Sigh, your lucky I'm even gracing you with more than one reply,
lol im honoured
1- Warriors have decent AC but they will not hit their top AC every time, once a warrior has his steel armour + what ever helm his AC isn't going to get that much higher, so every DC you gain after this point is a big damage increase.
at 70dc sins will average roughly 70 hp per hit on trainer. and 70dc is a long long long way away.
2 - Warriors have a lot higher HP yes but that is why you need to have some HP on your items along side keeping good DC, theres no warrior on the server that wouldn't feel yellow poison with mobs/sin on them.
sin also feels war's yellow psn, plus while we are adding hp war is addin dc and canceling it out.
3 / 4 - Your right warriors have dash but sins have Moonlight and mobs to aid them, you will not die in the blink of an eye, usually about 3 hits, this is why you don't just stand there and toe to toe a warrior and always keep 5+ sun pot bundles + loose suns handy.
tbh i didnt have moonlight so i forgot about it. but yeh it would help, altho u cant run in moonlight so the war wud have to be retarded to get traped by a person who can only walk, plus while u can only walk war can easily escape ur attacks and easily land hits on u.
5 - what?
5- nvm i forgot bout moonlight
/Xele