New way to level?

holly

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Do a troll cave, use the Troll skins from Soma, the amount of old soma players would be trolled into how long they had to spend at trolls gaining strength .,.

I would love to play Soma again :(
 

Phawk

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Jun 29, 2011
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Do you know whats better than a turtle! I ickle panda! I would call mine Geoff.

/Mark
 

CrazyBear...

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[video=youtube;KBWuDhIv9B0]https://www.youtube.com/watch?v=KBWuDhIv9B0[/video]
 

terriblen

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Just so we're all aware, Lkira does not pay someone to level the character and as far as I'm aware nobody in Forsaken does, including our Qatar player base.
lol
please don't ask me to believe that you know what all your guildies are doing are any time of day.
Lkira might not theres always a few dedicated I just want to level players like Caladin and gwylm and that other Truefamily wiz.
 

Razarus

Sour Sally
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Dec 6, 2013
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It is very difficult to level 24/7 as one person.
Even with my split personality I seemed to still need sleep.

These people are known as prostitute character, everyone gets a go and the prostitute is more experienced after wards.
I don't mind being level 1 - but level 49-50 is an awful lot of porridge...

Forsaken are two guilds now.
You have the Earned - weak and walk-overable players amd the Bought- Weak and walk-overable players.
I moved from orgasmics to forsaken on one of my characters and i must say that there is a clear divide between these two groups and i'm not entirely sure why they have not branched off to create a moneybags guild.

Back on topic regarding the leveling.
I'm not sure what these turtles are and not overly concerned what they so long as there is some method implemented to move the "giants" out of these low level caves.

I still believe your best option is to increase the exp drop off as you level from lower mobs.
an example for those less fortunate people with small minds.
A hen gives 5 exp to a level 1
A hen gives 1 exp to a level 40

A Mino gives 3k exp to a level 30
It should give 1exp to a level 50.
this would solve your concerns and the suggestions for new areas would come flooding in when these people realize that they actually have to work for exp instead of faceroll for it.

You could also reduce the jump in required exp per level (only for levels not yet reached) if the content they need to grind is harder and slower.
shouldn't leveling get harder rather than easier but longer?

-
 
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Rollcage

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May 11, 2013
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It is very difficult to level 24/7 as one person.
Even with my split personality I seemed to still need sleep.

These people are known as prostitute character, everyone gets a go and the prostitute is more experienced after wards.
I don't mind being level 1 - but level 49-50 is an awful lot of porridge...

Forsaken are two guilds now.
You have the Earned - weak and walk-overable players amd the Bought- Weak and walk-overable players.
I moved from orgasmics to forsaken on one of my characters and i must say that there is a clear divide between these two groups and i'm not entirely sure why they have not branched off to create a moneybags guild.

Back on topic regarding the leveling.
I'm not sure what these turtles are and not overly concerned what they so long as there is some method implemented to move the "giants" out of these low level caves.

I still believe your best option is to increase the exp drop off as you level from lower mobs.
an example for those less fortunate people with small minds.
A hen gives 5 exp to a level 1
A hen gives 1 exp to a level 40

A Mino gives 3k exp to a level 30
It should give 1exp to a level 50.
this would solve your concerns and the suggestions for new areas would come flooding in when these people realize that they actually have to work for exp instead of faceroll for it.

You could also reduce the jump in required exp per level (only for levels not yet reached) if the content they need to grind is harder and slower.
shouldn't leveling get harder rather than easier but longer?

-

minos are lvl 43-48, making them give 1 exp to lvl 50's...dunno what made u think this was a good idea
consider this, most of the mobs in game are between lvl 40-50 and then the rest are lvl 55+ (with foxes inbetween these numbers) and those mobs are not for lvling. so youd give the lvl 50s like 2-3 places tops to lvl, and one of those places u need a lost map to get into.

your plan = bad
 

Razarus

Sour Sally
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minos are lvl 43-48, making them give 1 exp to lvl 50's...dunno what made u think this was a good idea
The level of the mob does not have any reference to what player level its designed for. Minos are a low level mobs primarily for levels 30-40

consider this, most of the mobs in game are between lvl 40-50 and then the rest are lvl 55+ (with foxes inbetween these numbers) and those mobs are not for lvling. so youd give the lvl 50s like 2-3 places tops to lvl, and one of those places u need a lost map to get into.
Again mob level has no relevance.
As I stated in the thread that cutting off the lower level areas would create a flurry of suggestions and requests for higher level leveling areas, With suggestions for higher leveling areas the Team will have acted by now and provided some should these changes have been in place from the start.
Implementing them now would also create a requirement for new higher leveling areas.

your plan = bad
your comprehension skills = non existent.
 

Wilber

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Jun 26, 2014
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lol
please don't ask me to believe that you know what all your guildies are doing are any time of day.
Lkira might not theres always a few dedicated I just want to level players like Caladin and gwylm and that other Truefamily wiz.


As I said, as far as I'm aware, nobody does. I know Lkira doesn't though.
 

noisound

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Jul 23, 2004
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Reason i became inactive was due to being fed up of the same hunting areas, servers a good one, could be great if new leveling areas was added regularly. i know its a pain but it keeps the "punters" happy.
 

ILovePie:D

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Apr 22, 2003
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Reason i became inactive was due to being fed up of the same hunting areas, servers a good one, could be great if new leveling areas was added regularly. i know its a pain but it keeps the "punters" happy.

Have you tried hunting in Hell?
 

terriblen

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How often would you want a new map to level in?
Monthly? 2 months?
Would you need to see turtles?
 

noisound

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Have you tried hunting in Hell?

When i was playing i tried it but it wasn't for soloing when it was first added, if i remember rightly the mobs seemed to come at you all at once with a ridiculous sight radius and they hit hard. Been a while since i have been on so it may have changed. But it's still only one cave. There are plenty of maps available out there been playing mir for a very long time now and there are loads of maps i have seen not on this one. Although there was some fresh ones in this server when i first started playing it. Servers good don't get me wrong just High end got boring quick for me ><.
 

terriblen

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1 Map a month preferably and i would like to see turtles on atleast one new hunting area

Would it be ok if they just changed the colours of the skels and doubled the exp for a month in oma cave?

Then did the same in insect cave and the last floor of min mines.

---------- Post Merged at 05:10 PM ---------- Previous Post was at 05:08 PM ----------

When i was playing i tried it but it wasn't for soloing when it was first added, . Although there was some fresh ones in this server when i first started playing it. Servers good don't get me wrong just High end got boring quick for me ><.

Do you mostly solo?
Which map is your favourite one ever? I would vote for angels in the temple but my heart will always be with the TurtleGod
 

horton

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Sep 17, 2007
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As I said, as far as I'm aware, nobody does. I know Lkira doesn't though.
So you could guarantee and swear by whatever you hold important that the char Lkira is always played one person who just wants to level and no money is spent except on constant exp pots and hard torches? How much is that £12 hour?
Such stamina
obviously a real man. Does he drink redbull
 

d1craig

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The reason they are non trade-able is disable people buying something that isn't earned and generating gold from it... You are correct that people have bought gold/items from other players but those players have worked/spent time on finding or gather those items. If we allowed trade-able gameshop items, this would allow players to generate gold without anyone putting any effort into it (ie going and killing a mob is completely different to a script just giving you an item).

You may think I am crazy, but I see these two routes as completely different scenario's.

Sam

i have to disagree here, the problem is gold is nto something used to own the game. items are. most people want gold to just be able to progress reasonably through the game. people buy items for RL money privately. that is far worse than allowing GG/GGitems to be traded.