One option for guilds camping a boss is to add a daily limit on kills. I don't like such restrictions but if a guild can only kill a boss twice a day, others will get a chance.
What little guilds do we pk?
One option for guilds camping a boss is to add a daily limit on kills. I don't like such restrictions but if a guild can only kill a boss twice a day, others will get a chance.
I meant core pk little guild me not tribal
Care to elaborate ?
Don't think he needs to, but I will.
Guild A camps 2 spawns of the best dropper.
Guild B goes to kill "their" spawn of it.
Guild A comes along and repeatedly stops them killing it, pking them for lols. Like shooting fish in a barrel.
Forum floods with cries of 'grief' at abusing a purposely placed system.
Sent from my iPhone using Tapatalk
Refining, Gems, Awakening are all things added to the game to help enhance lower weapons and items to make them more effective as an alternative to a higher weapon.LM is right on everything.
I'm level 46 using a lvl 31 weap. Really annoying. We kill bosses all the time,....
Jamie are you even going to bother to reply to this lol ? You can clearly see there's a problem with the drops.My cent on the wizz part is just silly, your aiming this post at like 4 people, Mel, Varaka, Kori, Lkria which have all put massive amounts of time and ££ into this server, MSI, KENPACHI, TotalDamage, Akasha and few other players would give any of these wizz's a run for their money if it came to it, Most of you posting are on level 42 sins / warrior trying to pk level 47+ wizzs with 85+ mc, get a grip lol. Seen MSI PC hit for 60s, Seen Kenpachi hit a 400 FS no yellow / red. EVERY CLASS CAN OUTPUT CRAZY DMG.
jamie u lazy slag reply
Hi.
That's all my laziness can manage.
In all serious I'm not going to comment on any of it, I've read it and will not provide feedback anymore than this:
I am always working/looking at the PvP balance and to do so without "nerfing" certain classes is impossible. There'll be a balancing patch for Tao / sins soon.
Hi.
That's all my laziness can manage.
In all serious I'm not going to comment on any of it, I've read it and will not provide feedback anymore than this:
I am always working/looking at the PvP balance and to do so without "nerfing" certain classes is impossible. There'll be a balancing patch for Tao / sins soon.
What about the drop files? Nothing but 4 caves are worth hunting in..
I am not sure I see the problem...
Nothing was removed from any of the old caves...
You've reached a point/level where you want Charms or 45+ Kit... Why should old caves have their drops buffed to compensate this? You have moved on..?
If peoples complaint is that Bosses don't drop anything... well I can't help that they expect to get an item every kill...
There are Items that ONLY come from bosses, (43 & 47 Weapons, HArmour, certain skills etc). The reason why the normal mobs can drop level 45+ accessories is so non-hardcore people have a chance at getting something even when guilds permanently camp bosses..
