- Nov 3, 2007
- 377
- 4
- 44
Today in my boredom at the lack of workload at work ...
Ive been thinking ...
What about a Mir with a strict easily attained 1-week level cap, based entirely on item hunting to increase strength.
Anyone who has played a game like Guildwars for example will understand.
The focus being entirely on group vs group PvP. And large groups vs bosses.
The problem i've always found with Mir is that not only do you have to update content because players of a specific level becoming bored with repetitive tasks. But also that the higher levels require absolutely new content aswell as they end up becoming the strength that they can solo mostly everything.
With a system like this though there seems to be no reward for consistant play ...
what do you think???
Am also welcoming any ideas in terms of benefits of play, beside getting new items? lol
Ive been thinking ...
What about a Mir with a strict easily attained 1-week level cap, based entirely on item hunting to increase strength.
Anyone who has played a game like Guildwars for example will understand.
The focus being entirely on group vs group PvP. And large groups vs bosses.
The problem i've always found with Mir is that not only do you have to update content because players of a specific level becoming bored with repetitive tasks. But also that the higher levels require absolutely new content aswell as they end up becoming the strength that they can solo mostly everything.
With a system like this though there seems to be no reward for consistant play ...
what do you think???
Am also welcoming any ideas in terms of benefits of play, beside getting new items? lol
