It was mentioned I no longer mentioned my planned changes. I've recently avoided doing so because of the Negativity/Complaints that it produced.
I will once again be Transparent with my intentions.
I am sure some of you are unhappy with the current balance / state of the server, I too feel the same way.
Here are my future plans, If you are to provide feedback make sure it is constructive ideally provide your Character Level/Class so I can get a clearer picture.
Changes Intended for next update (Originally aim for 21st but going to delay for a larger update. )
Potential Issues
Unresolved
I will once again be Transparent with my intentions.
I am sure some of you are unhappy with the current balance / state of the server, I too feel the same way.
Here are my future plans, If you are to provide feedback make sure it is constructive ideally provide your Character Level/Class so I can get a clearer picture.
Changes Intended for next update (Originally aim for 21st but going to delay for a larger update. )
- Sabuk will enabled.
- Removal of Min AC, MAC, DC, MC and SC. (Max Stats will be adjusted/lowered according).
- Mob Rebalance, Every mob will have its Stats, Exp, Drop adjusted to match the change in stats.
- Drop mechanics changed from the current system to something with more control.
- Skills/Spells will be adjusted, some Mechanically, others strength.
- Death Drops (Inventory and Equipment) will be removed; Temporarily at first (because of the significant changes) will be revised a week after update release.
- Possible Hard cap with each 'level' gained after that offering a Primary stat or attribute points.
- Large content update (new caves, spells, items, skills)
- Experience penalty for killing monsters / bosses lower level than yourself (Level 50 Killing Lv 20 Mobs will result in 1 Exp,)
- Drop penalty may also be implemented (similar to the exp penalty)
- Legendary Mob Adjustments.
Potential Issues
- Charms Spell mods, These may need to be disabled (for the first week) and then adjusted or removed depending on how the accurate the balance is.
- Added stats on existing items may gain or lose value.
- existing items may gain or lose value.
- Luck becoming redundant.
Unresolved
- Gold need more value but easier to obtain.
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