Mir Chronicles - Monk first glimpse

Samuel

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What primary stat will the monk use or it will it be a combination of more than 1?
Will the monk skills be effected by attack speed or will they be magic "casts"?
Will the monk skills/spells be avoidable using Agil or MR?
What buffs will the monk be able to cast on its self?
What buffs (if any) will the monk give the group/other players?
What debuffs will the monk be able to cast on others players/mobs?
What amount of HP will a level 40 monk have?
Will the monk have a counter attack/deflect spell to return damage equal to or greater than the initial attack? (melee) Will the monk have a absorb damage from spell cast spell to gain equal to or greater than the damage cast? (spells)

What do you envisage for the play style of the monk and what would be its strengths and weaknesses vs other classes?


appreciate you may not be ready for those questions as yet but when you are the answers would be most welcome.

I will try and answer the ones that I am confident on at the moment, but there are some that are subject to change/still need decisions made on which I won't answer for now.

What primary stat will the monk use or it will it be a combination of more than 1?
Primary stat is planned to be SC.

Will the monk skills be effected by attack speed or will they be magic "casts"?
Good question... At the moment they are all magic casts... However, there is one skill in particular (the first spell shown in the video) that I am hoping to rework as more of a ranged melee type skill meaning attack speed will effect it... In short, yes for some, but not all skills.

Will the monk skills/spells be avoidable using Agil or MR?
At the moment MR is used to avoid their attacks, however, I need to spend some time balancing/testing with the change above (MR might provide to much resistance for the first spell)..

What buffs will the monk be able to cast on its self?
Likely Agility/AC/AMC/MR, but decision needs to be made as to whether or not to keep these (balancing will decide this really).

What buffs (if any) will the monk give the group/other players?
At the moment there are no buffs that the Monk provides to the group.

What debuffs will the monk be able to cast on others players/mobs?
At the moment there are no debuffs that the Monk can cast on others.

What amount of HP will a level 40 monk have?
Subject to change/Still needs a solid decision making.

Will the monk have a counter attack/deflect spell to return damage equal to or greater than the initial attack? (melee)
Yes, exact details on damage percentages are still to be decided on.

Will the monk have a absorb damage from spell cast spell to gain equal to or greater than the damage cast? (spells)
No sure I understand this one, Monk will have spell that enables him "Embrace" impact, which will passively and randomly stop the character from flinching, however, damage will still be taken (he has trained his body and mind to ignore pain).

What do you envisage for the play style of the monk and what would be its strengths and weaknesses vs other classes?
Tough question to answer mainly because Mir was designed for 3 characters and fitting in 5/6 has been tough (even for Wemade and Shanda).

The main benefit of the class (and I imagine people might dislike this) is his solo-ability, he is almost a selfish taoist, but dealing higher damage with small AOE's. I see him as being the perfect class for the part time player who isn't always on during peak times to be able to group hunt, however, he still provides benefit to the group.

His high agility and array of counter/embrace/buff spells give him a competitive edge in PvP as he will be able to naturally resist/embrace attacks from other classes.

In terms of group hunting/bossing, I believe (but again still needs tweaking) he will work great with clearing mobs (his following thunderstorm will make him a great counter part for wizards/other monks), be able to embrace more damage than Assassins but not as much as warriors, and also be able to do med ranged damage (ie if you surround a boss, Monks will be able to attack from the second line... Or be the best suited for OmaKing).


These are just what we either have today/my thoughts on the page... We still have a lot of time and things are likely to change between now and his actual live release... Once we have completed our internal testing there is going to be a beta stage where we will invite players to try out the Monk/new content before going live with it (whether this is closed/open is still to be decided).

Hope this was helpful/interesting.

Sam
 

Razarus

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I will try and answer the ones that I am confident on at the moment, but there are some that are subject to change/still need decisions made on which I won't answer for now.

What primary stat will the monk use or it will it be a combination of more than 1?
Primary stat is planned to be SC.

Will the monk skills be effected by attack speed or will they be magic "casts"?
Good question... At the moment they are all magic casts... However, there is one skill in particular (the first spell shown in the video) that I am hoping to rework as more of a ranged melee type skill meaning attack speed will effect it... In short, yes for some, but not all skills.

Will the monk skills/spells be avoidable using Agil or MR?
At the moment MR is used to avoid their attacks, however, I need to spend some time balancing/testing with the change above (MR might provide to much resistance for the first spell)..

What buffs will the monk be able to cast on its self?
Likely Agility/AC/AMC/MR, but decision needs to be made as to whether or not to keep these (balancing will decide this really).

What buffs (if any) will the monk give the group/other players?
At the moment there are no buffs that the Monk provides to the group.

What debuffs will the monk be able to cast on others players/mobs?
At the moment there are no debuffs that the Monk can cast on others.

What amount of HP will a level 40 monk have?
Subject to change/Still needs a solid decision making.

Will the monk have a counter attack/deflect spell to return damage equal to or greater than the initial attack? (melee)
Yes, exact details on damage percentages are still to be decided on.

Will the monk have a absorb damage from spell cast spell to gain equal to or greater than the damage cast? (spells)
No sure I understand this one, Monk will have spell that enables him "Embrace" impact, which will passively and randomly stop the character from flinching, however, damage will still be taken (he has trained his body and mind to ignore pain).

What do you envisage for the play style of the monk and what would be its strengths and weaknesses vs other classes?
Tough question to answer mainly because Mir was designed for 3 characters and fitting in 5/6 has been tough (even for Wemade and Shanda).

The main benefit of the class (and I imagine people might dislike this) is his solo-ability, he is almost a selfish taoist, but dealing higher damage with small AOE's. I see him as being the perfect class for the part time player who isn't always on during peak times to be able to group hunt, however, he still provides benefit to the group.

His high agility and array of counter/embrace/buff spells give him a competitive edge in PvP as he will be able to naturally resist/embrace attacks from other classes.

In terms of group hunting/bossing, I believe (but again still needs tweaking) he will work great with clearing mobs (his following thunderstorm will make him a great counter part for wizards/other monks), be able to embrace more damage than Assassins but not as much as warriors, and also be able to do med ranged damage (ie if you surround a boss, Monks will be able to attack from the second line... Or be the best suited for OmaKing).


These are just what we either have today/my thoughts on the page... We still have a lot of time and things are likely to change between now and his actual live release... Once we have completed our internal testing there is going to be a beta stage where we will invite players to try out the Monk/new content before going live with it (whether this is closed/open is still to be decided).

Hope this was helpful/interesting.

Sam

Yes this was great thanks Sam.

Ill hold back any opinions on what you have currently put until I see/feel those things in motion to get a broader picture.
All sounds interesting and balance is a bltch as we already know.

Cheers



Once we have completed our internal testing there is going to be a beta stage where we will invite players to try out the Monk/new content before going live with it (whether this is closed/open is still to be decided).
Let me know when I start. =)
 

DenDae

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Once we have completed our internal testing there is going to be a beta stage where we will invite players to try out the Monk/new content before going live with it (whether this is closed/open is still to be decided).

Hope this was helpful/interesting.

Sam

Would be interested in testing this tbh.. make sure its in 3 weeks when im off work :p
 

Razarus

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What buffs (if any) will the monk give the group/other players?
At the moment there are no buffs that the Monk provides to the group.

Just a thought on this one, a possible idea for monk group buffs without interfering with the Taoist could be Auras, Craftable orbs that fit in the arrows slot with a dura or duration.
Along the lines of any player directly next to the monk (9 spaces) benefits from...
Rejuvenation Aura - All potions consumed provide 25% more than stated
Mental Will Aura - All mana costs reduced by 25%
Tiger Stance - + 2 ACC to all players
Leopard Stance - +4 AGIL to all players
Snake Stance - +3 Critical Hit to all players
Crane Stance - Ignore Flinch 10% chance
Dragon Stance - +1 Slow to all players.

Just an idea to chuck out there, the better orbs? trinkets? would have a fairly annoying crafting recipe like plat arrows. (costly but effective)
 

MiloFoxburr

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Just a thought on this one, a possible idea for monk group buffs without interfering with the Taoist could be Auras, Craftable orbs that fit in the arrows slot with a dura or duration.
Along the lines of any player directly next to the monk (9 spaces) benefits from...
Rejuvenation Aura - All potions consumed provide 25% more than stated
Mental Will Aura - All mana costs reduced by 25%
Tiger Stance - + 2 ACC to all players
Leopard Stance - +4 AGIL to all players
Snake Stance - +3 Critical Hit to all players

Crane Stance - Ignore Flinch 10% chance
Dragon Stance - +1 Slow to all players.

Just an idea to chuck out there, the better orbs? trinkets? would have a fairly annoying crafting recipe like plat arrows. (costly but effective)

The ones in bold are good, the others I'd strongly be against as they'd just make bosses far easier. The way I'd be thinking also though is the Monk Buff is a passive aoe that surrounds the Monk player (you can see the damage version in the video) and while other players are in that circle they'd get a buff but once they leave it they'd lose it.

The way I understand Shanda's Monk to be is a mid range damage dealer who works solo. The Buff I think would give him a nice place in the Group dynamics of Mir

-edit- I actually see you have the same idea as me, that'll teach me not to read the whole post
 
Last edited:

Razarus

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The ones in bold are good, the others I'd strongly be against as they'd just make bosses far easier. The way I'd be thinking also though is the Monk Buff is a passive aoe that surrounds the Monk player (you can see the damage version in the video) and while other players are in that circle they'd get a buff but once they leave it they'd lose it.

Fair comments. I like ideas that get refined with reasoning.

Regarding the bosses becoming too easy the ideas were in mind that more content will be coming and some areas are still very very difficult.

Regarding passive I agree, so we are saying that the orbs/trinkets have no duration but do have a dura and can be repaired?
Remember the better auras could be very hard to make, like a red eye skull equivalent for the best ones?

cheers.
 

Phawk

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This looks and sounds pretty dammed nice so far. keep up the good work :)

/mark
 

d1craig

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What buffs will the monk be able to cast on its self?
Likely Agility/AC/AMC/MR, but decision needs to be made as to whether or not to keep these (balancing will decide this really).

you cant allow any class to make special use of a special stat. MR is far too powerful for it to be used as a skill.
 

Ninje

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I cant wait , as ive had a break from game (not due to boredom) and i have the patents of a saint it will be good to have a fresh start.
im guessing not many will make a monk as a main due to the time and effort its taken to make what they have.


sam if you need a tester just give me a shout ill give it a good test


what sort of time frame is a rough release for monk of all tests go well
 

Razarus

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I cant wait , as ive had a break from game (not due to boredom) and i have the patents of a saint it will be good to have a fresh start.
im guessing not many will make a monk as a main due to the time and effort its taken to make what they have.


sam if you need a tester just give me a shout ill give it a good test


what sort of time frame is a rough release for monk of all tests go well

It does say coming this winter, the team have said a couple of times hopefully a Christmas prezzie.
We will have to wait and see.

I think you are wrong about not many people making one though.
There will be 20-30 level 40 monks within 5 days of release - You will find some of them stood in the TU room, others shift click following people around Numa, one or two may make it to PT3rd to be rushed around.

One thing for sure is that the Monk will not get much low-mid level play time. I hope the balancing questions and process is all aimed at 42+
 

noisound

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Nice work and PLEASE for the love of god make it use either SC or MC (SC would seem better) Than DC.... Enough DC classes lol



EDIT: just seen your earlier post i don't usually siv through other comments lol


I will try and answer the ones that I am confident on at the moment, but there are some that are subject to change/still need decisions made on which I won't answer for now.

What primary stat will the monk use or it will it be a combination of more than 1?
Primary stat is planned to be SC.

Sam
 

CraiG^

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Great job, looks like an awful lot of work has been put into this lets hope it released without too many teething problems!
 

LordLucas

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Blade Avalanche,Thrusting , and Thunderstorm, reskinned NICE!