- Mar 26, 2003
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Do a troll cave, use the Troll skins from Soma, the amount of old soma players would be trolled into how long they had to spend at trolls gaining strength .,.
I would love to play Soma again
Do a troll cave, use the Troll skins from Soma, the amount of old soma players would be trolled into how long they had to spend at trolls gaining strength .,.
lolJust so we're all aware, Lkira does not pay someone to level the character and as far as I'm aware nobody in Forsaken does, including our Qatar player base.
It is very difficult to level 24/7 as one person.
Even with my split personality I seemed to still need sleep.
These people are known as prostitute character, everyone gets a go and the prostitute is more experienced after wards.
I don't mind being level 1 - but level 49-50 is an awful lot of porridge...
Forsaken are two guilds now.
You have the Earned - weak and walk-overable players amd the Bought- Weak and walk-overable players.
I moved from orgasmics to forsaken on one of my characters and i must say that there is a clear divide between these two groups and i'm not entirely sure why they have not branched off to create a moneybags guild.
Back on topic regarding the leveling.
I'm not sure what these turtles are and not overly concerned what they so long as there is some method implemented to move the "giants" out of these low level caves.
I still believe your best option is to increase the exp drop off as you level from lower mobs.
an example for those less fortunate people with small minds.
A hen gives 5 exp to a level 1
A hen gives 1 exp to a level 40
A Mino gives 3k exp to a level 30
It should give 1exp to a level 50.
this would solve your concerns and the suggestions for new areas would come flooding in when these people realize that they actually have to work for exp instead of faceroll for it.
You could also reduce the jump in required exp per level (only for levels not yet reached) if the content they need to grind is harder and slower.
shouldn't leveling get harder rather than easier but longer?
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The level of the mob does not have any reference to what player level its designed for. Minos are a low level mobs primarily for levels 30-40minos are lvl 43-48, making them give 1 exp to lvl 50's...dunno what made u think this was a good idea
Again mob level has no relevance.consider this, most of the mobs in game are between lvl 40-50 and then the rest are lvl 55+ (with foxes inbetween these numbers) and those mobs are not for lvling. so youd give the lvl 50s like 2-3 places tops to lvl, and one of those places u need a lost map to get into.
your comprehension skills = non existent.your plan = bad
lol
please don't ask me to believe that you know what all your guildies are doing are any time of day.
Lkira might not theres always a few dedicated I just want to level players like Caladin and gwylm and that other Truefamily wiz.
There is good news though
www.iol.co.za/SciTech/science/environment/giant-tortoises-saved-from-extinction-1.172064#.VFCv2PmsVWU
GIANT TURTLES SAVED FROM EXTINCTION
Reason i became inactive was due to being fed up of the same hunting areas, servers a good one, could be great if new leveling areas was added regularly. i know its a pain but it keeps the "punters" happy.
How often would you want a new map to level in?
Monthly? 2 months?
Would you need to see turtles?
Have you tried hunting in Hell?
1 Map a month preferably and i would like to see turtles on atleast one new hunting area
When i was playing i tried it but it wasn't for soloing when it was first added, . Although there was some fresh ones in this server when i first started playing it. Servers good don't get me wrong just High end got boring quick for me ><.
So you could guarantee and swear by whatever you hold important that the char Lkira is always played one person who just wants to level and no money is spent except on constant exp pots and hard torches? How much is that £12 hour?As I said, as far as I'm aware, nobody does. I know Lkira doesn't though.
The reason they are non trade-able is disable people buying something that isn't earned and generating gold from it... You are correct that people have bought gold/items from other players but those players have worked/spent time on finding or gather those items. If we allowed trade-able gameshop items, this would allow players to generate gold without anyone putting any effort into it (ie going and killing a mob is completely different to a script just giving you an item).
You may think I am crazy, but I see these two routes as completely different scenario's.
Sam
