The map can have potential but as it is now looks just empty. Can it be like PastBichon province ? Can be added some ranged orcs on top of the several existing ones that spawn outside the cave. Maybe raise the dmg so make them more of a challenge ?!
The black border I draw on the map contain nothing but Cows. SkyStingers and such useless mobs...waste of space.
I like Durwyn suggestions although I clearly remember GM's say the OrcProvince is supposed to be lvl 50+
Province
1). Make it restricted 40+ maybe even something like 45+ yeah ok maybe this might be frowned upon but atleast it get's people going in the right direction for 50 (the new level 40) also another reason behind it, let's be serious people will be leveling alts in no time with 52k exp per orc. this just makes other places redundant.
2). Clear out them cows sky stingers and what not, just waste of mob count, no ones going to kill them.
3). Add in a Frost Tiger (if there isn't already one).
4). Add more melee + ranged mobs throughout the entire province (ranged make it hard for wiz to lure)
- in the middle of the desert area can make an orc cemetery and have orc gather there from time to time (more like the PB invasions).
5). Change pot drops off Orcs from L-XL to XL/XL-Holy.
Dungeon
1). Enterable via something like an admission orb.
2). RT's Disabled

The black border I draw on the map contain nothing but Cows. SkyStingers and such useless mobs...waste of space.
I like Durwyn suggestions although I clearly remember GM's say the OrcProvince is supposed to be lvl 50+
Province
1). Make it restricted 40+ maybe even something like 45+ yeah ok maybe this might be frowned upon but atleast it get's people going in the right direction for 50 (the new level 40) also another reason behind it, let's be serious people will be leveling alts in no time with 52k exp per orc. this just makes other places redundant.
2). Clear out them cows sky stingers and what not, just waste of mob count, no ones going to kill them.
3). Add in a Frost Tiger (if there isn't already one).
4). Add more melee + ranged mobs throughout the entire province (ranged make it hard for wiz to lure)
- in the middle of the desert area can make an orc cemetery and have orc gather there from time to time (more like the PB invasions).
5). Change pot drops off Orcs from L-XL to XL/XL-Holy.
Dungeon
1). Enterable via something like an admission orb.
2). RT's Disabled

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