Mir 3 Idle: Next WebGame Project

Mu online season 21 - grand opening

CheekyVimto

It's my Precious!
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Mar 8, 2005
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I was already working on a new Mir-inspired idle game since completing FlipBreak, and after seeing the Mir idle prototype in the Mir2 section, I was inspired to make a Mir3 idle based on the hardcore mode from my server.

I'll be looking for some testers for those who are interested. :)
Game URL: https://xtreme-server.com/webgames/m3idle/

I'll continue to post updates on Pawsoft Discord regularly, but will post updates here liek I did with the previous releases.

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Jev

Mir 4 Incoming!
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Been playing it and managed to acsend. few things i found:

Can't have the bag/char panel open at the same time kinda sucks when i'm trying to compare stats as items don't show stats currently.

Once you go out on a run and it takes you back to town, the map tiles don't load until you reexit again back to pranja.

Can't stack the same items (annoying with those crystals you get and you try and bang them all in store)

Auto pot is good but no UI to tweak settings like only use pot when hp/mp reaches say 70%
 
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CheekyVimto

It's my Precious!
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Mar 8, 2005
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will have those added to the todo list :)
Post automatically merged:

3 Stacked Updates ready to go :)
Patch Notes v0.6.1
What changed:
  • Added Auto / Desktop / Compact UI mode with phone compact layout and Settings override.
  • Character + Inventory can now stay open together.
  • Added gear comparison panels, hover/select compare, explicit Equip Left/Right Ring and Equip Left/Right Bracelet, unequip actions, inventory swap/move helpers, and drag/drop/tap-to-target equipment flow.
  • Fixed town rendering to always use the Prajna Village town square as a fixed cover image.
  • Stopped combat lane crops overriding the clean combat strips.
  • Fixed compact mobile playfield height so the town background no longer cuts off into black space.
  • Added deterministic meta tests for the new equipment behaviour.
Patch Notes v0.6.2
What changed:
  • Added persistent scoring records for furthest completed stage, highest levels, best run, and weekly best run.
  • Replaced the inflated leaderboard formulas with readable alpha-scale scores.
  • Best Run now uses completed stages only; unlocked/entered routes no longer inflate score.
  • AP/LP scoring uses total earned values, so spending points on upgrades does not reduce rank.
  • Leaderboard rows/self-card now show Stage | Lv | LP | AP breakdowns.
  • Leaderboard tie-breakers now use stage, level, AP, LP.

Patch Notes v0.7.0
What changed:
  • Stack-aware item flow for inventory/storage: essence, materials, consumables, and duplicate skill books stack; gear does not.
  • Added Stack, Sort, and Split controls to Inventory and Storage.
  • Storage stash/withdraw now merges into existing stacks before using empty slots.
  • Added persistent Auto Belt config with default HP <= 25% and MP <= 25%, plus UI controls per slot.
  • MP auto-pot now checks during adventure ticks, so MP use from combat/skills can trigger properly.
  • Fixed a delayed leaderboard auto-submit race that could restore an old adventure snapshot after returning to town.
  • Hardened town return rendering so PV town square replaces combat visuals cleanly.
 
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CheekyVimto

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Patch Notes v0.7.1 What changed:
  • Route loading now shows once at combat-stage entry with a 2.5s minimum, not between waves.
  • Settings is now tabbed: General, Audio, Saves, Leaderboard.
  • Audio settings migrated to separate Music/SFX mute and volume controls.
  • Town HUD now shows HP, MP, and level cap.
  • Unequipping gear no longer gets undone by normal simulation ticks.
  • Gear instances now preserve required class/level, rarity, shape, source id, and base stats.
  • Essence Forge now previews and refines the actual equipped weapon/armour/helmet item.
Post automatically merged:

Patch Notes v0.7.2 What changed:
  • Added in-game Community panel with Discord/Patreon/patch notes/guide map.
  • Updated the player guides so all current systems are documented and reachable on desktop/phone.
  • Consolidated town services into Waypoints, Merchant Guild, Essence Artisan, Explorers Guild, Lineage Shrine, Bounty Board, Storage, and Info Board, with updated NPC images.
  • Added storage drag/drop/reorder wiring, and added Store All, Withdraw All functions.
  • Added Merchant common gear stock and kept selling limited to Merchant/Bounty service UIs only.
  • Added inventory Discard option
Post automatically merged:

Patch Notes v0.7.3 (squeezing one more in for today!) What changed:
  • Drops now magnet into the player instead of fading away when collectible; full inventory leaves them visibly blocked.
  • Ascension confirmation now warns that equipped gear, inventory, belt items, run gold, and run-owned items will be lost unless stored.
  • Merchant Guild opens with Inventory side-by-side on desktop and defaults to Common Gear.
  • Waypoints is now tabbed: Locations, Routes, Secret Hunts, Automation, with per-route Depart buttons.
  • Magic now has active/passive skill slots, cooldowns, and slot growth from class ascensions.
  • Leaderboards UI redesigned into My Scores and Competition, all scores auto recalculated to remove legacy scoring issues..
 
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CheekyVimto

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Patch Notes v0.7.4 What changed:
  • Inventory comparison is now a compact popover beside the inventory window on desktop/tablet, so the inventory no longer needs browser zoom to fit.
  • Prajna Village now has 5 normal stages plus a separate Prajna Village Boss - Oma Chief route.
  • Normal stage final waves use elite versions: 5x HP, +20% attack/defence.
  • Boss routes use named area bosses: 10x HP, +50% attack/defence.
  • Clearing the PV boss route unlocks adjacent area entrances:
    • Flea Cave
    • Prajna Cave
    • Prajna Stone Cave
  • Added staged content for Flea Cave, Prajna Cave, and Prajna Stone Cave.
  • Added Bone monster placeholder assets for Prajna Stone Cave.
  • Waypoints now groups Prajna Stone Cave separately and shows elite/boss final-wave labels more clearly.
 

CheekyVimto

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Patch Notes v0.7.5
Main changes:
  • Created the 'All' class items and 'Warrior' class items upto level 50.
  • Added offhand equipment support, paper-doll rendering, combat hero layers.
  • Added all male/female combat animation layers for the All and Warrior class items upto level 50.
    • Weapons
    • Armour
    • Helmets
    • Offhand
  • All Godsbane will become Godswish..
Patch Notes v0.7.6
What changed:
  • Created the 'Wizard', 'Taoist', 'Assassin', 'Summoner', 'Druid', 'BladeDancer', 'Archer' class items upto level 50.
  • Added offhand equipment support, paper-doll rendering, combat hero layers.
  • Added all male/female combat animation layers for the above class items upto level 50.
    • Weapons
    • Armour
    • Helmets
    • Offhand
Patch Notes v0.7.7
What changed:
  • Waypoints now uses real full-location minimaps for Prajna Village, Flea Cave, Prajna Cave, and Prajna Stone Cave.
  • Fixed Waypoints layout issues: no duplicate close button, no horizontal scroll, row-level Depart.
  • Corrected Bone monster images, including Bone Lords.
  • Secret Hunts now start immediately, bias waves toward the hunted monster, and can drop:
    • superior gear variants
    • rare SoulMon shards
  • Added first-pass SoulMon system:
    • account shard tracking
    • rank unlock at 3 shards
    • one equipped companion slot
    • Explorers Guild SoulMon tab
    • small permanent bonuses
    • animated companion rendered beside the hero in combat
Post automatically merged:

Patch Notes v0.7.8 What changed:
  • Corrected Waypoints minimaps for Prajna, Flea, Prajna Cave, Stone Cave, Bichon, Ant, Phantom, etc.
  • Added Bichon Province, Bichon Cave, Ant Colony, Phantom Forest, and Phantom Cave content.
    • Added monster assets for the new areas.
  • Added modular patch notes.
  • Tightened Waypoints panel scrolling/close-button behavior.
 
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CheekyVimto

It's my Precious!
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Patch Notes v0.7.9 What changed:
  • Title-screen profile gate:
    • create/load/local profile found,
    • visible save code, copy, email-code backup, cloud save now, protected “create new” warning.
  • New saveSync state and migration, save-code normalization, queued/debounced cloud autosave with retry status.
  • Settings Saves tab now displays code, sync status, cloud save, load different, copy, and email code.
Patch Notes v0.7.10 What changed:
  • Implemented the touch device UI window movement fix.
  • Ascension now works at every 10 levels for those that want to end runs earlier than their current max level cap. (allows for AP farming).
  • Character XP table updated.
  • Monster HP/damage updated.
  • Player guide updated (ascension rule changes).
Side note: Android Native App Port started

Patch Notes v0.7.11 What changed:
  • Implemented the mobile browser pause handling.
Patch Notes v0.7.12 What changed:
  • Potion belt assignment now moves/safely swaps stock instead of duplicating inventory stacks.
  • Manual and auto-potion use now consume belt stock only, with auto settings behind a compact Belt config toggle.
  • Added one-time save cleanup for old duplicated belt copies.
  • Added legacy gear normalisation/conversion so old necklace/gear can become valid current gear while preserving ownership/refine where possible.
  • Expanded item comparison cards beyond refine-only deltas, with rarity-colored Xtreme Mir-style item/comparison panels and equip requirement details.
  • Added wall-clock chunked catch-up for open hidden/minimized tabs, separate from capped offline return progress.
  • Fixed phone Waypoints route row layout and tightened compact panel scrolling/spacing for Belt, Inventory, Character, Merchant, Settings, and related sheets.
Patch Notes v0.7.13 What changed:
  • Compact shared slot sizing plus selection clearing after item mutations.
  • Waypoint area summaries with monster level ranges, route counts, bosses/elites, and short notes.
  • AP stack_cap unlock:
    • base 10, +1/rank, max 20.
  • Codex eligibility highlighting and Donate All.
  • Persistent Final Wave Chest with normal pickup first, overflow safety, town claim UI.
  • Combat HUD overhaul with player/enemy/resource cards, integrated bottom command bar, and debug HUD behind Settings.
  • Flea Cave combat framing fixed by using the lane strip instead of the upper-map panel.
Patch Notes v0.7.14 What changed:
  • Essence is now resource-backed with safe account storage, temporary run overflow, legacy inventory/storage essence migration, resource pickup, forge/salvage spending, and an AP Essence Vault cap upgrade.
  • Added resource strips to the main HUD and combat HUD for gold, LP, AP, and all essence tiers.
  • Inventory expansion is now class LP-bound, +4 slots per rank. Storage expansion is account AP-bound, +4 slots per rank.
  • Old AP inventory expansion purchases are refunded; old storage ranks are converted to the new +4-slot rank scale.
  • Inventory/storage slots are now larger and expand columns to the right first, up to 8 columns.
  • Character window now has Equipment and Stats tabs; equipment slots are larger.
 

CheekyVimto

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Patch Notes v0.7.15
What changed:
  • Retuned the campaign into a clearer 1-50 progression ladder.
  • Moved Desert Route into Numa Village,
  • Added new locations:
    • Wooma Temple
    • Zuma Temple
    • Numa Ruins
  • Added stage difficulty/drop bands and stage-aware combat/drop scaling.
  • Added LP merchant common-gear stock upgrades by level band, with town-return announcements.
  • Updated Waypoints grouping/level range display for the new areas.
  • Added additional content, including the new maps, minimaps, backgrounds, and monster assets.
  • Updated player guides.
Patch Notes v0.7.16
What changed:
  • Updated so phone mode uses one shared path, keeps main panels mutually exclusive, closes main sheets when opening town services, and adds phone combat tabs for Route / Skills / Belt / Log.
  • Updated the dedicated phone shell: fixed top HUD, one resource strip, safe-area-aware bottom nav, bottom-sheet panels, fixed town service dock, and phone-specific combat HUD/sheet rules.
  • Settings now says Phone instead of Compact.
Patch Notes v0.7.17
What changed:
  • Ascension is now available every 5 levels starting at level 10: 10, 15, 20, 25...
 

CheekyVimto

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Thanks to the almost 100 players currently testing, here are some more updates from your community suggestions.

Patch Notes v0.8.0
What changed:
  • Added the first major Live World / Community expansion.
  • Added lightweight live-service endpoints for:
    • Presence / online player counts
    • Activity feed
    • Event schedules
    • Global chat
    • Guilds
    • Premium entitlement and community premium status
    • Added the new Community panel.
  • Added live online counters:
    • Players online
    • Fighting
    • Crafting / town activity
    • Idle
  • Added a public activity feed for major account moments:
    • Boss kills
    • Level milestones
    • Rare drops
    • Ascensions
    • Leaderboard records
    • Event completions
  • Added global chat channels:
    • World
    • Help
    • Trade
    • Guild
  • Added social features:
    • Local friend list
    • Guild creation
    • Guild joining/leaving
    • Guild roster display
    • Guild-scoped chat support
    • Cosmetic/social-only guild identity
  • Added the live event system.
  • Added active/upcoming event display in the Community panel.
  • Added active event banners in combat/reward surfaces.
  • Added event reward modifiers:
    • Double XP
    • Double Gold
    • Boss Rush
    • Rare Drop Boost
    • Community Goal events
  • Added community goal support:
    • Server-side progress tracking
    • Per-player contribution caps
    • Public progress display
    • Account-safe reward claiming
    • Added the first premium entitlement system.
  • Added premium weekly pass entitlement handling.
  • Added premium code redemption.
  • Added premium offline momentum cap support:
    • Free: 6 hours
    • Premium: 12 hours
    • Added the new shared premium community buff system.
  • Premium status now powers a server-wide Supporter Surge:
    • 0 active premium accounts: 1.00x
    • 1 active premium account: 1.10x
    • 3 active premium accounts: 1.15x
    • 5 active premium accounts: 1.20x
    • 10+ active premium accounts: 1.25x
  • Added active combat speed perks:
    • Premium players get 2.00x active combat map speed.
    • Free players receive the current community Supporter Surge multiplier.
    • Premium and community speed do not stack.
    • Speed only affects active combat map simulation, not offline momentum, mine timers, event timers, or passive account timers.
  • Added premium action queue support in Waypoints > Automation.
  • Added queue capacity rules:
    • Free: 1 queued action
    • Premium: 5 queued actions
  • Added queueable actions:
    • Start current route
    • Return to town after wave
    • Claim Gold Mine
    • Sell bounty goods
    • Toggle Auto Progress
    • Toggle Auto Boss
    • Apply auto-loot filter
  • Added premium QoL systems:
    • Build presets
    • Auto-loot filter presets
    • Premium storage page
    • Premium cosmetic title support
    • Advanced stats tracking
    • Market/mailbox/extra character slot limits prepared for future systems
  • Added premium stats dashboard values:
    • XP/hour
    • Gold/hour
    • Kills/hour
    • Boss attempts
    • Stage clears
    • Rare drops
    • Current combat speed source
  • Expanded Settings > Premium with:
    • Premium status
    • Personal combat speed
    • Community speed tier
    • Active premium count
    • Queue capacity
    • Build preset limit
    • Auto-loot rule limit
    • Premium storage status
    • Offline cap
    • Market listing limit
    • Mailbox retention limit
    • Clear non-pay-to-win messaging
    • Updated Waypoints > Automation so the new action queue is always visible.
    • Updated Community panel with Supporter Surge status.
Important note:
  • Premium remains convenience/cosmetic/social focused.
  • No paid AP.
  • No paid LP.
  • No paid gear.
  • No direct stat boosts.
Additional Important Note Current Phoenix/Taral Patreon Supporters can claim 1 premium code alongside their existing subs.

Patch Notes v0.8.1
What changed:
  • Implemented the Resource Mine conversion.
    • Replaced player-facing Gold Mine flow with a character-bound Resource Mine.
  • Resource Mine now produces Common Essence, claims through the Essence Vault, and no longer generated gold.
  • Added passive production, storage cap, Mine Now, Overdrive, worker focus, gold-funded upgrades, and 100:1 fusion up to Celestial.
  • Mine state now resets with death/ascension/new hero, while legacy account Gold Mine data migrates once into the current hero.
  • Updated desktop and compact phone UI.
  • Updated queue label/behaviour to Claim Resource Mine.
  • Updated guide and quest wording in player guide.

Patch Notes v0.8.2
What changed:
  • Extracted shared HUD resource UI and rewired town/combat resource strips through it.
  • Belt items only clear after inventory accepts them.
  • Added an always-visible mini chat dock that opens Community directly on Chat.
  • Reworked Premium settings into grouped responsive panels in settings.

Patch Notes v0.8.3
What changed:
  • Belt button visual updated
  • Phone HUD now uses a compact bottom rail: Character, Town, Chat, More.
    • Character, Town, and Chat each open a collapsible phone panel.
  • Phone chat is no longer always open; the Chat toggle gets an unread badge/accent.
  • Compact town service dock is hidden unless the Town panel is expanded.
  • Small landscape phone view now shows a rotate-to-portrait overlay.
  • Phone UI is now locked to portrait.
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