masters target) next reboot and monitor the situation?

It also might be worth putting a 3 second cooldown onto ShoulderDash. I feel spamming it every second (and being invulnerable while doing so) makes warriors a bit too dependent on this spell and should really be using it sparingly.

Thanks.
 

Silencer

Comedian
Golden Oldie
Feb 9, 2008
1,853
48
135
LOMCN HQ with Tai, eating bagels.
Try removing wizzy clone masterstargets first, everyone seems to agree on that.

Tao deva commands are a nice addition for Tao's on this server - I won't cry if they're removed, but I don't think they need to be.
 

kickey

LOMCN Veteran
Veteran
Jun 5, 2010
686
1
104
Seems the vast majority agree here that it's not really needed any more - almost especially everyone agrees for wizzies clone, but a few think that tao's deva master target should stay or should at least work for bosses in which I completely agree.

Samuel/BH could you perhaps take it out (masters target) next reboot and monitor the situation?

It also might be worth putting a 3 second cooldown onto ShoulderDash. I feel spamming it every second (and being invulnerable while doing so) makes warriors a bit too dependent on this spell and should really be using it sparingly.

Thanks.

+100
 

Skepta

Member
Veteran
Feb 15, 2010
655
6
105
For all the people saying "LR" the pets, it's not that simple for people who don't play every day, tao's are near damn impossible to 1v1 with this bullshit. Also why is deva now a shop item. yet lr is still rare a ****? stupid stuff
 

+ULFBERH+T

Loyal Member
Loyal Member
Dec 23, 2014
145
0
42
Dont forget taos pets speed was nerfed to death to help balance the deva commands. Also as mentioned, most tao dont have curse or pc.When you say "most ppl agree" Kori, you need to remember most ppl dont post.
I think the server has had enuff knee jerk changes to last its life time, in the scheme of things i think the deva commands were a great innovation and should stay. :)
 

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
Bump.

Still see no reason for masters target to be in-game anymore. Especially if the flinch is reverting back to how it was (which I 100% agree with)
 
Last edited:

Merlin

LOMCN Veteran
Veteran
Aug 7, 2003
430
0
93
Bump.

Still see no reason for masters target to be in-game anymore. Especially if the flinch is reverting back to how it was (which I 100% agree with)
Stop crying man, it is what it is.