My view on servers current status.

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Ardbeg

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One option for guilds camping a boss is to add a daily limit on kills. I don't like such restrictions but if a guild can only kill a boss twice a day, others will get a chance.
 

KingCobra92

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One option for guilds camping a boss is to add a daily limit on kills. I don't like such restrictions but if a guild can only kill a boss twice a day, others will get a chance.

Lol
 

Adv

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Care to elaborate ?

Don't think he needs to, but I will.

Guild A camps 2 spawns of the best dropper.

Guild B goes to kill "their" spawn of it.

Guild A comes along and repeatedly stops them killing it, pking them for lols. Like shooting fish in a barrel.

Forum floods with cries of 'grief' at abusing a purposely placed system.




Sent from my iPhone using Tapatalk
 

Lionsm!ght

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This server is balanced highly towards wizards, FF dmg is needed for PvE as intended, but the dmg in PVP is insane, magic resist only helps you avoid it (2.5% per resist), and amc wont do much to reduce damage when hit. Jamie's advice is to "stack MR/AMC", at a detriment to your base stats to compete, yet a wizz can stack full MC gear, maybe use a 40 warrior armour instead of wizz one, and can then face tank melee class and own with ff and blizz. Jamie does not see the problem that 1 class can go full dmg to kill everyone. Wizz need the same kit for PvP as they do levelling, all other classes need a pvp kit and a pve kit.

PK - Tribal only attack Core, Hero's, Ginyu and Apoc, this is due to previous history/attacks from them. We leave the smaller guilds/unguilded players alone, unless attacked by them. Some people in the guild may start fights with the smaller guilds/unguilded. People like to fight but this will be groups of 2-3 friends and not the full force of the guild. Given we spend the majority of time on guild hunts this doesn't happen much anyway.

Yims is the best cave to hunt in the game. Mobs drop 45/47 items, sub drop 45/47item 46 armours, direspider can drop 43 weps/HA (1 spawn every hour on 3f/4f/kr) Exp is fast due to the mob count and quick kills. Jamie even nerfed the AI on the Yim boss without telling anyone (it originally recalled mobs on the map, teleported away, now it pretty much stands still and just hits hard/poisons)

Redcave is a good cave and a fun hunt, but only having it as the place to get charms, at the expense of any other kit is pretty dumb. Charms are good, but they too should be in boss drop files, you need several of them on one player to make a difference. The gem drop rate is pretty nice in there, but again given the ability of gems to ruin kit just as much as enhancing it makes the cave frustrating. 45/47 Items atleast give you that risk permanent upgrade/progress. All the players are in agreement on what needs changing here, except Jamie who doesn't play his own server.

Yes you will see tribal/core getting item shouts more often, we are constantly hunting and kill 5-10x as much mob as everyone else. Mainly due to numbers and levels so we are able to do this. But we do see plenty of shouts from level 40ish players in smaller guilds getting drops from yims 1st floor. It can be just as frustrating for us spending a full day constantly rotating yims/redcave without a drop to then see someone else get something knowing they are killing 10x less mobs than you. Thats RNG, carry on going. Yesterday we did 6-7hours in redcave, 3 behemoth kills, 20mill exp of mobs and no drop. We go to yims and see a level 43 warrior in a small guild get a charm drop. I am not saying for 1 second we should have everything drop to us, just pointing out the amount of mobs we do kill and get nothing.

Boss drops throughout the game are ****ed. Throughout Saturday and Sunday tribal killed 3 yims' 5-6 behemoth, about 20+ soul devourer and 30+ yim subs. (Pretty much hunting constantly from 10am-10pm both days). Until late last night we had nothing to show, the last hunt of the day we got 46 tao armour and DSS from our final yims run. A couple of books too. We got much better drops from grinding out mob/sub boss kills than actual bosses. (anything is better than nothing right)

To kill behemoth you need a decent group of around 10-12 people level 42+, we are now well into double figure kills with no drop (using 50-60% drop chance increase). Yet according to Jamie this is apparently the best dropping boss in the game. One mistake/bad spawn on the boss can cause a wipe which then ruins the boss until next reboot. Yims you just need enough to surround it and a few suns/gings to tank. (if you can kill direspider you have a good chance at yims boss) These bosses (Yims/Behe) should be dropping an item (40 wep etc) at least every other kill. Given reaching level 40 takes a day or two to achieve, 40 weapons should no longer be the rareity they are. To have to take so many people to kill behemoth, to then come away with no reward is extremely frustrating.

Boss drops on other bosses are not great either. Jmaces etc used to be considered a good drop in euro days, this is no longer the case. Level 37/40 jewelry should be more common from lower end bosses (something every kill) with a level 40wep atleast once a week from ES/EC/BL/MTK/ZT.
DD/OK drops are pretty poor, no 43 weapons have dropped since my SOWG over 3 weeks ago, and they very rarely drop a 40 wep. items from yims should also be in the drops for DD/OK/GFS/Behe.

We have a lot of players in our guild, given the numbers of bosses we kill, I am amazed that 90% of our members are still pretty much using BDD/37 weapons.

People get bored and quit when they are making no progress on their characters. People are starting to go back to chronicles due to lack of drops and pk (due to lack of cave variations), they already have levelled and kitted chars there, if they cant make progress on here they will just go back to chrons.
 

ibby

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PK - its hard to pk top guilds as they always in huge numbers, and most people wont fight back unless its people with balls. I always go to fight as PVE is boring.. All it is with core, u pk 1, a **** load come, tribal are always in numbers as i have always tried to pk them on a sin called OmeOmi due to im not afraid to drop pixels and i love pking. CORE = Sun pots with their wizzies, other day followed 10+ Of em in RC and popped that Mel wizzard, dropping 20+ suns lol (numbers). These 2 guilds wipe out due to numbers + lvls + kit. Only way to beat em is coming in numbers and luring, or go all out. I must say, i'm seeing Tribal _+ Core dominating. Like i said, only way to stop this, is guilds coming together in beast kit, top lvls, and smashing em in major numbers
 

GeeDee

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LM is right on everything.

I'm level 46 using a lvl 31 weap. Really annoying. We kill bosses all the time, day in, day out. Eventually, if we are super lucky, we may get a lvl 40 sin blade, but I will have to roll against another 5/6 sins in the group to get it, because the bosses we camp are not soloable. Then if I dont win, I'll have to wait another 50 days just to have another chance at rolling for it? Sucks!!!

Tribal will not pk smaller guilds or guildless people. They will also not pk if they see somebody alone, and there are 10 of us (we even let CORE members run past us if they are alone). The truth is - If you are ok with us, then we are ok with you.

I agree that normal boss mob should have a chance at dropping better things, but they probably have items in their drop file, that just haven't dropped yet. The sad thing is, remember, if they did start dropping good items, then CORE and Tribal will then be camping them as well - this could mean that you end up with 0 boss kills.

I understand you're frustration, but trust me, Tribal are just as mad at the drops as you lot are - in fact we lost a lot of good members with the vipers drop rate compared to red cave drop rates.. When you have seen 10+ behemoth die and not had one single item (PB Jewelry excluded, yes PB, you got it, the level 35-40 crap from a boss that takes 12+ lvl 40+'s to kill) you can then be on the same page as we currently are, and understand true frustration.
 

Ardbeg

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Don't think he needs to, but I will.

Guild A camps 2 spawns of the best dropper.

Guild B goes to kill "their" spawn of it.

Guild A comes along and repeatedly stops them killing it, pking them for lols. Like shooting fish in a barrel.

Forum floods with cries of 'grief' at abusing a purposely placed system.




Sent from my iPhone using Tapatalk

Well the block could be on access to the cave, not just a KR.
Anyway, like I said, I don't like such restrictions, it was just an option I thought I'd throw into the mix.

---------- Post Merged at 01:32 PM ---------- Previous Post was at 01:28 PM ----------

LM is right on everything.

I'm level 46 using a lvl 31 weap. Really annoying. We kill bosses all the time,....
Refining, Gems, Awakening are all things added to the game to help enhance lower weapons and items to make them more effective as an alternative to a higher weapon.
I totally understand the situation of using lower weapons, been there, done that.
 

BeerNMoney

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It's annoying knowing that the euro bosses ain't worth killing hardly.. these need to drop a lot more gems and charms need to go in there drops for the casual players.. stop basing your server on the hardcore players this is another reason your losing users.. casuals barely have a chance to keep up.. I'm only in a little guild with people I know (always am on all servers I play) we don't mind the numbers game etc but it isn't fun when there's basically only 2 caves to hunt.
 
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Piff1

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Jamie are you even going to bother to reply to this lol ? You can clearly see there's a problem with the drops.My cent on the wizz part is just silly, your aiming this post at like 4 people, Mel, Varaka, Kori, Lkria which have all put massive amounts of time and ££ into this server, MSI, KENPACHI, TotalDamage, Akasha and few other players would give any of these wizz's a run for their money if it came to it, Most of you posting are on level 42 sins / warrior trying to pk level 47+ wizzs with 85+ mc, get a grip lol. Seen MSI PC hit for 60s, Seen Kenpachi hit a 400 FS no yellow / red. EVERY CLASS CAN OUTPUT CRAZY DMG.
 

ibby

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Jamie are you even going to bother to reply to this lol ? You can clearly see there's a problem with the drops.My cent on the wizz part is just silly, your aiming this post at like 4 people, Mel, Varaka, Kori, Lkria which have all put massive amounts of time and ££ into this server, MSI, KENPACHI, TotalDamage, Akasha and few other players would give any of these wizz's a run for their money if it came to it, Most of you posting are on level 42 sins / warrior trying to pk level 47+ wizzs with 85+ mc, get a grip lol. Seen MSI PC hit for 60s, Seen Kenpachi hit a 400 FS no yellow / red. EVERY CLASS CAN OUTPUT CRAZY DMG.

pretty much, a level 40 warrior with tiny bit of gemmed kit rapes. wizz in shop kit rapes. This is due to donation bufffs in my op. Oh and when a sin fights a wizz like varaka? 2 shots lol, from experience ive faced these guys and raped. Only way to kill em is Dance, but the again if its a level 1/2 dance your ****ed, cause u cant tele back in time, that skills gunna be dog **** soon, will jamie do anything? the question haha

---------- Post Merged at 02:37 PM ---------- Previous Post was at 02:32 PM ----------

Also i dont see the point in mobs dropping gems in all other caves but not bosses? maybe add **** to noob bosses and others like zt IWT etc? jamie u lazy slag reply
 
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Jamie

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Mar 29, 2003
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jamie u lazy slag reply

Hi.

That's all my laziness can manage.




In all serious I'm not going to comment on any of it, I've read it and will not provide feedback anymore than this:


I am always working/looking at the PvP balance and to do so without "nerfing" certain classes is impossible. There'll be a balancing patch for Tao / sins soon.
 

BeerNMoney

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What about the drop files? Nothing but 4 caves are worth hunting in..
 

Lionsm!ght

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Hi.

That's all my laziness can manage.




In all serious I'm not going to comment on any of it, I've read it and will not provide feedback anymore than this:


I am always working/looking at the PvP balance and to do so without "nerfing" certain classes is impossible. There'll be a balancing patch for Tao / sins soon.

2 main issues, PvP and caves/drops.

It would be nice from a players perspective to know if any feedback on caves/drops is being taken on board or not. Are we just wasting our time giving feedback or wasting our time waiting for anything to change as you completely disagree with the feedback?
 

ibby

I'm a massive prick
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Jan 10, 2017
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Hi.

That's all my laziness can manage.




In all serious I'm not going to comment on any of it, I've read it and will not provide feedback anymore than this:


I am always working/looking at the PvP balance and to do so without "nerfing" certain classes is impossible. There'll be a balancing patch for Tao / sins soon.

Hi,what i wanna see is a change of drop files, coz i kill all the bosses daily except the Yim+Benemoth+Them subs

All i get is a bene if im lucky? titan ring? Green bead? i barely see gems drop from any boss except from mobs drop em, and i got SC gem from a ghoul. I cant think of nothing but maybe add things to crafting? But doesnt require a wt horn or benes, i dont see a bloody point lol its just long farming 1 boss thats camped 24/bloody 7. Like LionGuy said, add WT horns to the IWT's, add some gems to drop files? Cant see any except a bene or intent oil. Bone lord is neglected coz its long, never drops. Since ur doing Exclusives to top end caves, maybe something to the lower?
 

Jamie

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What about the drop files? Nothing but 4 caves are worth hunting in..

I am not sure I see the problem...

Nothing was removed from any of the old caves...

You've reached a point/level where you want Charms or 45+ Kit... Why should old caves have their drops buffed to compensate this? You have moved on..?

If peoples complaint is that Bosses don't drop anything... well I can't help that they expect to get an item every kill...

There are Items that ONLY come from bosses, (43 & 47 Weapons, HArmour, certain skills etc). The reason why the normal mobs can drop level 45+ accessories is so non-hardcore people have a chance at getting something even when guilds permanently camp bosses..
 

Lionsm!ght

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I am not sure I see the problem...

Nothing was removed from any of the old caves...

You've reached a point/level where you want Charms or 45+ Kit... Why should old caves have their drops buffed to compensate this? You have moved on..?

If peoples complaint is that Bosses don't drop anything... well I can't help that they expect to get an item every kill...

There are Items that ONLY come from bosses, (43 & 47 Weapons, HArmour, certain skills etc). The reason why the normal mobs can drop level 45+ accessories is so non-hardcore people have a chance at getting something even when guilds permanently camp bosses..

Everything outside of yim/behe is pretty much killed on spawn - no 43 weps in last 3 weeks (early days of server there was several heavenswords from DD/MTK) -Yes DD/OK should be only of these to drop 43 weps. 40weapons hardly drop from DD/IZT/MTK/ZT/BL. Again these are killed a lot

Behemoth killed 12 times - no drop. I don't think you appreciate the time/effort and man power needed to kill this. When you need 10+ players to kill it, it starts taking the piss getting no drops. Mess the boss kill up and its ruined until next reboot. Even at level 50 this wont be getting 4man killed. At the current rates most people will hit level 50, before they get a lvl 40/43 weapon. Nevermind a level 47 weapon. With refining and gemming in place surely a more common source of 40 weps should be introduced. (not every kill no but 1 every 3 kills is not a high rate from such a big boss)
 

Koriban

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I actually like the fact 43 weps are rare tbh. I don't want them ever to become "common".

They should remain special, same for 47 weps. Owning one should feel awesome. If everything dropped willy nilly, the game would be boring and you've have nothing to strive for.

You claim 40 weps don't drop a lot but I must disagree with you. I've seen IZT, ZT, RME, OK, DD, MTK and BL all drop them plenty of times. I think I've seen more drom from the Elite Thunders though, which is probably an issue - or perhaps they're just camped far more often, and as such we see more results. Must admit it'd be nice to see slightly improved 40 drop weps from yims/behe tho.

I agree yims/behe drops aren't that amazing. We've killed yims about 20+ times now, best we had is blades of magi. Although I wonder if this is on purpose to prevent the top 2 guilds hoarding everything and becoming too powerful.

Personally though, if you're a tao or a wizz you're honestly just better off refining a BDS or BDSS to +6 because you'll sooner do that then ever get a 43 wep drop. Which is a problem in my eyes but, what can he do about it.