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Zordon

Golden Oldie
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Apr 26, 2008
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I might of been a bit harsh, It saves the constructed Objects (Items/Monsters/Maps) to a file, No Database SQL or Access alike.

Is this file encrypted or is it possible to just open the file and edit items, or does it require using the tool to edit items? Just making sure I'm clear on how it is used as you've gone with a completely different way of doing this than we're used to lol.
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
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Is this file encrypted or is it possible to just open the file and edit items, or does it require using the tool to edit items? Just making sure I'm clear on how it is used as you've gone with a completely different way of doing this than we're used to lol.
I honestly couldn't see a point in encrypting the file.... Do you encrypt your NPC Scripts or Item Database ?

You will need to use the tool to add edit and delete objects (Map Info, Mobs etc etc).

The files that are created are not ones that are realistically editable without using the tool.

The files contain the Objects directly (almost as if they were in memory), They are not saved like database's.

When the server reads the files, it does not create new objects... It is a direct copy of the object and its state when it was saved, unlike current servers which create new objects from the stats in the database.

It is awkward to explain how it works but, its like instead of making the items every time the server loads up it just copies the items which have already been made into memory.
 

mapadale

Guest
I might of been a bit harsh, It saves the constructed Objects (Items/Monsters/Maps) to a file, No Database SQL or Access alike.
Are you saying that your not using SQL or ACCESS at all then, cause if that is correct. Then you are going to run into some serious problems later on, as a server full of non constructed DB's will crash the server on large access scale.
 

Bon

Legend
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Jul 29, 2004
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i know im being negative, but that programme is really pointless jamie

if ppl are gonna singly add each item 1 by 1 like that, it will take them 10x as long

its not a program id ever use ne way
 

Toddwhite

More like Retodd
Golden Oldie
Jul 28, 2006
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i know im being negative, but that programme is really pointless jamie

if ppl are gonna singly add each item 1 by 1 like that, it will take them 10x as long

its not a program id ever use ne way

it has a copy function?

/gw
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,863
422
350
United Kingdom
Are you saying that your not using SQL or ACCESS at all then, cause if that is correct. Then you are going to run into some serious problems later on, as a server full of non constructed DB's will crash the server on large access scale.

Wrong :), Only the files will only be accessed once and thats for less then a second to read the objects into memory.

i know im being negative, but that programme is really pointless jamie

if ppl are gonna singly add each item 1 by 1 like that, it will take them 10x as long

its not a program id ever use ne way

There was no other program/database that will allow the level of customisation.

It may look slower but then that's just because there are so many more fields.

Drops, Map Movements, Spawns are all faster to do then before.

You don't have to add 1 by 1, You can just make one item, copy it and change only what you want different.
 

Zordon

Golden Oldie
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Apr 26, 2008
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I honestly couldn't see a point in encrypting the file.... Do you encrypt your NPC Scripts or Item Database ?

You will need to use the tool to add edit and delete objects (Map Info, Mobs etc etc).

The files that are created are not ones that are realistically editable without using the tool.

The files contain the Objects directly (almost as if they were in memory), They are not saved like database's.

When the server reads the files, it does not create new objects... It is a direct copy of the object and its state when it was saved, unlike current servers which create new objects from the stats in the database.

It is awkward to explain how it works but, its like instead of making the items every time the server loads up it just copies the items which have already been made into memory.

I was just asking to get an idea on if the file was editable without using the programme, but you've answered that question anyway.

How will character information be stored? Is that going to the use the same method, or will you use another method for character information?

One question I have about this method, if it is used for character info as well, is there anyway you can access the information, export it and send the information to a webpage? Just wondering as Sting3G, Zentaur etc have a list of top 100 chars on there web pages, obviously this is currently accessed via SQL and sent to the web page, just trying to see if that will be at all possible with your system.
 

Bon

Legend
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Jul 29, 2004
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Wrong :), Only the files will only be accessed once and thats for less then a second to read the objects into memory.



There was no other program/database that will allow the level of customisation.

It may look slower but then that's just because there are so many more fields.

Drops, Map Movements, Spawns are all faster to do then before.

You don't have to add 1 by 1, You can just make one item, copy it and change only what you want different.
i guess, for new server owners it would be, but for me i alrdy know wot shape, mode or w/e to put for special rings, etc etc.

can u show how spawns etc are done? id like to see how uve made them faster to do
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
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422
350
United Kingdom
i guess, for new server owners it would be, but for me i alrdy know wot shape, mode or w/e to put for special rings, etc etc.

can u show how spawns etc are done? id like to see how uve made them faster to do
Shape is only used for what Hum / Weapon image to use.

For the special effect, you just tick which one(s) you want ti apply.

Mode is now Item Type.

Gimmy 15 minutes to adjust the layout of the spawns page and I'll post screeny.
 

mapadale

Guest
Wrong :), Only the files will only be accessed once and thats for less then a second to read the objects into memory.



There was no other program/database that will allow the level of customisation.

It may look slower but then that's just because there are so many more fields.

Drops, Map Movements, Spawns are all faster to do then before.

You don't have to add 1 by 1, You can just make one item, copy it and change only what you want different.
But if it loads into memory, then memory is going to get clogged up the server with information and if you run a server on a basic spec, then this is going to cause problems.
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,863
422
350
United Kingdom
But if it loads into memory, then memory is going to get clogged up the server with information and if you run a server on a basic spec, then this is going to cause problems.
I really don't think 300Kb - 1 Meg is going to effect memory that badly.
 

mapadale

Guest
I really don't think 300Kb - 1 Meg is going to effect memory that badly.
You would be surprised, but it can and it would. Remember that every program is using the memory to store information and unless a control is used to clear out said information when not being used it will cause issues.
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,863
422
350
United Kingdom
No, It's not dieing.. I just had a weekend off :D... I was being Lazy muah.. Just finishing up an interface section on client and I'll look into getting some screenies / vids
 

Vagrant

Golden Oldie
Golden Oldie
Jul 13, 2004
2,323
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235
Romania
great then.. keep up the posting so that we have something to read on the forum.. lol
getting videos and taking screens then constant post on forums to keep up to date everyday is loosing time for nowt when you can spend it doing something else and better with it :001_rolleyes:. I think jamie should just post once a week with what he has done...i think its enough, well thats what i would do :tongue_smilie:
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,863
422
350
United Kingdom
client2010052423341004.png


Been working on the stat layout.. Almost finished but what do you think?

Bonus = "Added" Stats, Red = Negative, Green = Positive.

Original stats of the ring is AC3-11.
 

Pottsy

Legend
Legendary
Feb 26, 2004
3,278
259
309
Looks good.

Does the level colour change? e.g. if your not 45 it shows red, if you're 45+ it goes green or something?

Same with the class too?


With the bonus bit, might be a good idea to have a '+' for the added stats but i don't see how the same item is going to have lower stats? Surely it's either the same or better? lol
 

Celsius

Golden Oldie
Golden Oldie
Dec 31, 2008
1,179
63
134
client2010052423341004.png


Been working on the stat layout.. Almost finished but what do you think?

Bonus = "Added" Stats, Red = Negative, Green = Positive.

Original stats of the ring is AC3-11.
Don't like the inconsistancy in the font colour, makes it harder to skim read.

Having the stat names etc all yellow is fine, but then have all the other info white, like why is the class in green?
 
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