- Feb 2, 2014
- 461
- 10
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Hi I touched on this ages ago, the clone costs mana to cast its fire or thunder spell, it does 10damahe roughly which is fine as its a flinch spell, whoever level 3 uses like 60 mp and level 0 like 25? I don't see the point in levelling this spell higher when it costs more mp for it to cast for the same effect, also level 3 takes the same damage I think as level 0, as if when someone attacks it, was it not supposed to be damage reduction of like 75% at level 3 50% level 2 so on so forth? E,g, someone hits clone for 100 damage level 0 takes 100 mana off you, level 3 takes 25 mana off you? ATM I believe it's same reduction all levels,
back to its attacking, official mirror never used mana to attack as it didn't do noticeable damage at any level of skill, also at higher levels I believe the clone moved faster (not attacked faster) but kept up with tr wizard better at level 3, this also isn't the case,
infact if you would test each level in all aspects of the spell you'll prob not notice any difference at all, basically hindering the wizard levelig the spell, I know I euro level 0-2 cost mana for the clone to be present, e,g, drained small Amount of mana over time as its summoned, but at level 3 cost 0 mana at all to keep summone, this was one of the benefits of the spell being leveled, and on euro no one would level the spell from 1-2 for that reason, but once level 45 it was worth gettin to 3,
basically in allow you level your spell from 0 to 3 you are being penalised for it with no benefit, this doesn't really make sense to me?
If my clone is out at level 3 and tanking something for me to run away it strips my mana in seconds, and I means stacks of pots, something hits it for 100 that takes 100 mana off me and it costs 60 mana to use its spell, a boss or player can drain 1000 mana in half a second combined with it attacking,
I know you said it would be looked into on time as more players get the spell and was low prio at time, but ATM this spell is completely redundant, unless you are 1 v 1 a player on the contest room >_<, keep in mind I'm not asking for any damage increase what so ever, 10 damage is fine it's not deva,
also there is still a bug with the spell, if you summon I with 4 pets tamed you cannot unsummon it, you have to burn all your mana off so it dies, you can unsummon with less than 4 however,
one last thing, I haven't checked this yet but maybe worth looking into while we here, clones MAX HP went off the wizards current HP (not its life but its total) example, if a wizard was on 100/200 HP and a warrior flaming swords that clone for 101 hp the clone would instantly die no matter how much mp the wizard has, if the wizard has 200/200 Hp and the warrior hits for 101 damage the clone would say alive but the wizard would loose (at level 0 clone) 101 mana instantly but clone would still survive until all mana was burned or the clone was hit for Over 200 Hp if you get what I mean? I'll test this soon and get back,
---------- Post Merged at 12:21 PM ---------- Previous Post was at 12:03 PM ----------
Tested it, if I'm on 30 Hp and clone is hit for 160 damage it still lives when it should die, so Incase people think I'm crying coz its all needs buffed it also needs a debuff in that area, its a powerful spell when use right, but if a player had the gear to 1 hit me he should be able to one hit my clone, if he hasn't he must deal with my mana pool first
back to its attacking, official mirror never used mana to attack as it didn't do noticeable damage at any level of skill, also at higher levels I believe the clone moved faster (not attacked faster) but kept up with tr wizard better at level 3, this also isn't the case,
infact if you would test each level in all aspects of the spell you'll prob not notice any difference at all, basically hindering the wizard levelig the spell, I know I euro level 0-2 cost mana for the clone to be present, e,g, drained small Amount of mana over time as its summoned, but at level 3 cost 0 mana at all to keep summone, this was one of the benefits of the spell being leveled, and on euro no one would level the spell from 1-2 for that reason, but once level 45 it was worth gettin to 3,
basically in allow you level your spell from 0 to 3 you are being penalised for it with no benefit, this doesn't really make sense to me?
If my clone is out at level 3 and tanking something for me to run away it strips my mana in seconds, and I means stacks of pots, something hits it for 100 that takes 100 mana off me and it costs 60 mana to use its spell, a boss or player can drain 1000 mana in half a second combined with it attacking,
I know you said it would be looked into on time as more players get the spell and was low prio at time, but ATM this spell is completely redundant, unless you are 1 v 1 a player on the contest room >_<, keep in mind I'm not asking for any damage increase what so ever, 10 damage is fine it's not deva,
also there is still a bug with the spell, if you summon I with 4 pets tamed you cannot unsummon it, you have to burn all your mana off so it dies, you can unsummon with less than 4 however,
one last thing, I haven't checked this yet but maybe worth looking into while we here, clones MAX HP went off the wizards current HP (not its life but its total) example, if a wizard was on 100/200 HP and a warrior flaming swords that clone for 101 hp the clone would instantly die no matter how much mp the wizard has, if the wizard has 200/200 Hp and the warrior hits for 101 damage the clone would say alive but the wizard would loose (at level 0 clone) 101 mana instantly but clone would still survive until all mana was burned or the clone was hit for Over 200 Hp if you get what I mean? I'll test this soon and get back,
---------- Post Merged at 12:21 PM ---------- Previous Post was at 12:03 PM ----------
Tested it, if I'm on 30 Hp and clone is hit for 160 damage it still lives when it should die, so Incase people think I'm crying coz its all needs buffed it also needs a debuff in that area, its a powerful spell when use right, but if a player had the gear to 1 hit me he should be able to one hit my clone, if he hasn't he must deal with my mana pool first
