New skills- but not too serious

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bayya

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Piggy back
carry another player to a destination. Useful for warriors or sins. Perhaps as one of the combinations skills.
Whirl wind
tornado
which sucks up every mobs in the space and dumps them all in the same spot. Sometimes one gets thrown out and can land anywhere
slowdeath
a poisoned strike can slowly decrease players health and effectiveness without any visible graphic. Only the player will see gradually slow down lose hp and be unable tocast/strike effectively
anti luck
removed effect of luck for x seconds
 

Babyhack

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I love the tornado idea

I also like the anti luck idea (flame away) I think Taos should have a few more debuff skills

BH
 

rainstone

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debuff skill is in game - Curse: reducing attacking speed, moving speed, SC,MC,DC.
I love the tornado idea

I also like the anti luck idea (flame away) I think Taos should have a few more debuff skills

BH
 

TheDayIDie

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I love the tornado idea

I also like the anti luck idea (flame away) I think Taos should have a few more debuff skills

BH

Only if it is single target and not another spam aoe spell like curse.

---------- Post Merged at 04:11 PM ---------- Previous Post was at 04:10 PM ----------

debuff skill is in game - Curse: reducing attacking speed, moving speed, SC,MC,DC.

I love the tornado idea

I also like the anti luck idea (flame away) I think Taos should have a few more debuff skills

BH
 

Babyhack

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Only if it is single target and not another spam aoe spell like curse.

Yeah it would have to be a single target spell

level 1 = - 2 luck 5 seconds
level 2 = - 4 luck 7 seconds
level 3 = - 6 luck 10 seconds

Its a crazy idea but I likes it (again awaits flames)

BH
 

Koriban

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debuff skill is in game - Curse: reducing attacking speed, moving speed, SC,MC,DC.

Which imo is everything wrong about that spell. It gives far too much in one go and is AoE, instead tao's should be given these debuffs separately in separate spells (some of which shouldn't even be purifiable)

We keep saying tao's are a support class but there's barely much for them to do as it is. Love the idea of tao's being able to reduce luck on an opponent. A lot of cool potential spells for this class that nobody seems willing to create.

There's two ways of going about this. Allow it to be spammable but not last very long (10seconds) and remove say -4 luck at level 3.

Or,

Make it last 60seconds at level 3, removes -7 luck, but has a cooldown. Meaning you can't spam it onto every target, only one high priority target (which imo should be the main focus of this spell, only a few people have luck7 and would need to be debuffed)
 
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Razarus

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Yeah it would have to be a single target spell

level 1 = - 2 luck 5 seconds
level 2 = - 4 luck 7 seconds
level 3 = - 6 luck 10 seconds

Its a crazy idea but I likes it (again awaits flames)

BH

Would t reduce luck below zero?
if so -6 is far too much. if not then its fine.

by fine i mean hugely debatable but not 100% stupid =)
 

HokusPokus

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Ghandi's revenge
in an attempt to escape a warrior,a wizard may cast this from his backside,stunning the said pursuing warr and make his escape.
 

Jicaa

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Ghandi's revenge
in an attempt to escape a warrior,a wizard may cast this from his backside,stunning the said pursuing warr and make his escape.

You only ever seem to suggest things that benefit wizard/yourself.

On another note stop giving Tao all the debuff/buff spells and give them damage. Take note from successful MMOs and have every class able to deal proper damage.
 

Babyhack

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Would t reduce luck below zero?
if so -6 is far too much. if not then its fine.

by fine i mean hugely debatable but not 100% stupid =)

If luck after dubuff is negative then luck = 0

There is a couple of thing in the works for Taos (offensive too) but I really like this idea.

Maybe it could be changed a little (in order to give it a use over monsters and players) instead of luck it reduces acc

Blind
Level 1 acc - 5 for 3 seconds
Level 2 acc - 7 for 5 seconds
Level 3 acc - 10 for 8 seconds

Would also have to allow blind to have wizard skills miss too

This way when used on a player it makes them miss a lot and when used on a monster their attacks miss too (high end bosses would have anti blind)

Again just a crazy idea but it might be time to move mir on

BH
 

Razarus

Sour Sally
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I suggested a blind skill to do just that awhile back, granted it wasn't for the tao but it would promote more teamwork.
Would need a good cooldown though so you pick 1 person only, 1 tao per enemy ratio.
 

DeeKayDee

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MagicBooster2
Lvl 1 = 50 - gives player MC30-30, auto casts magic sheild
Lvl 2 = 53 - gives player MC35-35, auto casts magic sheild, auto casts FlameField
Lvl 3 = 56 - gives player MC40-40, auto casts magic shield, auto casts FlameField damage x3
 

ILovePie:D

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MagicBooster2
Lvl 1 = 50 - gives player MC30-30, auto casts magic sheild
Lvl 2 = 53 - gives player MC35-35, auto casts magic sheild, auto casts FlameField
Lvl 3 = 56 - gives player MC40-40, auto casts magic shield, auto casts FlameField damage x3

Also protectionring effect for level 3.
 

Razarus

Sour Sally
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may aswell call a meteor shower on the whole screen on cast too, otherwise its just under powered and pointless
 

DeeKayDee

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ExpGate
Lvl 1 = 48 - Gives you Exp x2 for 3 hours
Lvl 2 = 50 - Gives you Exp x3 for 3 hours
Lvl 3 = 52 - Delevels you to 48

---------- Post Merged at 10:13 AM ---------- Previous Post was at 10:05 AM ----------

BookOfWinters
Lvl 1 = 40 - Removes all punctuation from your chat screen
Lvl 2 = 45 - Removes all punctuation from your chat screen + jumbles letters about
Lvl 3 = 50 - Removes all punctuation from your chat screen + jumbles letters about + only capitol letters (passive rage buff DC10-20, MC5-10, SC5-10)
 

CrazyBear...

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KoriShield, An automatic health regen for Sins in battle. Castable for 15 seconds, 30 minute cooldown.

Lvl 1 - 50 = 50% health regen everytime your health goes under 400hp.
Lvl 2 - 52 = 75% health regen everytime your health goes under 400hp.
Lvl 3 - 54 = 100% health regen everytime your health goes under 400hp.
 

Silencer

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LOMCN HQ with Tai, eating bagels.
ExpGate
Lvl 1 = 48 - Gives you Exp x2 for 3 hours
Lvl 2 = 50 - Gives you Exp x3 for 3 hours
Lvl 3 = 52 - Delevels you to 48

---------- Post Merged at 10:13 AM ---------- Previous Post was at 10:05 AM ----------

BookOfWinters
Lvl 1 = 40 - Removes all punctuation from your chat screen
Lvl 2 = 45 - Removes all punctuation from your chat screen + jumbles letters about
Lvl 3 = 50 - Removes all punctuation from your chat screen + jumbles letters about + only capitol letters (passive rage buff DC10-20, MC5-10, SC5-10)


InsaneBanter
Level 3.
 

Jamole

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Introducing the luck debuff and blind will just open a whole can of worms. Just my opinion.
Makes spending millions on bene's pretty pointless just for someone to be able to take that away for a period of time, that advantage someone had has now disappeared. As for Blind, people with insane agility will be laughing, especially in team fights or bosses. Not sure how it would work but I don't think theres a need to implement these ideas. Guess it depends how well they are tested.
 

Razarus

Sour Sally
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Dec 6, 2013
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Introducing the luck debuff and blind will just open a whole can of worms. Just my opinion.
Makes spending millions on bene's pretty pointless just for someone to be able to take that away for a period of time, that advantage someone had has now disappeared. As for Blind, people with insane agility will be laughing, especially in team fights or bosses. Not sure how it would work but I don't think theres a need to implement these ideas. Guess it depends how well they are tested.

if they could "de-luck" 1 target for 10 seconds once every 2 minutes I don't think it would be overpowered or cause too much of a row, it would just make the de-lucked person run around for 10 seconds.
Same for the blind effect. providing its a large enough cool down to only sway a small part of the fight then that would be fine.