Moaning, Crying, Wizards and other classes.

Mu online season 21 - grand opening

Shane/Banshee

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here kori. a quote you wrote after learning TDB not bad imo. it must be down to the skill of the opponents not you 1/2hitting people

Just a few screenies of 4) Learn TDB whilst in cave... goes red almost instantly after
 
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Raider

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explain how u think that statement is correct.

(this is why its incorrect)
1-war's higher ac so less chance to get hit by mobs
2- war's hp is alotttt higher meaning the mobs barely hurt them, while doin decent damage per hit to a sin
3-war has the ability to dash out of trouble where as sin wud get stuck in the lure
4-while luring on war if u both get stuck beside eachother war has sin killed in blink of an eye.
5- if u get stuck warrior can using slaying on you

thats just of top of the head im sure there's more.
Sigh, your lucky I'm even gracing you with more than one reply,

1- Warriors have decent AC but they will not hit their top AC every time, once a warrior has his steel armour + what ever helm his AC isn't going to get that much higher, so every DC you gain after this point is a big damage increase.

2 - Warriors have a lot higher HP yes but that is why you need to have some HP on your items along side keeping good DC, theres no warrior on the server that wouldn't feel yellow poison with mobs/sin on them.

3 / 4 - Your right warriors have dash but sins have Moonlight and mobs to aid them, you will not die in the blink of an eye, usually about 3 hits, this is why you don't just stand there and toe to toe a warrior and always keep 5+ sun pot bundles + loose suns handy.

5 - what?

/Xele
 

Ezrolith

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Well, it's long since the OP, but, just to add my opinion. The OP is talking complete bullshit, and yes I did take the time to read your post and all subsequent posts.
 

rayray

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---------- Post Merged at 06:41 PM ---------- Previous Post was at 06:08 PM ----------

...
Sigh, your lucky I'm even gracing you with more than one reply,

lol im honoured


1- Warriors have decent AC but they will not hit their top AC every time, once a warrior has his steel armour + what ever helm his AC isn't going to get that much higher, so every DC you gain after this point is a big damage increase.

at 70dc sins will average roughly 70 hp per hit on trainer. and 70dc is a long long long way away.

2 - Warriors have a lot higher HP yes but that is why you need to have some HP on your items along side keeping good DC, theres no warrior on the server that wouldn't feel yellow poison with mobs/sin on them.

sin also feels war's yellow psn, plus while we are adding hp war is addin dc and canceling it out.
3 / 4 - Your right warriors have dash but sins have Moonlight and mobs to aid them, you will not die in the blink of an eye, usually about 3 hits, this is why you don't just stand there and toe to toe a warrior and always keep 5+ sun pot bundles + loose suns handy.

tbh i didnt have moonlight so i forgot about it. but yeh it would help, altho u cant run in moonlight so the war wud have to be retarded to get traped by a person who can only walk, plus while u can only walk war can easily escape ur attacks and easily land hits on u.

5 - what?

5- nvm i forgot bout moonlight

/Xele
 

evilwomann

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Lol lvl3 ff will be powerful and more people will complain, posion cloud will be powerful and more people will complain..... Shhh these spells are ment to be like this, btw I have a pretty **** Deff and I've never been hit for nowhere near 320 on a fs??..
 

Rollcage

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dont forget shadowstep, and ive said this a few times, but ur selling sins short, they are very strong, just low hp, thier dps shits on warrior dps
 

Shane/Banshee

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dont forget shadowstep, and ive said this a few times, but ur selling sins short, they are very strong, just low hp, thier dps shits on warrior dps


the fact is on USA sins hit magic 1st part ignored defence 2nd part of double slash. here we hit ac. a massive problem. mobs become a problem the higher levels you go, as described regarding jinchon with there 30 ac+ sins tickle them, wars ingnore ac so do alot of damage in comparision. Sins are the DPS class but will fail to be so when higher level mobs come into it. which is down to the change of us hitting AC and not amc/ignored defence( 2nd part)

This factor alone is not going to change, the higher level content we get the more defence the mobs will have and less DPS a sin will have vs a warrior which is ignoring the mobs defence.

wizzys archers tao all hit with magic. which is what the sins should have been.
 

Rollcage

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i see your point, i never really tested sins in the very high lvl places in beta, i was only commenting from difference in kill speeds vs warrs on the usual bosses n such aswell as pvp (using the same kit and at the same lvl)
 

Shane/Banshee

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testing on bosses is different. for like a sub like a web. archers kill faster then sins acc related. but when the hp goes above 4k the sin wins due to poison sword.
 

Jamie

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Sigh, your lucky I'm even gracing you with more than one reply,

1- Warriors have decent AC but they will not hit their top AC every time, once a warrior has his steel armour + what ever helm his AC isn't going to get that much higher, so every DC you gain after this point is a big damage increase.

Your assuming we'll hit TOP DC every time?

2 - Warriors have a lot higher HP yes but that is why you need to have some HP on your items along side keeping good DC, theres no warrior on the server that wouldn't feel yellow poison with mobs/sin on them.

Your justicfication for warriors to have double the HP of sins is because sins have to itemize to get HP?

3 / 4 - Your right warriors have dash but sins have Moonlight and mobs to aid them, you will not die in the blink of an eye, usually about 3 hits, this is why you don't just stand there and toe to toe a warrior and always keep 5+ sun pot bundles + loose suns handy.

Most mobs can see thought moonlight so its redundent, not to mention we can only walk, whilst a warriors dash moves them 5 spcaes away. The speed of HP regen from normal HP Pots means everysecond your not hitting the person they have regen equal damage, which is why Warriors with mass HP and Spike vs Sustained DPS / Low HP is really broken.

5 - what?

/Xele


Counter Points.
 

Raider

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Counter Points.

1- I am not assuming you'll hit top DC every time but the more DC you get to pass his AC the higher the chance you'll hit harder, also you can get luck to help you hit top DC, he can't for AC.

2 -3 - 4 - The justification for the hp is because you have moonlight/shadow step/swift feet(no flinch). If you use moonlight like you would use hiding (for shifting aggro of mobs) rather than using it to just walk around and try avoid all the mobs you will get nice results out of it, it works fine. Assassins also have burst damage, with red poison and yellow TDB I have seen tori hit 145 each slash on PB Omas, you also have to factor in fatal sword and the big burst damage that brings while taking no animation away from double slash like slaying use to do with TDB.

I am not saying Assassins walk all over over warriors, what I am saying though is they can put up a decent fight and can hurt a warrior. Once a warrior starts getting DSS extremely high DC then I would start to worry and look at the classes, but until then sins do fine at the moment.

/Xele
 

Jamie

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Once a warrior starts getting DSS extremely high DC then I would start to worry and look at the classes, but until then sins do fine at the moment.

/Xele


This right here..

The reason WHY we are moaning about it now is because it will be too late when Lv 40 Weapons do drop. I can see it now the excuse will be "It's been fine for the x Months, deal with it".
 

Koriban

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This right here..

The reason WHY we are moaning about it now is because it will be too late when Lv 40 Weapons do drop. I can see it now the excuse will be "It's been fine for the x Months, deal with it".

Sins with swiftfeet/shadowstep and lvl 40 blades = can't be kited. Kill any ranged character with ease. You played 4heroes did you not? Think there but with Mir boots and shadow step goes to cursor with no mob requirement.

Warrior with... warrior spells and DSS = can be kited very easily by ranged classes with aoe.

(This is why Archers imo are awkward in 1v1 situations against melee, forced to play in a group really for fights)

The price you pay is less hp/defences.

Pick the class that suits you. Sounds to me you want to be tanky and do damage. Pick a warrior. Give it a few months and you'll go back to your sin when you're tired of decent wizzies running rings around you ^^
 

Jicaa

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Hopefully as big patches come with more content then lower items will become less rare(but still rare), as gear will be needed to go and hunt in harder areas, if 6 months down the road there is still no level 40(maybe a 43) weapon then I would start to worry.

Private servers life times normally depends on what content and how many items are obtainable. If I stick around this time(actually enjoying Sin), then I don't want to see people level 50 still having to hunt in BDD/ZT(maybe even Vipers/PB) to level, would rather see them able to go and level within one of the new places(or new place to come). But ofcourse going to the older places for boss kills.
 

BrightSide

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Why not just each reboot make a different class slightly over powered. Over time it is balanced overall but that way no one player character has advantage over so many for so long of periods.
 

Shane/Banshee

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Lol funny idea.
Wiz gets perma shield
tao gets 4 pets
sins get speed 16
warriors get no cool down on flamesword
Archers ? Get some proper a speed

---------- Post Merged at 10:03 PM ---------- Previous Post was at 10:02 PM ----------

Lol funny idea.
Wiz gets perma shield
tao gets 4 pets
sins get speed 16
warriors get no cool down on flamesword
Archers ? Get some proper a speed
 

Freestyler

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Why not just each reboot make a different class slightly over powered. Over time it is balanced overall but that way no one player character has advantage over so many for so long of periods.

Or let's just implement a command @KillTargetPlayer then no one can complain because its entirely skill based. The faster you can mouse over them and paste your command the better you are.
 

thebigcheese

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at 70dc sins will average roughly 70 hp per hit on trainer. and 70dc is a long long long way away.

I think that line alone shows you really don't know what your talking about. I mean maybe if they don't have fatal sword and double slash is turned off sure....but really now if you wanna go down that route.

wurrior wiv 70 dc hitting trainer be hitting 4 70 hp per hit, cept he'll be hitting a helluva lot slower than you so you must be that much more powaful than ze warrior. lulz. (The way this sentence has been typed is to reflect how you appear in my mind tbh)

I don't mind that you feel you somehow have it worse than warriors or w/e, maybe sins are worse. Just don't try and conjure figures up out of nowhere and present them as representative of real game play.
 

Loverly

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I played Wizz most of the time but wasnt happy on here, so made an Archer, which I quite like, but realy think they need some form of aoe attack. Currently playing as assassin just for a change, only lvl 16 atm so can't really comment, but they look good for pvp and tanking.