My take on archers....

Mu online season 21 - grand opening

Aidonlee

Dedicated Member
Dedicated Member
Nov 30, 2015
140
2
45
I will go through each spell, that I currently have.... I will summarise to end.

I'm level 44 with 22-65 Mc,

Straight Shot - Hitting between 20-80 in PVP which is fine as its a low level spell...
Hitting between 90-190 in PVE which again, is fine. (Averaging 91 over 10 shots)

This spell in my opinion, is a lesser version of Torpedo and Flaming missing, so what it's currently hitting in PVP and PVE is fine. It doesn't need touching.

Double Shot - Hitting between 50-100 in PVP over both shots, this spell really needs a complete rework.
Hitting between 90-250 in PVE over both shots.

This spell has a 5 second cool down, which would be fine if it was hitting half decent. It just isn't, I had the opinion that this was a finisher, one of our stronger hitting spells. This currently isn't assigned to any of my keys.

Torpedo - Hitting between 50-250 in PVP which is OK as it seems to hit low end more often that not.
Hitting between 50-350 in PVE which again, is OK. (Averaging 259 over 10 shots)

Torpedo is currently assigned to my F1 key as it seems to be the hardest hitting spell i have, considering I have spells which SHOULD hit harder than this, having it as my main spell is wrong. This doesn't mean the spell is wrong, so please don't go nerfing this to the ground too.

Elemental shot - This is our repulsion shot. Hitting between 50-150 in PVP which is fine.
I don't personally use this spell in PVE as it's pointless unless I'm in fox cave.

This spell is currently fine. It would be better if in a cave it could push two mobs that are standing in a line, as getting blocked by mobs on an archer can be deadly.

Flaming Missile - Hitting between 30-105 in PVP which is abysmal. Seems to have had a 60% nerf.
Hitting between 50-270 in PVE. (Averaging 166 over 10 shots)

This spell, I agree it was hitting too hard before the most recent update but the nerf it has received has completely destroyed it. This spell is no longer assigned to any of my keys. If you could take anything away from this, revert this spell to how it was and give it a 10% Nerf.

Explosive Trap - Hitting between 70-220 in PVP per trap. This spell should hit hard as you've got to be careful when placing it. The cool-down wasn't removed or reduced on this spell, like you said it was.

This spell also, can be seen by enemy players who are in a SZ or depending on what skill mode you are, which is wrong. Takes the whole "Trap" aspect of this out of the equation.

Delayed Explosion - This spell hits initially between 20-70 in PVP then exploding anywhere around 70-150, which is fine. As if you time this with a trap and another hard hitting spell, you are causing some serious damage over a small period of time. You have to be tactical to use it though.

Cursed Arrow - This spell has a 15 second cool down. Which is extremely long. This spell is currently **** at level 2. I can't get it any higher due to my level. Currently, torpedo hits higher than this and more consistently. This spell, should be made to hit fairly high but consistently due to the cooldown.

Cripple Shot - This spell is fine, it hits low with the chance of slowing someone for a small period of time.

Poison Shot - This spell doesn't even seem to work, tested this on a few bosses and it ticks HP for 6 roughly every 10 seconds. I'm not even sure if it stops the regen of bosses.

Vampire shot - Useless spell. Gives you probably 1/4 of the HP that you seem to drain from someone or something.

Binding shot - I like the idea behind this spell, but its not like electric shock. You can't tame a mob brown unless you are above its level. Which makes it pretty pointless.

Inner Charge - This spell gives you A speed over a period of time. A speed for an archer, currently is useless. The base attack for an archer gets blocked 9/10 times and thats all A speed is used for.

Shield of Honour - This spell would be good, if by the time you had potted up the health that the spell gave you, you actually had time to benefit from it. This spell is an absolute joke to level up, you can only gain exp from it when the added hp has gone. Which is every 15 seconds. That's fine, but when it requires 14,000 exp to level up from level 1 - 2. It becomes a little silly.

Electric Shot - This spell is fine. The new range increase has helped massively. It's still only optimal between 2 or 3 mobs but I can work with that.

Napalm Shot - Will give an update on this when it eventually gets added to drop files.

Archers are currently killing lures slower than any other class other than assassins. Tao with skele, warrior with CHM and obviously Wizzies all kill lures much faster than an archer. I could live with this, if archers had something else to do. Currently, they are near the bottom at PVP as well as PVE. They are a very tedious class to play which constantly have to rely on other classes to do stuff.

Assassins and Warriors can kill most subs on the server if no time, Taoists can solo most bosses on the server, Wizzies can obviously go and level. Archers struggle against any sub, any boss, levelling. They are not essential for anything currently.
 

Muh

LOMCN Veteran
Veteran
Feb 13, 2014
1,403
236
125
Hitting 250 ranged sounds like a good enough reason to play one :)
 

kuelab

Dedicated Member
Dedicated Member
Jun 22, 2005
160
8
95
Sabuk Wall
Thank you for testing all the skills (that we dont have) and post this perfect feedback

Hope this can help all hunters in the future

Perfect feedback
 

koz1122

Dedicated Member
Dedicated Member
Feb 22, 2012
185
2
44
Disagree hero, dont get me wrong dont expect you to get massive nerfs but your average hits are 170-300 you 2 hit 4 of our group other day, then in town pinging everybody for 200+ a hit
 

lighttraf

Dedicated Member
Dedicated Member
Feb 18, 2014
116
1
44
Archers in pvp are insanely over powered every archer no matter the kit can take 80% of my hp through shield frequently. With shield down instant dead from full hp. Wizzies can’t solo any bosses either unless of course your trapping it somewhere. But sure we can just go and lvl! Fun.
 

Drakay

LOMCN Veteran
Veteran
Jun 16, 2014
407
4
44
Disagree hero, dont get me wrong dont expect you to get massive nerfs but your average hits are 170-300 you 2 hit 4 of our group other day, then in town pinging everybody for 200+ a hit

I think he's talking since the nerfs last night mate
 

Veora

LOMCN Veteran
Veteran
Apr 4, 2005
355
9
94
I felt kinda sorry for you until I checked the rankings and saw your kills to deaths haha
 

Swoosh

Loyal Member
Loyal Member
Jan 24, 2017
213
26
40
London
They all seem like high numbers to me for any class to be hitting. There seems to be a general issue with randomness in highs and low damage shot on all classes.

Not sure if i agree either that others do more damage? In a group, with warriors higher lvl than me I feel I do more damage with elec shot bouncing round than they do. Sins damage hard, but they should, being melee and low HP. Wiz should hit hard too but tbh not hunting with many so cant say much on them. Tao OP in someways such as green poison and pets cane but SFB is as it should be tbh. They need some decent attack that isnt pets, and sfb does that.

Not got alot of those spells so cant comment yet in depth, disappointing if flaming missile is **** tho, was looking forward to it. Poison arrow should be as effective as Sins psn skill. Should definitely help killing bosses/subs alot.

I dont think explosive trap needs changing, it should either hit hard and be visible or hit low-ish but not be seen. (Cant be destroying a player who cant see nor defend against it, or even have time to pot and save themselves.)

Torpedo and straight shot seem to be fairly same for me @ lvl 34. I thought torpedo would have more edge or be quicker or something?

Interesting about cursed arrow, again dont have - surely should have another use if DPS is cack?

Dont know what Binding shot is meant to do, website STILL hasn't been updated so...

Elemental shot should work like a wiz repulsion tbh to help us get out of trouble, move back all mobs round the mob thats been hit by 2 spaces atleast.
 

ipwnu

LOMCN Veteran
Veteran
Apr 3, 2015
376
23
44
How does kill death ratio since start of server affect how his class feels after a nerf ...
 

koz1122

Dedicated Member
Dedicated Member
Feb 22, 2012
185
2
44
Read it fully, i like your feedback but heres my two cents,

Your repulse spell shouldnt do any damage for a start warriors dash and wiz repulse doesnt. Its a spell that pushes people away.

If that flame one was one you’ve been using over and over in town hitting 200+ and 2hitting players then it did need a nerf. That kind of damage it should have like flame sword a long cooldown. So if you want it to hit hard as it was, i’d say needs at least 8-10 sec cooldown per one you use as i assume its like a warriors version of flamesword.

Same with the slow spell, shouldnt do damage its used to slow people, your class was way to imbalanced and do feel for you that its only just been recognised because there isnt loads of high level archers yet, but you going around wiping groups out/2hitting most classes ingame etc isnt acceptable either. Your damage output was that stupid nobody wanted to leave sz to fight if you came into bw due to how hard you hit and killed people.

Not to mention your pets ontop of these (which i know are abit buggy) rape too when they are attacking and one has a huge healthpool, or fact if its just a player vs you and pet you can use static? I think to make it bounce stupidly between your tank pet and player making them more or less dead everytime.

---------- Post Merged at 07:00 PM ---------- Previous Post was at 06:55 PM ----------

Forgot to mention traps, i think you can place 9 traps next to each other which all hit 70-220 and you think thats fine in pvp?! Lol. When you cant see them if you go into cave etc when you have laid them down. That sort of damage is silly when you have 9. Sure maybe if you was capped at 3 traps id say damage seems fair even then all 3 nevermind 9 hit lets just say max 220 each. You’ve dropped most people ingame within a second.
 

April

LOMCN n00bie
Dec 22, 2017
4
0
13
Bahrain
static doesnt deal dmg while using pet it deals 4 dmg in pvp bro, if you have not played an archer quit trying to stop our class from getting revived i just got out healed by a lvl 36 tao spamming torpedo he just stood still potting and healing mate for 40 seconds , i stopped attacking because i was shocked and just continued doing what i was doing.
 

koz1122

Dedicated Member
Dedicated Member
Feb 22, 2012
185
2
44
Not stopping anything im stating the faults, just because you play archer doesnt mean you should hit stupidly hard
 

April

LOMCN n00bie
Dec 22, 2017
4
0
13
Bahrain
just because you didn't play archer you shouldn't be running around stating the faults of a class you know nothing about.
 

canteducateme

Loyal Member
Loyal Member
Apr 22, 2018
46
3
19
This post is based on the highest lvl hunter in game.

If you have a normal (not mc added) kit at a mid to high level 41-44 your damage is so low in pvp sometimes its not worth the wait.

I am under some impression that the reason for archers to play is to end up rerolling... the skills ive learnt so far have all turned out useless and im a 1 skill spamming class...

Getting really bored. Can't deal damage pvp so warriors are gonna laugh... taos out heal you... WHEEEEEEEEEY good times... #HuntersRIP
 

Aluvian

Dedicated Member
Dedicated Member
Aug 28, 2013
215
1
45
This post is based on the highest lvl hunter in game.

If you have a normal (not mc added) kit at a mid to high level 41-44 your damage is so low in pvp sometimes its not worth the wait.

I am under some impression that the reason for archers to play is to end up rerolling... the skills ive learnt so far have all turned out useless and im a 1 skill spamming class...

Getting really bored. Can't deal damage pvp so warriors are gonna laugh... taos out heal you... WHEEEEEEEEEY good times... #HuntersRIP

Exactly what i did, flew up to 41 on an alt on Jacko's and havent looked back
 

Aidonlee

Dedicated Member
Dedicated Member
Nov 30, 2015
140
2
45
I agree with what most of you have said, the cooldown idea and it being compared to flaming sword.
The fact i'm currently the highest with a pretty decent kit so there needs to be some balance for people with basic kit.

I done some testing with DVS yesterday, as they can now make some changes to spells without having to reboot the server. It was pretty good, we found a balance for Flaming missile, traps and cursed arrow.

So I now have to have a proper rotation on my spells, using explosive shot first, laying down some traps, running round using flaming missile all whilst counting to five in my head, when I get to 5 I try to land Cursed Arrow - The hardest hitting spell i have, if i manage to get it just when the explosive shot explodes and they walk into a trap... it's pretty much guaranteed to kill them.

This has made archers much more fun to play and not just a class which runs around spamming the same spell.