Mir Chronicles - Path to Hell (Monsters and Lords done, Quests and Skills ongoing)

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Jacko

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

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mirchronicles_pathtohell_legendofmir.jpg


Three/Four New Hunting Areas
This patch will include three (or four if you count Path to hell and the demon realm as two different caves) new hunting areas to test the abilities of all players across all levels and skill.

Path to Hell and the Demonic Realm are designed for the higher end players (45+ so get levelling) and contain a joint number of 8 New Monsters, 5 New Subs and 2 Mains (BDD style for the upper end).

Numa desert is designed for the mid range/solo leveller who wishes to spend some time in solitude.

Finally Oma Lair is designed for the lower levels with a semi hard boss (OmaWarLord), designed to be a alternative to Insect Cave and Khazard.

Ten New Skills (2 per class)
Each class has been provided with two skills each, a brief description below:

FrozenSword:
A hard hitting, varied length, delayed strike with a chance of slow.

SlashingBurst:
A hard hitting, delayed shoulderdash, that pushes opponents either side of the caster as he barges through a crowd.

Hemmorhage:
A hard hitting, delayed strike, which can be doubled up with Ghost or Moonlight to cause increased damage.

Ghost:
A camouflage skill that enables the caster to appear invisible from players and monsters if they are of a distance (will be seen if you get to close).

Thousand Swords:
Summons the swords of fallen Taoists to create a small area of damage.

EnergyShield:
A castable skill that enables its host a revival chance whilst the shield is active.

TwinFireDrake:
Two very powerful strikes of damage, with a delay.

Magic Booster:
A buff skill that increases magical damage.

AttunedBody:
Much like AttunedMind, AttunedBody will regenerate HP over time.

IceTrap:
A trap skill, walking close enough to a set trap will inflict damage and chance of slow.

Refinery
Refinery for both weapons and gems will be available in this patch...

Unlike traditional gem crafting, success rate now depends on the quality of Ore/Items provided for both weapons and gems.

Province Lords
An old favourite makes a return, kill a large number of the provinces main boss and a Lord is likely to appear to wreak havoc upon the towns people.

Items
100+ new items for level 35+ players.

Quests
Tons of new quests to keep you entertained for hours, including quests for each new hunting ground.

Competition
Win game gold by sharing our facebook advert:
https://www.facebook.com/media/set/?set=a.647596171961112.1073741832.379463282107737&type=1

ETA: Coming soon.​
Just an idea for ghost, make it an passive upgrade to moonlight ie unusable skill it gives more bonus damage and makes stealth last forever until attacked or attacking yourself, leveling it is done by doing your opening hit from stealth

Archer attuned body somewhat a dissapointing skill ATM for endgame type of skills.unless it heals 25 hp a second like potions
and new skills riding on old ones isn't an excuse, but honestly I would not know what to do with this class.

Taoist such a shame they aren't getting plague and get a comboskill instead of a skill that was already released.

Wiz dunno seems good probs makes them even more stronger then archers .

Warr seems fine, was hoping for warrs to get crash though.

Anyways on content side you did a great job +1 to that
lets just also hope the new drop files won't be that ridiculous
 
Last edited:

Shank

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

now this makes the old files obsolete ;)

why? a new cave and few items and refining/new skills? prob already in DB's ;P

not a bad update though but lords on a low rate? :/ kinda bad idea but will create fights

---------- Post Merged at 11:35 AM ---------- Previous Post was at 11:34 AM ----------

now this makes the old files obsolete ;)

why? a new cave and few items and refining/new skills? prob already in DB's ;P

not a bad update though but lords on a low rate? :/ kinda bad idea but will create fights

---------- Post Merged at 11:35 AM ---------- Previous Post was at 11:34 AM ----------

now this makes the old files obsolete ;)

why? a new cave and few items and refining/new skills? prob already in DB's ;P

not a bad update though but lords on a low rate? :/ kinda bad idea but will create fights
 

Jacko

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

why? a new cave and few items and refining/new skills? prob already in DB's ;P

not a bad update though but lords on a low rate? :/ kinda bad idea but will create fights

---------- Post Merged at 11:35 AM ---------- Previous Post was at 11:34 AM ----------



why? a new cave and few items and refining/new skills? prob already in DB's ;P

not a bad update though but lords on a low rate? :/ kinda bad idea but will create fights

---------- Post Merged at 11:35 AM ---------- Previous Post was at 11:34 AM ----------



why? a new cave and few items and refining/new skills? prob already in DB's ;P

not a bad update though but lords on a low rate? :/ kinda bad idea but will create fights
Maybe they'll just
be dropping trash
 

Shank

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

Maybe they'll just
be dropping trash

haha :)

I'd like to see somewhere like low level cave but re-vamped and worth going in make it open once a day or so maybe hard ish hitting mobs with good exp and bosses
 

TheDayIDie

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

Hmm nice, love the graphics and note system to set the scene and storyline. This guy seems to have found out a lot. Considering he spoke to the 'Sabuk refiner' the new area must be related to 'Mongchon'? Maybe a hint there - does this mean we have to find the new hunting area in patch 2.0 considering there is no actual hint to where the new area is other than the Sabuk thing which may be irrelevant.

Would have been nice if you released an event pre-patch 2.0 to have pieces of notes drop off monsters near the patch 2.0 area in which filled in gaps on the image you made so that players could have additional intel if they bothered to hunt there. Would have been a nice feature and something else to do in the meantime. Anyway goodjob!

P.S. notes could include monster weaknesses, if their undead, tameable, the location of a door (co-ordinate wise), attack moves of monsters, areas in which certain mobs are on and so on.
 

blink

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

Ur forgetting that some mobs can see through moonlight and also, ghost may well have a crazy cooldown period, we shall have to see. I know moonlight doesn't have 1 ere but working like it should on usa I think it had like a 2min cd
so u cudnt spam it
Cooldown on moonlight is an interesting idea
Dont think you can point to USA as a guide to anything. Not much worked right there forum was a list of bugs/broken things. Exploits galore and cheat, everything was for sale. As pay to win as it gets.
 

Shak

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

Never been a fan of mystery cave... too many fake mobs unless it was made smaller :P

wheres the mystery then!
 

Adv

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

Lol @ all these people trying to re-write what theyve probs worked on for 2months or more.

Be happy with what your getting given, and say thank you.

****in HELL guys....

x
 
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Razzler

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

thanks team looks nice. but i want, :P keep up the good work.
 

wumatica

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

very nice release guys
 

alison87

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

Hmm nice, love the graphics and note system to set the scene and storyline. This guy seems to have found out a lot. Considering he spoke to the 'Sabuk refiner' the new area must be related to 'Mongchon'? Maybe a hint there - does this mean we have to find the new hunting
area in patch 2.0 considering there is no actual hint to where the new area is other than the Sabuk thing which may be irrelevant.

Would have been nice if you released an event pre-patch 2.0 to have pieces of notes drop off monsters near the patch 2.0 area in which filled in gaps on the image you made so that players could have additional intel if they bothered to hunt there. Would have been a nice feature and something else to do in the meantime. Anyway goodjob!

P.S. notes could include monster weaknesses, if their undead, tameable, the location of a door (co-ordinate wise), attack moves of monsters, areas in which certain mobs are on and so on.

Sam said in a previous post that hell cave will be the bottom cave in PI
 

Sodslaw

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

Looks excellent team, good work.

This will likely bring alot of players back and breathe a bit of life back into the server.

x

yes ! (well ok ..... I'll give a go . )
 

TheDayIDie

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

Sam said in a previous post that hell cave will be the bottom cave in PI

Ah ok thanks, shame he publicly released the location of the new patch 2.0 dungeon(s). It would have been fun to see who found it first and for how long they had it to themselves :)
 

thebigcheese

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

Looks good, just gotta hope the refining system is solid and isn't going to be some silly bug where people make +10 weapons without really trying.
 

Wallnut

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

Was really hoping 2.0 would include a revamp of the taming system :(
 

Adv

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

Taming is fine.

If youve played a wizard for any real length of time here youll have learne the pets for your level are only worth taming to hunt a place that is a "time killer". You could easily get a lvl 32 warrior or whatever to replace them. Alot less effort an alot less time consuming. Sadly.

x
 

BLaPP

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

looks amazing , really makes me want to level , then i log on and realise im still 36 and will never make it to 45 :(
 

deano13

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Re: Mir Chronicles - Path to Hell - Patch 2.0 - Coming Soon

looks amazing , really makes me want to level , then i log on and realise im still 36 and will never make it to 45 :(

+1

Just haven't got the time as a casual player, that's why aiming everything for 45-50 isn't always the best idea, but amazing work tho.
 
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