Monster Settings Problem.

Mu online season 21 - grand opening

yajim

Dedicated Member
Dedicated Member
Aug 3, 2008
44
1
35
Hey Guys i've been watching at the post related with that form Ida, Demonic etc and them solve me high amount of doubts, but I still have one.

How can I set a mob that doesn't move, and also set it to hit me from the distance?

How can I set a mob that hits me with no Magical skill, just like BoarKing for example? (Just With DC)

The higher is mob lvl column, higher is HP recovered? Is there a cap for moblvl??

Can I set a mob hiting with poison, but not with paralysis?

That's all, i got the most issues that control mobs in DB, but if someone want to post it again to refresh my narrow mind i'll also thaks:)

Thanks in advance.
 

Zordon

Golden Oldie
Golden Oldie
Apr 26, 2008
1,176
20
125
Manchester, UK
1: In the field walkstep, set this to 0, the mon wont move then :)
2: BoarKing does use a dc attack skill, (so it is basically mon magic just dc not mc). If you want a similiar attack use setting 81, 97, 208 etc in FLD_RaceImg.
3: I believe mon regen is related to both mon lvl and the amount of hp you set. Like all mon stats I believe level is capped at 255 (someone correct me if I'm wrong)
4: Yes you can do this, setting 218 in FLD_RaceImg with mctype 6 will mass poison. 219 in FLD_RaceImg with mctype 6 will use red and green poison. There are other types of poison, just check the existing mons on database that poison for there RaceImg number and try them out ;)
 
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