- Dec 1, 2003
- 1,806
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CD 3.3X onwards has MobAi feature, this allows the mob to follow a script such as use differnet magics, spawn mobs, teleport and so forth. Now the one already coded in for you in Tadanga - if you Spawn this mob, it will flamewall (star flames), Recall you, Spawn mobs and so forth...
Your asking yourself, Can I do this for any mob? Well the answer is yes...
The first Number in the database after the mob name (Normally 81 19 etc) need to be set at 255. In ENVIR there is a File called MonAis.txt ::
;;²»ÒªÉ¾µô´ËÐÐ
Tadanga "MonAi_Def\TadangGa.txt"
Tadanga99 "MonAi_Def\TadangGa.txt"
EvilDragon "MonAi_Def\SixDragon.txt"
JinchonCaptain "MonAi_Def\ZinChunMaSin.txt"
EvilEmperor "MonAi_Def\PachunWang.txt"
ZumaTaurus1 "MonAi_Def\ZT.txt"
;;²»ÒªÉ¾µô´ËÐÐ
You add the mob name (from the Database you just added) and the file it has to read..
Folder called MonAi_Def holds all the files needed for the tricks..
This is Tadanga
You can work out the stuff in there Im sure...Now the problem is once you change a Mob to 255, its magic is Null and Void, meaning ZT wont do what he did before (not even starting off in Roock for that matter) and all the Spells etc he does Must be in this file you make...
I'll Leave it to your Imagination on what to do with this feature...
Your asking yourself, Can I do this for any mob? Well the answer is yes...
The first Number in the database after the mob name (Normally 81 19 etc) need to be set at 255. In ENVIR there is a File called MonAis.txt ::
;;²»ÒªÉ¾µô´ËÐÐ
Tadanga "MonAi_Def\TadangGa.txt"
Tadanga99 "MonAi_Def\TadangGa.txt"
EvilDragon "MonAi_Def\SixDragon.txt"
JinchonCaptain "MonAi_Def\ZinChunMaSin.txt"
EvilEmperor "MonAi_Def\PachunWang.txt"
ZumaTaurus1 "MonAi_Def\ZT.txt"
;;²»ÒªÉ¾µô´ËÐÐ
You add the mob name (from the Database you just added) and the file it has to read..
Folder called MonAi_Def holds all the files needed for the tricks..
This is Tadanga
Code:
;;²»ÒªÉ¾µô´ËÐÐ
;;; @reloadmonai Ÿ´ç°¡ "monai_def\tadangga.txt"
[@Numaking, STATUS, 0]
;;----------------------------------------------------------------------------------------
;; 1. »ç¶÷À» ¸ðµÎ ²ø¾î µå¸² (4*4¾È¿¡ ÀÖ´Â »ç¶÷À» ¸ðµÎ)
;; 2. 8¹æÇâ 300% µ¥¹ÌÁö °ø°ÝÀ» °¡ÇÔ
;;----------------------------------------------------------------------------------------
#IF
Random 1 20
Near 12
#ACT
Say "So you think you can run away from me do you??"
PULLOVER [3] ENEMY 7
Power RATE 300
hit [1] FULLMOON Delay 1000
Power RATE 100
break
;;----------------------------------------------------------------------------------------
;; 1. 5*5 ¾È¿¡ ÀÖ´Â »ç¶÷¿¡°Ô ¸ðµÎ Á¤È*¼úÀ» ¾¸
;; 2. ¿°»çÀåÀ» ³¯¸²
;; 3. Àڽſ¡°Ô Áö¿°¼úÀ» ³¯¸²
;;----------------------------------------------------------------------------------------
#IF
Random 1 20
Near 12
#ACT
Say "I will Burn you Good"
Spell [3] Clearstatus 0 (26) ENEMY 11 Delay 2000
Spell [3] FireLine 100 (6) FULLMOON Delay 2000
Spell [3] Firewall 200 5 () SELF Delay 2000
break
;;----------------------------------------------------------------------------------------
;; 7Ä*À» ·£´ýÀ¸·Î À̵¿ÇÔ
;; ÀڽŠÁÖÀ§¿¡ Èú¸µÀ» 500 Çϸç 3ÃÊ µ¿¾È ¼* ÀÖÀ½
;; ÀÚ½ÅÀÇ ÁÖÀ§¿¡ ÀÖ´Â 5*5 ¿¡°Ô °*°ÝÀ» ³¯·Á ¹ö¸²
;;----------------------------------------------------------------------------------------
#IF
Random 1 20
Near 12
LOWHP 50
#ACT
Jump 7
Say "You time has come to Die oh Brave one."
Spell [3] WIDEHEALING 500 (24) SELF Delay 3000
Spell [3] THUNDER 100 (2) ENEMY 9 Delay 2000
break
;;----------------------------------------------------------------------------------------
;; Åõ¼®º´À» Á¨ÇÔ
;;----------------------------------------------------------------------------------------
#IF
Random 1 10
Near 12
LOWHP 50
#ACT
MONGEN "NumaCaptain" 5 8
break
;;----------------------------------------------------------------------------------------
;; °ø°ÝÇÑ »ç¶÷À» ÇâÇØ À̵¿
;; 3¹è °ø°ÝÀ» °¡ÇÔ
;;----------------------------------------------------------------------------------------
#IF
random 1 8
Near 12
#ACT
Jumpto
Power RATE 300
hit [2] Delay 1000
Power RATE 100
break
;;----------------------------------------------------------------------------------------
;; 3¹è °ø°ÝÀ» °¡ÇÔ
;;----------------------------------------------------------------------------------------
#IF
random 1 5
Near 1
#ACT
Power RATE 300
hit [2] Delay 1000
Power RATE 100
break
;;----------------------------------------------------------------------------------------
;; Æ÷À§ÇÑ ¸ðµç »ç¶÷¿¡°Ô 400 µ¥¹ÌÁö ¿°»çÀåÀ» ³¯¸²
;; Æ÷À§ÇÑ ¸ðµç »ç¶÷¿¡°Ô 200 µ¥¹ÌÁö Áö¿°¼ú 4ÃÊ µô·¹ÀÌ
;; 7 ¼¿ À̵¿ ÇÔ
;;----------------------------------------------------------------------------------------
#IF
Time 5
Surrounded 4
#ACT
Say "I can summon the Fires of Hell."
Spell [3] Fireline 400 (6) FULLMOON Delay 2000
Spell [3] FireWall 200 10 () Delay 4000
JUMP 10
SETSTATUS 0
break
break
;;----------------------------------------------------------------------------------------
;; 8¹æÇâ °ø°ÝÀ» ÇÔ
;;----------------------------------------------------------------------------------------
#IF
NEAR 1
#ACT
hit [1] FULLMOON Delay 1000
break
;;²»ÒªÉ¾µô´ËÐÐ
You can work out the stuff in there Im sure...Now the problem is once you change a Mob to 255, its magic is Null and Void, meaning ZT wont do what he did before (not even starting off in Roock for that matter) and all the Spells etc he does Must be in this file you make...
I'll Leave it to your Imagination on what to do with this feature...
