Hopefully now older books like curse and poision cloud will be less rare for their respective classes. Ive out leveled alot of skills on most of characters but i cant afford the books cause they are so damn rare and cost 20-50m which is just insane.
Have to agree with this TbhOne or two of them coukd be semi rare. The players NEED to see these dkills as obtainable otherwise they wil not stick around/return when new skills will be readily available elsewhere.
Get healing field, trap, massentrap and ghost out there. Get people excited, have them hunt down the others.
If you launch a bunch of skills and none drop in a week it feels like you didnt even launch them.
Nerf them after a day or two if need be but make them seem obtainable.
My theory is that guilds hang onto items so they can look after new recruits. Usually returners or those giving the server a go now its proved stable.Hopefully now older books like curse and poision cloud will be less rare for their respective classes. Ive out leveled alot of skills on most of characters but i cant afford the books cause they are so damn rare and cost 20-50m which is just insane.
One or two of them coukd be semi rare. The players NEED to see these dkills as obtainable otherwise they wil not stick around/return when new skills will be readily available elsewhere.
Get healing field, trap, massentrap and ghost out there. Get people excited, have them hunt down the others.
If you launch a bunch of skills and none drop in a week it feels like you didnt even launch them.
Nerf them after a day or two if need be but make them seem obtainable.
My personal feelings on spells is they should be semi rare, but obtainable.
This...
From my perspective it comes down to player confidence with us also... We announced spells that weren't in from the start due to spelling mistakes or bugs which obviously reduced players confidence in us... I would like players to see that these new spells are in the drops, they are working and that we are working to keep Mir alive.
On the flip side, from a players perspective (although I haven't been a player in many years)... Nothing would motivate me to level more than having a skill I wanted to learn in storage, and not being a high enough level to use it.
My personal feelings on spells is they should be semi rare, but obtainable.
Sam
This...
From my perspective it comes down to player confidence with us also... We announced spells that weren't in from the start due to spelling mistakes or bugs which obviously reduced players confidence in us... I would like players to see that these new spells are in the drops, they are working and that we are working to keep Mir alive.
On the flip side, from a players perspective (although I haven't been a player in many years)... Nothing would motivate me to level more than having a skill I wanted to learn in storage, and not being a high enough level to use it.
My personal feelings on spells is they should be semi rare, but obtainable.
Sam
