Mirroring level 0-1-2-3

Doug

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Feb 2, 2014
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Hi I touched on this ages ago, the clone costs mana to cast its fire or thunder spell, it does 10damahe roughly which is fine as its a flinch spell, whoever level 3 uses like 60 mp and level 0 like 25? I don't see the point in levelling this spell higher when it costs more mp for it to cast for the same effect, also level 3 takes the same damage I think as level 0, as if when someone attacks it, was it not supposed to be damage reduction of like 75% at level 3 50% level 2 so on so forth? E,g, someone hits clone for 100 damage level 0 takes 100 mana off you, level 3 takes 25 mana off you? ATM I believe it's same reduction all levels,
back to its attacking, official mirror never used mana to attack as it didn't do noticeable damage at any level of skill, also at higher levels I believe the clone moved faster (not attacked faster) but kept up with tr wizard better at level 3, this also isn't the case,

infact if you would test each level in all aspects of the spell you'll prob not notice any difference at all, basically hindering the wizard levelig the spell, I know I euro level 0-2 cost mana for the clone to be present, e,g, drained small Amount of mana over time as its summoned, but at level 3 cost 0 mana at all to keep summone, this was one of the benefits of the spell being leveled, and on euro no one would level the spell from 1-2 for that reason, but once level 45 it was worth gettin to 3,

basically in allow you level your spell from 0 to 3 you are being penalised for it with no benefit, this doesn't really make sense to me?

If my clone is out at level 3 and tanking something for me to run away it strips my mana in seconds, and I means stacks of pots, something hits it for 100 that takes 100 mana off me and it costs 60 mana to use its spell, a boss or player can drain 1000 mana in half a second combined with it attacking,

I know you said it would be looked into on time as more players get the spell and was low prio at time, but ATM this spell is completely redundant, unless you are 1 v 1 a player on the contest room >_<, keep in mind I'm not asking for any damage increase what so ever, 10 damage is fine it's not deva,

also there is still a bug with the spell, if you summon I with 4 pets tamed you cannot unsummon it, you have to burn all your mana off so it dies, you can unsummon with less than 4 however,

one last thing, I haven't checked this yet but maybe worth looking into while we here, clones MAX HP went off the wizards current HP (not its life but its total) example, if a wizard was on 100/200 HP and a warrior flaming swords that clone for 101 hp the clone would instantly die no matter how much mp the wizard has, if the wizard has 200/200 Hp and the warrior hits for 101 damage the clone would say alive but the wizard would loose (at level 0 clone) 101 mana instantly but clone would still survive until all mana was burned or the clone was hit for Over 200 Hp if you get what I mean? I'll test this soon and get back,

---------- Post Merged at 12:21 PM ---------- Previous Post was at 12:03 PM ----------

Tested it, if I'm on 30 Hp and clone is hit for 160 damage it still lives when it should die, so Incase people think I'm crying coz its all needs buffed it also needs a debuff in that area, its a powerful spell when use right, but if a player had the gear to 1 hit me he should be able to one hit my clone, if he hasn't he must deal with my mana pool first
 

Varaka

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Feb 12, 2014
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I don't have the skill yet but would be nice to hear from a GM to say what the benefits are of each skill level.

Doug - I think you need to update your signature :P
 

Samuel

Mir Chronicles Dev
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Feb 8, 2011
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Hi I touched on this ages ago, the clone costs mana to cast its fire or thunder spell, it does 10damahe roughly which is fine as its a flinch spell, whoever level 3 uses like 60 mp and level 0 like 25? I don't see the point in levelling this spell higher when it costs more mp for it to cast for the same effect, also level 3 takes the same damage I think as level 0, as if when someone attacks it, was it not supposed to be damage reduction of like 75% at level 3 50% level 2 so on so forth? E,g, someone hits clone for 100 damage level 0 takes 100 mana off you, level 3 takes 25 mana off you? ATM I believe it's same reduction all levels,
back to its attacking, official mirror never used mana to attack as it didn't do noticeable damage at any level of skill, also at higher levels I believe the clone moved faster (not attacked faster) but kept up with tr wizard better at level 3, this also isn't the case,

MP consumption should become less as the level of the spells grows, this sounds like a bug and I willl raise an issue against it.

I am not sure what the exact specifics are for the defence of the clone, we will do a comparison with official thought, to ensure we didn't miss something.

Official did a tick count of mp drain whilst clone was out, even when rested and not attacking... The current process allows a wizard to have his clone out for unlimited amount of time/MP as long as it is not targeting anything... This is unlikely to change.


infact if you would test each level in all aspects of the spell you'll prob not notice any difference at all, basically hindering the wizard levelig the spell, I know I euro level 0-2 cost mana for the clone to be present, e,g, drained small Amount of mana over time as its summoned, but at level 3 cost 0 mana at all to keep summone, this was one of the benefits of the spell being leveled, and on euro no one would level the spell from 1-2 for that reason, but once level 45 it was worth gettin to 3,

Interesting, I never leveled mirroring on euro, so I was unaware of this, potentially (if we confirm that official did do this) we could do something similar, but with the mp drain of mirrorings attack.

basically in allow you level your spell from 0 to 3 you are being penalised for it with no benefit, this doesn't really make sense to me?

Nor me.

If my clone is out at level 3 and tanking something for me to run away it strips my mana in seconds, and I means stacks of pots, something hits it for 100 that takes 100 mana off me and it costs 60 mana to use its spell, a boss or player can drain 1000 mana in half a second combined with it attacking,

Not sure I fully understand this one? Your MP is mirrorings life force, this has always been the case?

I know you said it would be looked into on time as more players get the spell and was low prio at time, but ATM this spell is completely redundant, unless you are 1 v 1 a player on the contest room >_<, keep in mind I'm not asking for any damage increase what so ever, 10 damage is fine it's not deva,

It cuts AMC to my knowledge, so you are almost always going to land a 10hp hit.

also there is still a bug with the spell, if you summon I with 4 pets tamed you cannot unsummon it, you have to burn all your mana off so it dies, you can unsummon with less than 4 however,

This also sounds like a bug I will raise an issue for this also.

one last thing, I haven't checked this yet but maybe worth looking into while we here, clones MAX HP went off the wizards current HP (not its life but its total) example, if a wizard was on 100/200 HP and a warrior flaming swords that clone for 101 hp the clone would instantly die no matter how much mp the wizard has, if the wizard has 200/200 Hp and the warrior hits for 101 damage the clone would say alive but the wizard would loose (at level 0 clone) 101 mana instantly but clone would still survive until all mana was burned or the clone was hit for Over 200 Hp if you get what I mean? I'll test this soon and get back,

---------- Post Merged at 12:21 PM ---------- Previous Post was at 12:03 PM ----------

Tested it, if I'm on 30 Hp and clone is hit for 160 damage it still lives when it should die, so Incase people think I'm crying coz its all needs buffed it also needs a debuff in that area, its a powerful spell when use right, but if a player had the gear to 1 hit me he should be able to one hit my clone, if he hasn't he must deal with my mana pool first

Will check with official to confirm this.

Answers in red.

Sam
 

tatt1

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Jul 12, 2014
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Mirror always has used more mp the higher the level.
Most people only level it to lvl1 as I didn't really do much more damage at level 3, and used stupid amounts of mp whilst active.
 

d1craig

Golden Oldie
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Aug 12, 2010
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when i played 2.3 files this spell only used mp as it was hit. but i always levelled my spells to max level once i had them so that could be why most of it sounds foreign to me.

why cant the clone have the wizards stats? well i dont see why this would be a problem if you just let it use the wizards amc/ac.

this is the server i thought would do something cool and different with this spell, but as far as i can see the only difference is it uses FD instead of TB when it should (apart form the bugs ofcourse).

give the clone a chance to cast every single target skill the wizard has ( or at least the animations of them). just for cosmetic purposes ofcrouse.

on a side not id say give deva its different skills that it had on ace aswell.
 

Doug

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Feb 2, 2014
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Answers in red.

Sam

Balls hard to reply that without mouse and keyboard but ill try lol, the 10hp damage part and cutting mac and ac, it does 10 damage roughly at all levels mate and always hits too like deva, so there isn't any benefit from it being leveled hay way,

yes my mp is mirroring a life force so it can take (without me using mp pots about 1000 damage before destroyed due to lack of mp, but if its crit hit for say 300 damage and I've 230 Hp it should instantly deminush,

i also understand the cost of mana for it to be present being 0 is a benefit towards the caster but we would much rather it tic over our mp cost / second than cost say 22 mana per t bolt or 66 per t bolt once leveled for the same damage and same 100% hit rate :p

the guy that posted on it always draning mana once summoned on euro, I'm almost 100% it drained less per level and once at level 3 either drained no mana once cast or so little mana that your mp regain covered it tic by tic, I know this coz I used to use it as a wall (its main purpose on euro with old AI) obviously it's useless as a wall on here due to an advanced AI (which I'm great full for :))

hut thank you for looking into it Sam, pre level 3 I was just holding out hoping it would iron it's creases out,
Also is there any more advancement on the decision to add master target to the clone?

And to the guy wanting more images to clones attacks, one of the MAIN benefits from this spell switching from t bolt to flame dest alone is when fighting a boss you can summon it for a second and see if the boss is undead or living so you know to use flame disruptor or thunder bolt for maximum damage output, and believe you me you'd be surprised which bosses are living and dead, proved a few people's "I am 100% right" logic with this :) felt good too!
 

Doug

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Feb 2, 2014
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Haha yeah mate. It's understandable they had bigger problems and clone was not so bad at time, but now more have it and other classes are acquiring their best skills it's going to need a bit of a fix, I'm happy with a positive response tho :) I just hope arrow barrage is rebuffed too still feel bad for archers

---------- Post Merged on 15-08-2014 at 02:23 AM ---------- Previous Post was on 14-08-2014 at 11:08 PM ----------

Just had a brain fart at work, call me mad BUT could totally reinvent the spell and give it a meaning closer to its name mirroring, keep it way it is vounerable to attacks, slow and high mana (60+) per cast of its thunder bolt or flame disruptor, but make it mimic the wizards mc/damage, e,g, level 0 clone hits target with 25% of wizards mc, level 1 50%, level 2 75%, level 3 100%
the cost of each cast wil still be mega expensive to use so a wizard couldn't have it out all the time due to mana consumption and bag weight, he'd have to be picky on situations as and when to use, and its still creating Agro to mobs / bosses so its going to get hit costing even more mana,
being a level 41 spell and peaked at 45 it doing same damage as a wizard with these drawbacks doesn't seem too bad in comparison to AB hopefully being rebuffed to do high damage, curse being extreamly powerful etc
Thoughts?
 

Varaka

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Feb 12, 2014
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Is adding a master target easy to do as it as already been done for the taos?

Any ETA would be appreciated.