Patch 2.0 - Apocalypse Expansion

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DiabloVodkaShot

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Patch Notes:
Spells:
5 new spells added.

Warrior: Vengeance
– A double backflip assault in the air leads to a powerful front cone style attack which brings huge damage to foes with a chance of slow being placed onto them.

Taoist: YinYangBurst
– A powerful singletarget undead style magic attack.

Wizard: FirePhoenix
– A flaming Phoenix lands at the desired location leaving behind a blade of fire.

Assassin: BackStab
– A sneeky spell, which when attacking from behind will increase the assassins damage multiplyer causing devastating blows.

Hunter: PiercingShot
– A strong line attack dealing high damage to anything in its path.
Damage changes:
Archer:
Flaming Missile
has been adjusted in pvp to offer a more balanced damage output.
Cursed Arrow
has had a rework now relying on its range to deal maximum damage. The closer you are to your target the stronger the chance to hit a cirtical hit. Whilst this is the case, damage can still roll well from a distance.
OneWithNature
: Now is a pulse spell that will hit all foes in a 5x5 around the Hunter for 3 seconds.

Wizard:
FlameDisruptor
had been adjusted to deal according damage in pvp.
Ice storm
has been adjusted to deal reasonable damage.
Blizzard
has been increased as we feel this was not doing its job well enough.

Assassin:
DarkBody
– has had its damage adjusted correctly.
Taoist:
Soulfireball
has been revaluated to do a more precise damage across the board.
Caves:
BDD has been expanded
, with 3 extra rooms with 3 new minibosses. These can be located with the normal realms of BDD with 3 extra rooms located in the central of the cave. The plan to open the room past DarkDevil is soon arriving.
Viper cave
has been added with a ultimate Yimoogi in the nest at the very end.
BattleGround
has been added. You will need to form a party and speak to anothony in PI which will have certain requirements.
EvilMirs
doors have been opened – Slay the ultimate Dragon…..

Lords
have been added to the game on a 48 hour spawn rate in random locations, with a global shout.
Drops:
The drop system,
whilst a new excitement was always under powered due to not wanting to over estimate and cause an influx of items, this has been “re-jigged” and lines up better with end game content. Some bosses are now placed on a 2/3 drop system whilst others have had boost to their one drop.
Subbosses
have been aligned with this, and also had a variety of spells introduced into their drops.
PoisonDart
is now dropping correctly in caves.
Spells in general
have been given a strong boost across bosses/subbosses/mobs ingame to ensure all players are able to access mid/end game spells.
Gems
will drop far more often from bosses.
OmaKingHeart
is now on an imrproved dropchance
43weapons/44armours
been given a boost in the drop files in line with the servers progression
General:
Refine
has been given an increase in chance to encourage players to start refining!
Firewall
has been limited on certain maps to only 2 per wizard, meaning once you cast your 3
[SUP]rd[/SUP]
firewall, the 1
[SUP]st[/SUP]
one casted will be removed.
Taoist pets
should no longer attack allies or attack players in safezones.
MagicShield
Buff has been removed from the top right player icons.
Rested EXP
has been reworked so players no longer loose rested EXP. This was due to a conflict in saving rested exp. To counter this as a temporary measure we have made is so you gather 2minutes of rested EXP every minute you are in SZ (however this will also countdown, essentially meaning you will gain 1hour every 1 hour). This however will only be gathered whilst ingame, not logged off.
DarkBody
health/image issue resolved.
Luck 8 is max luck
, and with this luck has been reworked, as with this change for some reason luck 7 became the same damage as having 1 luck. The luck system now correctly adds the damage increase per luck increased.

Crafting:
BlackIronHammer
has been added to the crafting NPC which can be forged by using blackironore/Platinum/Goldore. These can then be traded in to make rare crafting stones.
GameShop:
2 New mounts
have been added to the gameshop offering a different set of stats.
Medallions
have been added to offer a different type of bonus, that is not stat related.




Note from the Server Team:
Im sure iv missed a few things, and will update as we get closer to release time, or soon after.

I hope some of these changes are ones you welcome or have been waiting for.

Drops/Spell damage are always subject to change and can be done live. However we do agree, communicating with you whilst doing so is fundamental, so from now on, any ingame change we make we wwill always post on discord & these forums.

We appreciate its been a little bit of a rough patch, but we hope this large patch will resolve some of these issues, and as always, really appreciate your support and patience whilst we work behind the scenes.
Get your boots ready for a 9:30AM reboot – Downtime up to 2:30 hours,
-Apocalypse Team
 

Ralphy87

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How you going to get max luck 8 I thought you said in discord awhile ago that no luck added items would drop?

---------- Post Merged at 06:01 AM ---------- Previous Post was at 06:01 AM ----------

How you going to get max luck 8 I thought you said in discord awhile ago that no luck added weapons would drop?
 

koz1122

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To achieve luck 8 aka max, you’d need a wep luck7 and heaven arm/frozen/mir arm with luck1 to get max. Which i personally think is brilliant and fair.

---------- Post Merged at 07:23 AM ---------- Previous Post was at 07:22 AM ----------

Good move guys and update.

---------- Post Merged at 07:23 AM ---------- Previous Post was at 07:23 AM ----------

Good move guys and update.
 

Aries

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With most items being so common maybe increase gem drop rate to get rid of some items.

also had trap been fixed?
 

Muh

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TRe: Patch 2.0 - Apocalypse Expansion

Ms nerf with no % buff
Gg

---------- Post Merged at 06:43 AM ---------- Previous Post was at 06:43 AM ----------

Ms nerf with no % buff
All i read from that
 

Drakay

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Nice work 👍🏻

Loads done and some top changes, well done boys.

Lets hope it all gets put in nice and smooth, see how it goes :P

One thing i’d like to see is the values for % damage output for Luck 1-8.
 
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Koriban

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Update overall looks good, will be a much welcomed addition to the server im sure.

I will say, I don't understand your decisions regarding shield icon clarity. We die through shield as it is and are the only class forced to wear HP gear to compete. When so much **** is going on on your screen, FF included, it's hard to tell if shield has dropped or not as they're all the same colour. I'd be fine if Shield was blue, as it sets it out completely, but until this is done it just seems like we're punished due to poor graphical clarity.

As mentioned above, we're using a nerfed version of shield as it is (50% rather than 66.6%). We cannot scale our HP like others can their damage, so - eventually - our fate is to die in 1hit regardless, if this is the future you have planned for wizards, then let us know.
 

Drakay

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Update overall looks good, will be a much welcomed addition to the server im sure.

I will say, I don't understand your decisions regarding shield icon clarity. We die through shield as it is and are the only class forced to wear HP gear to compete. When so much **** is going on on your screen, FF included, it's hard to tell if shield has dropped or not as they're all the same colour. I'd be fine if Shield was blue, as it sets it out completely, but until this is done it just seems like we're punished due to poor graphical clarity.

As mentioned above, we're using a nerfed version of shield as it is (50% rather than 66.6%). We cannot scale our HP like others can their damage, so - eventually - our fate is to die in 1hit regardless, if this is the future you have planned for wizards, then let us know.

*re-rolls back to BlaZe 🤣

---------- Post Merged at 07:32 AM ---------- Previous Post was at 07:25 AM ----------

Is the Flame Disrupter a nerf or a buff then?
 

pigli

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that's worth waiting update finally thank you for your work.
 

Iglu

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Update overall looks good, will be a much welcomed addition to the server im sure.

I will say, I don't understand your decisions regarding shield icon clarity. We die through shield as it is and are the only class forced to wear HP gear to compete. When so much **** is going on on your screen, FF included, it's hard to tell if shield has dropped or not as they're all the same colour. I'd be fine if Shield was blue, as it sets it out completely, but until this is done it just seems like we're punished due to poor graphical clarity.

As mentioned above, we're using a nerfed version of shield as it is (50% rather than 66.6%). We cannot scale our HP like others can their damage, so - eventually - our fate is to die in 1hit regardless, if this is the future you have planned for wizards, then let us know.

Are we playing the same server? Mel tanks more then YourEnemy.

Lets not forgot that sun potions practically double the effectiveness on Wizards due to MagicShield and are EXTREMELY easy to get on this server - on top of that we have 2 bags.

I will add that I don't think the icon should be taken out, the more information that spells have the better all around, icons, damage multipliers etc...
 
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koz1122

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For once kori i have to disagree, they want to buff shield defence back to 60% thats fine, but you guys are way to tanky with lets be honest an unlimited shield, on other servers you didnt know when shields going to drop that was the whole risk vs reward for the shield. On here you just put it up, spam spells see its going to drop run around recast, i personally think thats what made wizards so tanky on here, you still can tank more than most classes with shield, difference is you dont know when its going to drop and lets be honest... takes a milisecond to recast it when you notice, so fact you complained about it already tells me you wizards knew how broken it was in the first place.
 

Tai

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So what are common crafting stones used for now if you can't make them in to rares?

Also I feel like "a powerful attack spell" is the last thing tao's need :disturbed:
 

Spanishpowa

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So what are common crafting stones used for now if you can't make them in to rares?

Also I feel like "a powerful attack spell" is the last thing tao's need :disturbed:

Now they are for Drugs / AC and AMC gems
 

Koriban

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Are we playing the same server? Mel tanks more then YourEnemy.

Willing to come ingame and disprove this personally, against any warrior. A wizard in full MC will never "out tank" a warrior, nor am I going to out-dps him either? We are the lowest DPS class ingame, hence why wizzies right now feel **** to play when everyones going around killing subs/bosses and farming items. ALL we have is our burst, which, so far, is contained to a single spell that requires us to be in melee distance to use.

I don't think i'm being unreasonable, tbh. When FD was completely busted I was the first to say it needed nerfing.

For once kori i have to disagree, they want to buff shield defence back to 60% thats fine, but you guys are way to tanky with lets be honest an unlimited shield

I think you're misunderstanding Tank vs EffectiveHealthPool. A warrior is a tank. A wizard can take lots of little hits better than a warrior can because we can out heal it better than they can (EHP), what we can't do is take big hits (Tank) - I'm not going to go into depth on this but it's something I see people throw around a lot regarding wizzies and fail to understand the difference. This is all assuming shield is up. Anyone who's played a wizard knows if your shield drops, you die. This is something a wizard has to be mindful of every single second of PvE or PvP. Sometimes shield dropping can force you to lose a fight, or force you to RT or TT when you didn't want to, simply because it wasn't safe to do so. Time spent recasting shield is time I'm not a damage threat.

I'm just wondering why they made this change, now, when visual clarity is a nightmare to know if your shield is down or not regardless of icon. Again, if it were a blue shield which I'm happy to provide the spell GFX for, then I'd have no issue as I can then reliably see if my shield is down and if I need to recast it. I have no problems with having to re-cast my shield when it drops and not knowing when it drops, but if I can't physically see that happening clearly, then we have a problem.
 
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