OrcProvince

WildGirl

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The map can have potential but as it is now looks just empty. Can it be like PastBichon province ? Can be added some ranged orcs on top of the several existing ones that spawn outside the cave. Maybe raise the dmg so make them more of a challenge ?!

The black border I draw on the map contain nothing but Cows. SkyStingers and such useless mobs...waste of space.
I like Durwyn suggestions although I clearly remember GM's say the OrcProvince is supposed to be lvl 50+

Province
1). Make it restricted 40+ maybe even something like 45+ yeah ok maybe this might be frowned upon but atleast it get's people going in the right direction for 50 (the new level 40) also another reason behind it, let's be serious people will be leveling alts in no time with 52k exp per orc. this just makes other places redundant.
2). Clear out them cows sky stingers and what not, just waste of mob count, no ones going to kill them.
3). Add in a Frost Tiger (if there isn't already one).
4). Add more melee + ranged mobs throughout the entire province (ranged make it hard for wiz to lure)
- in the middle of the desert area can make an orc cemetery and have orc gather there from time to time (more like the PB invasions).
5). Change pot drops off Orcs from L-XL to XL/XL-Holy.

Dungeon
1). Enterable via something like an admission orb.
2). RT's Disabled
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Skyline

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Does anything else spawn?

Could maybe make it like PI... And add some some mobs for around the province.
 

WildGirl

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There's just a several pack of mobs outside the cave. That's all I could find outside and it's a shame.

Also RT's shouldn't work inside the cave. Mobs should drop XL and Holy pots instead of Large and rarely XL...just makes them look like second hand mobs not best ones in game.
 

WildGirl

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Tbh i think there should be more cows in game. Its good for agriculture

I saw some orcs might have some tools for such activities. The female orc looks like she's rdy for cooking but she doesn't cos no one to cook for. OrcGhostProvince.

And on topic: 2x dmg would be more realistic for orcs.

---------- Post Merged at 08:52 AM ---------- Previous Post was at 08:50 AM ----------

Trolls gonna troll

He's trying to say in his own words that he likes TrollProvince instead...were Trolls and Orcs allied in movies ?
 

Durwyn

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OrcProvince + Dungeon

Province
1). make it restricted 40+ maybe even something like 45+ yeah ok maybe this might be frowned upon but atleast it get's people going in the right direction for 50 (the new level 40) also another reason behind it, let's be serious people will be leveling alts in no time with 52k exp per orc. this just makes other places redundant.
2). Clear out them cows sky stingers and what not, just waste of mob count, no ones going to kill them.
3). Add in a Frost Tiger (if there isn't already one)

Dungeon
1). Enterable via something like an admission orb.
2). RT's Disabled


Will update when i think of more.

perhaps put this in the first post WG?
 

WildGirl

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Would something like 2x more dmg on all Orc be more reasonable ? What you people say ? I wasn't hit much by them but as I recall it was something like 30 dmg...kinda sux
 

Turrican

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its fine how it is, loads of orcs inside the cave ;)

for a lvl 40-43 to kill an orc, it isnt worth the effort. you could kill 2-3 vipers in less time and pots.
 
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Rollcage

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---------- Post Merged at 01:20 PM ---------- Previous Post was at 01:20 PM ----------

Would something like 2x more dmg on all Orc be more reasonable ? What you people say ? I wasn't hit much by them but as I recall it was something like 30 dmg...kinda sux

thats silly. see how long u last with the ranged orcs doing 100-200 damage per shot, as it is its not a viable lvling area considering the work-gain ratio, what ur suggesting just puts it even more out of whack
 

damo

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1). make it restricted 40+ maybe even something like 45+ yeah coz everyone loves lvling NOT

just makes it pointless coz lots of poeple aint lvling because lets face it we rerolling when sins come out i know i am anyway
if u want ato make ait a goto area remove boundstones greedstones and make it a pvp area then make it worth going to, like im bothered about killing a mob for 82k can kill mobs anywhere fact is i dont want pve i want pvp and all the exp in the world aint going to change peoples attitudes boundstones and greedstones
just made it pointless to pk, oh yeh i can break a boundstone woopy do, if you like me u get about 3 aday anyway at least

i know i aint going to lvl at all because soon as sin or archer comes out warrior will be a storage char

/cross
 

Sanity

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Nothing wrong with the monsters damage tbh, slashers hit me for 100+ and sorc's hit extremely hard (i have low amc) especially they use MS, i think that was around 250-300dmg, but remember the pupose of some of the monsters isn't to hit hard, take example of the OrcMiner who puts TDB yellow poison on you, sorc's which puri poison of other monsters, and they heal.

Would agree it is abit bare outside the provice, adding more orc's outside would be a silly though as everyone will hunt outside and not bother with the cave.
 

Kinneas

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I like most of these ideas.

Province
1). Make it restricted 40+ maybe even something like 45+ yeah ok maybe this might be frowned upon but atleast it get's people going in the right direction for 50 (the new level 40) also another reason behind it, let's be serious people will be leveling alts in no time with 52k exp per orc. this just makes other places redundant.
2). Clear out them cows sky stingers and what not, just waste of mob count, no ones going to kill them.
3). Add in a Frost Tiger (if there isn't already one).
4). Add more melee + ranged mobs throughout the entire province (ranged make it hard for wiz to lure)
- in the middle of the desert area can make an orc cemetery and have orc gather there from time to time (more like the PB invasions).
5). Change pot drops off Orcs from L-XL to XL/XL-Holy.

1) Absolutely. 40+ is not unreasonable and matches PB.
2) Yes. Put some orcs there instead. Again, matching PB.
3) Sure, why not :D
4) Sounds good.
5) Would make sense.



Having not been in the dungeon yet I don't know about the other 2 points. I don't think it's necessary to have an orb-like requirement. Disabling rts might make the place a challenge, but I can't really comment on that yet.
 

WildGirl

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Thanks for feedback regarding the damage.

Would agree it is abit bare outside the provice, adding more orc's outside would be a silly though as everyone will hunt outside and not bother with the cave.
Take PB as example, people go anywhere they can. Outside as it is now is just a waste of space.

---------- Post Merged at 01:47 PM ---------- Previous Post was at 01:44 PM ----------

Disabling rts might make the place a challenge, but I can't really comment on that yet.
RT-ing until sub-boss is just silly, skip everything. I understand Sam said it once he doesn't want people go through the same content they already went through for so many years (thats why Fox is RT-able in 1F) but this is a new place for everyone and kind of beats the point of being "hard".
 

Skyline

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I like the idea of some sort of level requirement personally.

Maybe have it like PB, pay a fee unless your a certain level?
 

Turrican

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1). make it restricted 40+ maybe even something like 45+ yeah coz everyone loves lvling NOT

just makes it pointless coz lots of poeple aint lvling because lets face it we rerolling when sins come out i know i am anyway
if u want ato make ait a goto area remove boundstones greedstones and make it a pvp area then make it worth going to, like im bothered about killing a mob for 82k can kill mobs anywhere fact is i dont want pve i want pvp and all the exp in the world aint going to change peoples attitudes boundstones and greedstones
just made it pointless to pk, oh yeh i can break a boundstone woopy do, if you like me u get about 3 aday anyway at least
agreed, bound/greed stones have took any risk out of playing even in pve. mir is a game of risks, its going to become monotonous if you remove all risk factors from the game.


i do believe u shouldn't be able to rt to boss or horse, but i think its only the first 2 floors, and as iv yet im not sure on the total number of floors.
 

Durwyn

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Thing is with a game like this, you need to set challenges, not just everyone can go everywhere game. This is where it gets boring, it sets targets for people to get leveling, keeps the other places in the mix aka BDD ZT etc. Noobs can't power level off 52k a mob.

People like challenges, if there's no boundaries stuff loses it's "touch" so to speak.

Giving people a challenge to level to 50 means that Orc's won't be hunted for a while still. and it gives the GM's more time to develop and release new stuff.

Just saying, quit being all anti and hating on the new stuff. everyone wants new. but people like WG/Violet have worked hard for 50+ which means they will be well deserving of having free roam of Orc Province. Over and out.
 

damo

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Thing is with a game like this, you need to set challenges, not just everyone can go everywhere game. This is where it gets boring, it sets targets for people to get leveling, keeps the other places in the mix aka BDD ZT etc. Noobs can't power level off 52k a mob.

People like challenges, if there's no boundaries stuff loses it's "touch" so to speak.

Giving people a challenge to level to 50 means that Orc's won't be hunted for a while still. and it gives the GM's more time to develop and release new stuff.

Just saying, quit being all anti and hating on the new stuff. everyone wants new. but people like WG/Violet have worked hard for 50+ which means they will be well deserving of having free roam of Orc Province. Over and out.

lol get real like *** im llving to 50 same as half the server, anyone whos 44+ apart from the wizzies and the odd tao and odd warrior have all stopped lvling, witha wiiz its piss to lvl tbh tu in bdd gg or lighting in oma please make it 50 then half their guild cant get in to kill hte bosses :p

gg make it 50 gogo boss wont be killed at least until another server comes out or for me at least grand theft auto 5 and bf4
 

Ilsta

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Make it level 43+ to enter at a fee like pb and level 50+ can enter for free ;p

Damage is fine imo, and yeah add a few more mobs around the province just not too many.
 

Turrican

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Thing is with a game like this, you need to set challenges, not just everyone can go everywhere game. This is where it gets boring, it sets targets for people to get leveling, keeps the other places in the mix aka BDD ZT etc. Noobs can't power level off 52k a mob.

People like challenges, if there's no boundaries stuff loses it's "touch" so to speak.

Giving people a challenge to level to 50 means that Orc's won't be hunted for a while still. and it gives the GM's more time to develop and release new stuff.

Just saying, quit being all anti and hating on the new stuff. everyone wants new. but people like WG/Violet have worked hard for 50+ which means they will be well deserving of having free roam of Orc Province. Over and out.

what i loved about mir in 1.4 was it was an open world, you could go anywhere try anything, the mobs themselves determined the recommended levels of an area, this made it more fun and challenging going to a higher area then you should be in.

as soon as level / item required areas started popping up, it killed that open world feeling. you shouldn't be restricted to where you can play, you should be encouraged to punch about your weight, try something new, push boundaries.

i agree in some cases lvl required areas can drive people to lvl that bit more, but this is supposed to be a low rate, for a lvl 40 to get to 50 on here your asking for a big feat, people are already becoming bored of lvling, trying to coax them to do another 5-10 lvls isn't going to work, alot of people have settled around the lvl 43-45 mark and these are the people the server is currently losing due to not enough content, and u want to force them to do another 5 lvls to go to orcs after they basically just done 45 lvls of the same old content we have been doing for years ?

this server needs more fresh dungeons like Orcs to excite people back to lvling.