- Feb 20, 2009
- 2,285
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Patch Notes:
Spells:
5 new spells added.
Damage changes:Warrior: Vengeance
– A double backflip assault in the air leads to a powerful front cone style attack which brings huge damage to foes with a chance of slow being placed onto them.
Taoist: YinYangBurst
– A powerful singletarget undead style magic attack.
Wizard: FirePhoenix
– A flaming Phoenix lands at the desired location leaving behind a blade of fire.
Assassin: BackStab
– A sneeky spell, which when attacking from behind will increase the assassins damage multiplyer causing devastating blows.
Hunter: PiercingShot
– A strong line attack dealing high damage to anything in its path.
Caves:Archer:
Flaming Missile
has been adjusted in pvp to offer a more balanced damage output.
Cursed Arrow
has had a rework now relying on its range to deal maximum damage. The closer you are to your target the stronger the chance to hit a cirtical hit. Whilst this is the case, damage can still roll well from a distance.
OneWithNature
: Now is a pulse spell that will hit all foes in a 5x5 around the Hunter for 3 seconds.
Wizard:
FlameDisruptor
had been adjusted to deal according damage in pvp.
Ice storm
has been adjusted to deal reasonable damage.
Blizzard
has been increased as we feel this was not doing its job well enough.
Assassin:
DarkBody
– has had its damage adjusted correctly.
Taoist:
Soulfireball
has been revaluated to do a more precise damage across the board.
Drops:BDD has been expanded
, with 3 extra rooms with 3 new minibosses. These can be located with the normal realms of BDD with 3 extra rooms located in the central of the cave. The plan to open the room past DarkDevil is soon arriving.
Viper cave
has been added with a ultimate Yimoogi in the nest at the very end.
BattleGround
has been added. You will need to form a party and speak to anothony in PI which will have certain requirements.
EvilMirs
doors have been opened – Slay the ultimate Dragon…..
Lords
have been added to the game on a 48 hour spawn rate in random locations, with a global shout.
General:The drop system,
whilst a new excitement was always under powered due to not wanting to over estimate and cause an influx of items, this has been “re-jigged” and lines up better with end game content. Some bosses are now placed on a 2/3 drop system whilst others have had boost to their one drop.
Subbosses
have been aligned with this, and also had a variety of spells introduced into their drops.
PoisonDart
is now dropping correctly in caves.
Spells in general
have been given a strong boost across bosses/subbosses/mobs ingame to ensure all players are able to access mid/end game spells.
Gems
will drop far more often from bosses.
OmaKingHeart
is now on an imrproved dropchance
43weapons/44armours
been given a boost in the drop files in line with the servers progression
Refine
has been given an increase in chance to encourage players to start refining!
Firewall
has been limited on certain maps to only 2 per wizard, meaning once you cast your 3
[SUP]rd[/SUP]
firewall, the 1
[SUP]st[/SUP]
one casted will be removed.
Taoist pets
should no longer attack allies or attack players in safezones.
MagicShield
Buff has been removed from the top right player icons.
Rested EXP
has been reworked so players no longer loose rested EXP. This was due to a conflict in saving rested exp. To counter this as a temporary measure we have made is so you gather 2minutes of rested EXP every minute you are in SZ (however this will also countdown, essentially meaning you will gain 1hour every 1 hour). This however will only be gathered whilst ingame, not logged off.
DarkBody
health/image issue resolved.
Luck 8 is max luck
, and with this luck has been reworked, as with this change for some reason luck 7 became the same damage as having 1 luck. The luck system now correctly adds the damage increase per luck increased.
Crafting:
GameShop:BlackIronHammer
has been added to the crafting NPC which can be forged by using blackironore/Platinum/Goldore. These can then be traded in to make rare crafting stones.
2 New mounts
have been added to the gameshop offering a different set of stats.
Medallions
have been added to offer a different type of bonus, that is not stat related.
Note from the Server Team:
Im sure iv missed a few things, and will update as we get closer to release time, or soon after.
I hope some of these changes are ones you welcome or have been waiting for.
Drops/Spell damage are always subject to change and can be done live. However we do agree, communicating with you whilst doing so is fundamental, so from now on, any ingame change we make we wwill always post on discord & these forums.
We appreciate its been a little bit of a rough patch, but we hope this large patch will resolve some of these issues, and as always, really appreciate your support and patience whilst we work behind the scenes.
Get your boots ready for a 9:30AM reboot – Downtime up to 2:30 hours,
-Apocalypse Team
