Important New Charm Stats

Mu online season 21 - grand opening

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
I did as much testing as I could alone, SO Note these are not the final values and may change for balancing.
You can not use more than 2 of the SAME stat at the same time.

Warrior
Thrusting Damage = 25%
Thrusting Resistance = 25%

Half Moon Damage = 50%
Half Moon Resistance = 25%
Half Moon Cost = -50%

Shoulder Dash Rate = +3
Shoulder Dash Cost = -50%

Twin Drake Blade Damage = 10%
Twin Drake Blade Resistance = 10%
Twin Drake Blade Cost = -50%
Twin Drake Blade Poison = +3 Seconds

Entrapment Cost = -50%
Entrapment Poison = +2 Seconds

Flaming Sword Damage = 15%
Flaming Sword Resistance = 15%
Flaming Sword Cost = -50%

Lion Roar Cost = -50%
Lion Roar Poison = +2 Seconds

Cross Half Moon Damage = 40%
Cross Half Moon Resistance = 25%
Cross Half Moon Cost = -50%

Blade Avalanche Damage = 10%
Blade Avalanche Resistance = 20%
Blade Avalanche Cost = -50%

Protection Field Power = AC+5
Protection Field Duration = +120 Seconds
Protection Field Cost = -50%

RagePower = DC+5
Rage Duration = +120 Seconds
Rage Cost = -50%

CounterAttack Damage = 15 Damage
CounterAttack Cost = -50%

Wizard
Repulsion Rate = +3
Repulsion Cost = -50%

Electric Shock Rate = +2
Electric Shock Cost = -50%

Thunder Bolt Damage = 10%
Thunder Bolt Resistance = 10%
Thunder Bolt Cost = -50%

FireBang Damage = 25%
FireBang Resistance = 10%
FireBang Cost = -50%

FireWall Damage = 5%
FireWall Resistance = 15%
FireWall Duration = +10 Seconds
FireWall Cost = -50%

Lightning Damage = 25%
Lightning Resistance = 10%
Lightning Cost = -50%

Frost Crunch Damage = 5%
Frost Crunch Resistance = 15%
Frost Crunch Cost = -50%

Thunder Storm Damage = 20%
Thunder Storm Resistance = 30%
Thunder Storm Cost = -50%

Magic Shield Duration = +120 Seconds
Magic Shield Cost = -50%

Turn Undead Rate = 5%
Turn Undead Cost = -50%

Vampirism Damage = 10%
Vampirism Resistance = 10%
Vampirism Health = +10 Heal
Vampirism Cost = -50%

Ice Storm Damage = 20%
Ice Storm Resistance = 10%
Ice Storm Cost = -50%

Flame Disruptor Damage = 15%
Flame Disruptor Resistance = 15%
Flame Disruptor Cost = -50%

Flame Field Damage = 15%
Flame Field Resistance = 20%
Flame Field Cost = -50%

Blizzard Damage = 10%
Blizzard Resistance = 10%
Blizzard Cost = -50%

Meteor Strike Damage = 10%
Meteor Strike Resistance = 20%
Meteor Strike Cost = -50%

Magic Booster Duration = 120 Seconds
Magic Booster Cost = -50%

Taoist
HealingPower = +1 HP
Healing Duration = +120 Seconds
Healing Cost = -50%

Poisoning Duration = +10 Seconds
Poisoning Cost = -50%

Soul Fire Ball Damage = 15%
Soul Fire Ball Resistance = 10%
Soul Fire Ball Cost = -50%

Summon Skeleton Damage = Skeleton + DC5-5
Summon Skeleton Resistance = Skeleton + AC5-5
Summon Skeleton Health = Skeleton + HP50
Summon Skeleton Cost = -50%

Hiding Duration = +120 Seconds
Hiding Cost = -50%

Mass Hiding Duration = +80 Seconds
Mass Hiding Cost = -50%

Soul ShieldPower = MAC+5
Soul Shield Duration = +120 Seconds
Soul Shield Cost = -50%

Blessed ArmourPower = AC+5
Blessed Armour Duration = +120 Seconds
Blessed Armour Cost = -50%

Energy RepulsorRate = +3
Energy Repulsor Cost = -50%

Mass HealingPower = +1 HP
Mass Healing Duration = +120 Seconds
Mass Healing Cost = -50%

Ultimate EnhancerPower = DC/MC/SC+5
Ultimate Enhancer Duration = +120 Seconds
Ultimate Enhancer Cost = -50%

Summon Shinsu Damage = Shinsu + DC4-4
Summon Shinsu Resistance = Shinsu + AC4-4
Summon Shinsu Health = Shinsu + HP40
Summon Shinsu Cost = -50%

Summon Holy Deva Damage = Deva + DC3-3
Summon Holy Deva Resistance = Deva + AC3-3
Summon Holy Deva Health = Deva + HP30
Summon Holy Deva Cost = -50%

Curse Power = +2%
Curse Cost = -50%

Poison Cloud Duration = 2 Ticks (1 Second)
Poison Cloud Cost = -50%

Assassin
Fatal Sword Damage = 100%
Fatal Sword Resistance = 10%

Double Slash Damage = 15%
Double Slash Resistance = 15%
Double Slash Cost = -50%

Haste Duration = +180 Seconds
Haste Cost = -50%

Flash Dash Damage = 20%
Flash Dash Resistance = 5%
Flash Dash Cost = -50%
Flash Dash Poison = +5 Seconds

Light Body Duration = +180 Seconds
Light Body Cost = -50%

Heavenly Sword Damage = 20%
Heavenly Sword Resistance = 15%
Heavenly Sword Cost = -50%

Fire Burst Rate = +3
Fire Burst Cost = -50%

Trap Duration = +30 Seconds
Trap Cost = -50%

Poison Sword Duration = +30 Seconds
Poison Sword Cost = -50%

Moon Light Cost = -50%

MP Eater Damage = 50%
MP Eater Resistance = 20%
MP Eater Mana = 20%

Swift Feet Duration = 20%
Swift Feet Cost = -50%

Dance of Swallows Duration = +2 Seconds
Dance of Swallows Cost = -50%

Cresent Slash Damage = 15%
Cresent Slash Resistance = 10%
Cresent Slash Cost = -50%
 
Last edited:

KingCobra92

LOMCN Member
Untrusted Member
Veteran
Feb 9, 2015
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Same chance to get all buffs ? Example is the skeleton damage one same chance as FF damage ?
 

Pez

twitch.tv/the_pez
Dedicated Member
Dec 4, 2010
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Given that this is for all level ranges from 1 to 50. Will move like zombies be dropping these for example. It would be nice to see a newbie having a chance of getting one or 2 of these when he/she levels
 

KingCobra92

LOMCN Member
Untrusted Member
Veteran
Feb 9, 2015
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Only downside for me personally is usually I know how much a person can hurt me by what kit they are wearing, gunna be fun when they rock up with a double FS charm and slap me about haha. Ah well all fun and games!!! Good update
 

JoeDunn

Banned
Banned
Veteran
Jun 16, 2009
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+seconds on tdb and FD psn hahaha GG any other class that gets psn'ed let alone taos PC gaining double damage and wizzs get 120+ seconds on magic boost...

then u have worthless **** like +1hp to healing skills and + duration on self cast buffs that have 0 cooldown anyway

you do realise only 2 or 3 from each class will be viable? All that effort and all you are gonna do is invoke more crys of things being op and just cause more hassle for your self right in terms of balance right ?
 

ipwnu

LOMCN Veteran
Veteran
Apr 3, 2015
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Nice a feature that's massively hard to balance and only helps about 10 percent of server. Nice
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
+seconds on tdb and FD psn hahaha GG any other class that gets psn'ed let alone taos PC gaining double damage and wizzs get 120+ seconds on magic boost...

then u have worthless **** like +1hp to healing skills and + duration on self cast buffs that have 0 cooldown anyway

you do realise only 2 or 3 from each class will be viable? All that effort and all you are gonna do is invoke more crys of things being op and just cause more hassle for your self right in terms of balance right ?

PC doesn't have any damage modiferies..

Magic booster already lasts along time and has 100% uptime.

Healing Power +1 is Amazing, (20% Stronger Heal) and then 40% stronger with 2.
 

Hastelloy

Golden Oldie
Golden Oldie
May 11, 2006
697
8
105
Stone, UK
+seconds on tdb and FD psn hahaha GG any other class that gets psn'ed let alone taos PC gaining double damage and wizzs get 120+ seconds on magic boost...

then u have worthless **** like +1hp to healing skills and + duration on self cast buffs that have 0 cooldown anyway

you do realise only 2 or 3 from each class will be viable? All that effort and all you are gonna do is invoke more crys of things being op and just cause more hassle for your self right in terms of balance right ?
Are you kidding? My heal is now basically a Large HP pot which lasts over 2mins. In a group hunt or even solo how is that not useful?
 

<SOSO>

LOMCN Veteran
Veteran
Jun 8, 2012
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Why

Twin Drake Blade Damage = 10%


and

Double Slash Damage = 15%
 

Piff1

Legend
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Apr 17, 2015
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Africa
What's going to be dropping these? Hope all bosses have a chance of dropping or these charm are only going to apply to about 2 guilds in the server and whoever is chucking £££ at it. Guessing the lower tier skill charm are going to drop off lower bosses, FF, TDB, PC etc etc all going to be yims / red / ok / dd ?
 

Koriban

Addict
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Loyal Member
Aug 18, 2006
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Looks cool. Probably going to be fun balancing some of these, but what a great money sink.
 

WargodSius

Dedicated Member
Dedicated Member
Aug 5, 2013
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To clarify

Fatal Sword Damage = 100%
Fatal Sword Resistance = 10%

That's double damage right? So stacking 2 will give Fatal Sword triple damage?
 

MysticChick

Loyal Member
Loyal Member
Jan 25, 2017
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Is it intended that as a sin when reforging a charm that i have the chance to get a stat for wiz / tao / war etc?

Jus got Deva Cost -50%

Rage duration+120 secs

im a sin why the hell wud i wna get these stats? 600k down gettin other chars stats now
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
Is it intended that as a sin when reforging a charm that i have the chance to get a stat for wiz / tao / war etc?

Jus got Deva Cost -50%

Rage duration+120 secs

im a sin why the hell wud i wna get these stats? 600k down gettin other chars stats now

Yes.